Forgot password?
Pathfinder Online

Marfu (dov5731) Pathfinder Society

Updated: 5:06 AM 17 October, 2012 View: CHARACTER SHEET, text [stripped]

Marfu Onus
Male Half-Orc Inquisitor (Sin Eater) 6
CN Medium Humanoid (orc)
Init +4; Senses Darkvision; Perception +11
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 39 (6d8+6); Judgement of Profane Healing 3
Fort +6, Ref +4, Will +7
Defensive Abilities Judgement of Profane Protection +2; DR Judgement of Profane Resiliency 2: Magic; Resist Judgement of Profane Purity +2, Judgement of Profane Resistance 6 (Fire)
Speed 30 ft.
Melee +1 Falchion +9 (2d4+7/18-20/x2) and
   Gauntlet (from Armor) +8 (1d3+4/x2) and
   Unarmed strike +8 (1d3+4/x2)
Special Attacks Bane (+2 / 2d6) (6 rounds/day), Judgement of Profane Destruction +3, Judgement of Profane Justice +2, Judgement of Profane Piercing +3, Judgement of Profane Smiting (Magic, Chaos)
Spell-Like Abilities Detect Alignment (At will), Discern Lies (6 rounds/day)
Inquisitor (Sin Eater) Spells Known (CL 6, +8 melee touch, +6 ranged touch):
2 (4/day) Restoration, Lesser (DC 14), Align Weapon (DC 14), Blistering Invective, Brow Gasher
1 (5/day) Shield of Faith (DC 13), Bless, Ear-Piercing Scream (DC 13), Lend Judgment (DC 13)
0 (at will) Resistance (DC 12), Disrupt Undead, Read Magic, Detect Magic, Guidance, Detect Poison
Str 16/18, Dex 14, Con 12, Int 14, Wis 14, Cha 10
Base Atk +4; CMB +8; CMD 20
Feats Arcane Vendetta, Judgment Surge (1/day), Power Attack -2/+4, Precise Strike
Traits Adopted, Child of Zolurket, Dirty Fighter
Skills Acrobatics +3, Bluff +4, Climb +8, Diplomacy +4, Disable Device +3, Disguise +4, Heal +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (dungeoneering) +6, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +6, Knowledge (nobility) +3, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +3, Perception +11, Profession (engineer) +6, Sense Motive +13, Sleight of Hand +3, Spellcraft +11, Stealth +6, Survival +6 (+9 to track), Swim +8, Use Magic Device +1 Modifiers Monster Lore
Languages Common, Draconic, Goblin, Infernal, Orc, Tien
SQ Eat Sin 2d8+6, Judgement (2/day), Orc Ferocity (1/day), Solo Tactics, Speak with Dead, Teamwork Feat (change 2/day), Track +3
Combat Gear +1 Falchion, +1 Mithral Kikko armor; Other Gear Acid (3), Alchemist's fire (2), Backpack (23 @ 20.5 lbs), Bedroll, Belt of giant strength +2, Belt pouch (7 @ 1.5 lbs), Bread (5), Caltrops, Candle (2), Chalk (3), Cheese (5), Crowbar, Flask, Flint and steel, Holy water (2), Meat (5), Oil (5), Potion of Cure Light Wounds, Powder (5), Sack (empty), Scroll of Endure Elements, Scroll of Endure Elements, Spell component pouch, String or twine, Unholy symbol, silver (3 Eye Jackel of Lamashtu), Wand of cure light wounds, Waterskin
Special Abilities
Arcane Vendetta +2 bonus on damage vs. arcane spellcasters
Bane (+2 / 2d6) (6 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Dirty Fighter +1 damage when flanking.
Discern Lies (6 rounds/day) (Sp) Discern Lies at will
Eat Sin 2d8+6 (Sp) 1 min, eat sins of adjacent corpse to heal self. Rush as full rd for half benefit.
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Profane Destruction +3 (Su) Weapon Damage bonus.
Judgement of Profane Healing 3 (Su) Fast Healing
Judgement of Profane Justice +2 (Su) Attack bonus
Judgement of Profane Piercing +3 (Su) Concentration and vs. SR bonus
Judgement of Profane Protection +2 (Su) AC bonus
Judgement of Profane Purity +2 (Su) Save bonus
Judgement of Profane Resiliency 2: Magic (Su) DR/magic
Judgement of Profane Resistance 6 (Fire) (Su) Energy Resistances
Judgement of Profane Smiting (Magic, Chaos) (Su) DR bypass
Judgment Surge (1/day) Gain improved versions of your judgments
Monster Lore +5 (Ex) +5 to Knowledge checks when identifying the weaknessess of creatures.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Speak with Dead (Sp) Within 10 min of eating sin, may question the dead soul, need no body.
Teamwork Feat (change 2/day) Swap your most recent Teamwork feat for another
Track +3 +3 to survival checks to track.
You Be Goblin!: You have special insight into the distractible and sadistic mind of a goblin. You gain a +2 bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks made against goblins. 

Koboldfriend: You negotiated a truce between the Pathfinder Society and Yiddlepode of the Sewer Dragon tribe. As part of the bargain, she gave you a token of kobold. When worn about your neck (occupying the neck magic item slot), the token grants you a +2 bonus on all Diplomacy checks with humanoids of the reptilian subtype.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.