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Lilith (Wraith235) Pathfinder Society

Updated: 5:23 AM 9 September, 2012 View: CHARACTER SHEET, text [stripped]

Name:   Lilith Elendil    Faction: Andoran    Alignment: Lawful Neutral
Race:   Elf               Deity:   None       Class:     Magus (Spire Defender) 5/Fighter 2/Monk (Flowing Monk) 1
Age:                      Height:             Weight:    
Gender: Female            Size:    Medium     Prestige:  39 / 22
Exp:    /                 PFS#:    17479-1

 Statistics                                                                
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Str: 10  +0                   HP:          45/45
Dex: 21  +5                   Initiative:  5
Con: 10  +0                   Speed:       30
Int: 16  +3                   BAB:          5   (BAB) (STR) (SIZE) (DEX)
Wis: 10  +0                   CMB:         +7  =  5    +0                         +2 Trip (Improved Trip)
Cha: 10  +0                   CMD:         20  =  5    +0           +5 

Fortitude:  9 = 9 +0 (con)  
Reflex:     8 = 3 +5 (dex)  
Will:       6 = 6 +0 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +5    =   5    +0(str)       
Ranged         +10    =   5    +5(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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26 (standard)   =   10      0    +5      6      0      
18 (vs touch)   =   10     --    +5     --      0      
20 (flatfooted) =   10      0    --      6      0       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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+1 Agile Whip             12      1d3+6   20             M    S
  #Agile Enchantment adds Dex to Damage
Dagger                    10      1d4     19-20   10     S    P
Improved Unarmed Strike    10      1d6     20             M    B
MW Compossite Longbow     11      1d8     20      110    M    P
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Mithril Breastplate (Agile)      6   5    15%  -1    L   Mithril
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 Combat Notes and Modifiers                                                
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CMB +12 / (+14 if tripping) with Whip from Weapon finesse
Reposition at a -2 to not Provoke (Boon)
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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#Acrobatics                   dex   9  = +5    1   +3
 Appraise                     int   3  = +3        
 Bluff                        cha   0  = +0        
#Climb                        str   0  = +0        
#Craft (Armor)                int  13  = +3    7   +3
#Diplomacy                    cha  11  = +0    8   +3
 Disable Device               dex   5  = +5        
 Disguise                     cha   0  = +0        
#Escape Artist                dex   5  = +5        
#Fly                          dex   5  = +5        
#Handle Animal                cha   0  = +0        
 Heal                         wis   0  = +0        
#Intimidate                   cha   0  = +0        
#Knowledge (arcana)           int   7  = +3    1   +3
#Knowledge (dungoneering)     int   7  = +3    1   +3
#Knowledge (engineering)      int   7  = +3    1   +3
 Knowledge (geography)        int   4  = +3    1   
#Knowledge (history)          int   7  = +3    1   +3
 Knowledge (local)            int   4  = +3    1   
 Knowledge (nature)           int   4  = +3    1   
 Knowledge (nobility)         int   4  = +3    1   
#Knowledge (planes)           int   7  = +3    1   +3
#Knowledge (religion)         int   7  = +3    1   +3
 Linguistics                  int   4  = +3    1   
#Perception                   wis  13  = +0    8   +5
#Perform                      cha   0  = +0        
#
#Ride                         dex   5  = +5        
#Sense Motive                 wis   4  = +0    1   +3
 Sleight of Hand              dex   5  = +5        
#Spellcraft                   int  13  = +3    7   +3
#Stealth                      dex   5  = +5        
#Survival                     wis   0  = +0        
#Swim                         str   0  = +0        
#Use Magic Device             cha   0  = +0        
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 Feats and Features                                                        
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Two Worlds Magic (Touch of Fatigue)
Prehensile Whip

Combat Reflexes
Weapon Finesse
EWP Whip
Dodge
Combat Expertise
WF Whip
Improved Trip
(Reserved)
Whip Mastery
Improved Whip Mastery
(Reserved)
Serpent Lash
Greater Serpent Lash
Improved Unarmed Strike

Arcane Pool
Cantrips
Spell Combat
Bravery I
Light, Medium, Heavy Armor proficiency
Simple, Martial, Elven Weapon proficiencys
Spell Strike
Wand Wielder Arcana
(Reserved)
(Reserved)
Arcane Augmentation
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | Amulet of natural Armor +2
 Shoulders | 
 Body      | Agile Mithril Breastplate
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | Ring of protection +2
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Mithril Breastplate                           ( 12.5)
( 1) +1 Agile Whip                                 (    2)
( 1) Explorers outfit                              (    8)

( 1) Wand of Infernal Healing                      
( 1) Wand of Weapon Wand                           
( 1) Ioun Torch                                    
( 1) Ring of protection +2                         
( 1) Amulet of natural armor +2                    
( 1) Pathfinders Kit                               (   21)
( 1) Dungeoneering kit                             (   25)
( 1) MW Artisans Tools (Armorsmith)                (    5)
( 1) Dagger                                        (    1)
( 1) Light Horse (War trained)                     
( 1) Spring Loaded Wrist Sheath                    (    1)
***Wand of true Strike                        
Spring Loaded Wrist Sheath                    (    1)
*** Wand of Shield                            

Carrying Capacity
 Light Load:  <=      33 
 Medium Load: <=      66 
 Heavy Load:  <=     100 
 Carrying                
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 Wealth                                                                    
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pp    
gp    
sp    
cp    
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 Spells                                                                    
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0-Level DC 13 4/day
      Acid splash
      Arcane Mark
      Dancing Lights
      Daze
      Detect Magic
      Disrupt undead
      Flare
      Light
      Ghost sound
      Mage Hand
      Open/Close
      Prestidigitation
      Ray of frost
      Read Magic
      Spark
      Touch of fatigue
      
1-Level DC 14 5/day
      Chill touch
      Shocking Grasp
      Frostbite
      Illusion of Calm
      Shield
      Weapon Wand
      Expeditious retreat
      True strike
      Infernal healing
      Ray of enfeeblement
      Vanish
      Burning hands
      Color spray
      Corosive touch
      Magic missile
      Mirror Strike
      
2-Level DC 15 3/day
      Acid Arrow
      Bulls Strength
      Frigid Touch
      Spider Climb
      Mirror Image
      Fire Breath
      Elemental Touch
      Gust of Wind
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 Languages                                                                 
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Common, Elven, Orc, Draconic, Undercommon
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