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Dingus (Zaleary) Pathfinder Society
Updated: 9:10 PM 17 November, 2012 View: CHARACTER SHEET, text [stripped]
Name: Dingus Faction: Osirion Alignment: Chaotic Neutral Race: Gnome Deity: ~ Class: Sorcerer 5.0 Age: 60 Height: 3'2" Weight: 60lbs Gender: M Size: S Prestige: 11/17 Exp: / PFS#: 62146 - 1 Statistics --------------------------------------------------------------------------- Str: 5 -3 HP: 22/ Dex: 12 +1 Initiative: 7 Con: 10 +0 Speed: Int: 14 +2 BAB: +2 (BAB) (STR) (SIZE) (DEX) Wis: 12 +1 CMB: +0 = +2 -3 +1 Cha: 23 +6 +2 Headband CMD: 11 = +2 -3 +1 +1 Fortitude: +3 = 1 +0 (con) +2 (enhance) Reflex: +2 = 1 +1 (dex) Will: +5 = 4 +1 (wis) +2 vs illusion ___________________________________________________________________________ Attack Totals = Base Abil Size Misc --------------------------------------------------------------------------- Melee +0 = +2 -3(str) +1 Ranged +4 = +2 +1(dex) +1 ___________________________________________________________________________ Total AC = Base Shield Dex Armour Size Misc --------------------------------------------------------------------------- 13 (standard) = 10 +1 +1 +1 12 (vs touch) = 10 -- +1 -- +1 11 (flatfooted) = 10 -- +1 ___________________________________________________________________________ Weapons TAB DMG Crit Rng Size Type --------------------------------------------------------------------------- Acid Splash +4 (R. Touch) 1D3 25+5/2l Acid Disrupt Undead +4 (R. Touch) 1D6 25+5/2l + Energy Dagger +0 1 NonLeth X2 P ___________________________________________________________________________ Armour AC Dex ASF ACP Type --------------------------------------------------------------------------- Haramaki +1 / / / ___________________________________________________________________________ Combat Notes and Modifiers --------------------------------------------------------------------------- ___________________________________________________________________________ Skills Abil Mod Abil Rnk Msc (details) --------------------------------------------------------------------------- Acrobatics dex = #Appraise int = #Bluff cha +18 = +6 5 +1 Racial, +3 familiar Climb str = #Diplomacy cha +16 = +6 5 +1 Racial +1 Trait Disable Device dex = Disguise cha = Escape Artist dex = #Fly dex +5 = +1 1 Handle Animal cha = Heal wis = #Intimidate cha +8 = +6 2 -4 size #Knowledge (arcana) int +8 = +2 1 +2 Racial Knowledge (dungoneering) int = Knowledge (engineering) int = Knowledge (geography) int = Knowledge (history) int = #Knowledge (local) int +6 = +2 1 Knowledge (nature) int = Knowledge (nobility) int = Knowledge (planes) int = Knowledge (religion) int = Linguistics int = Perception wis +5 = +1 +2 Racial, +2 Famiiar Perform cha = Ride dex = Sense Motive wis +3 = +1 +2 Familiar Sleight of Hand dex = #Spellcraft int +10 = +2 5 Stealth dex +5 = +1 +4 size Survival wis = Swim str = #Use Magic Device cha +14 = +6 5 ___________________________________________________________________________ Feats and Features --------------------------------------------------------------------------- Low Light Vision, keen senses (+2 racial perc) Gnome Magic: +1 to the DC of any illusion spells cast. Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects. Academician: Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any one Knowledge skill. This replaces the obsessive racial trait. Gift of Tongues: Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces the defensive training and hatred racial traits. Traits Reactionary: +2 Init. Adopted: (Well Informed) +1 trait bonus on Diplomacy checks to gather information and Knowledge (local) checks. Diplomacy is a class skill Feats Improved Initiative: +4 Great Fortitude: +2 Eschew Materials: No components under 1g Sorcerer Bloodline: Arcane. Class Skill: Knowledge (local). Arcana: Metamagic spells that increase spell slot give +1 DC Powers Arcane bond, familiar: viper (+3 bluff). Alertness (+2 sense motive, +2 perception) when within reach. Metamagic Adept: apply a metamagic feat without increasing casting time. 1/day ___________________________________________________________________________ Inventory --------------------------------------------------------------------------- Worn (excluding arms and armor) Head | Band of Alluring Cha +2 Face | Throat | Shoulders | Body | Torso | Arms | Hands | Ring | Ring | Waist | Feet | Band of Alluring Cha +2 (worn, head) (50ch) Wand of Illusion of Calm (46ch) Wand of Cure Light Wounds (50Ch) Wand of Unseen Servant ( 1) Potion: Cure Light Wounds ( 2) Potion: Comprehend Languages ( 2) Potion: Touch of the Sea Familiar Satchel Bedroll Backpack Belt Pouch Flint and Steel Signal Whistle Whetstone ( 2) Fishhooks Sewing Needle (50ft) String (50ft) Thread Waterskin Clay Mug (1w) Trail Rations Dagger Carrying Capacity Light Load: <= Medium Load: <= Heavy Load: <= Carrying ___________________________________________________________________________ Wealth --------------------------------------------------------------------------- pp gp 3190 sp cp ___________________________________________________________________________ Spells --------------------------------------------------------------------------- 0-Level DC 16 ~/day Gnome (1/day) Dancing Lights Prestidigitation Ghost Sound Speak With Animals Acid Splash Daze Disrupt Undead Detect Magic Mage Hand Read Magic 1-Level DC 17 6+2/day Color Spray Grease Identify (Arcane Bloodline) Magic Missile Silent Image 2-Level DC 18 4+2/day Glitterdust Levitate Invisibility (Arcane Bloodline) ___________________________________________________________________________ Languages --------------------------------------------------------------------------- Common, Gnome, Sylvan, Draconic, Dwarven, Halfling, Goblin ___________________________________________________________________________ Companion or Familiar --------------------------------------------------------------------------- Ig Viper Init +3; Senses low-light vision; _________________ DEFENSE ----------------- AC 16 Touch 15 Flat-footed 13 hp 10 (2) Fort +1, Ref +5, Will +1 _________________ OFFENSE ----------------- Spd 20 Bite +5, 1 nonlethal, plus poison Posion - Fort. DC 9 - 1/r (6r) - 1d2 con Space/Reach _________________ STATISTICS ----------------- Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2 Base Atk 0; CMB +1; CMD 9 Feats: Weapon Finess Skills: Climb+11, Perception+9 Stealth+15, Swim+11 SQ: Other Gear: _________________ SPECIAL ABILITIES ----------------- ____________________________________________________________________________
