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Balek (Balek_R) Pathfinder Society

Updated: 2:59 PM 30 April, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Balek            Faction: Lantern Lodge    Alignment: Neutral
Race:   Level 9 Human    Deity:   Pharasma         Class:     Separatist 9
Age:    34               Height:  5'0"             Weight:    143 lbs.
Gender: Male             Size:    Medium           Prestige:  34 FA, 4 PA
Exp:    /                PFS#:    53761-2
Bald head with tattoo scar, bright canvas cloak, continually shuffling feet

 Statistics                                                                
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Str: 14  +2 Belt of Physical Might +2 HP:          66/66
Dex: 14  +2 Belt of Physical Might +2 Initiative:  +1
Con: 14  +2                   Speed:       30
Int:  8  -1                   BAB:          6   (BAB) (STR) (SIZE) (DEX)
Wis: 17  +3                   CMB:         +10  =  6    +2      0                  +2 Ioun
Cha: 16  +3                   CMD:         22  =  6    +2      0    +2 +2 Ioun

Fortitude:  9 = 6 +2 (con) 1 (enhance) 
Reflex:     5 = 2 +2 (dex) 1 (enhance) 
Will:      10 = 6 +3 (wis) 1 (enhance) 
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +8    =   6    +2(str)   0   
Ranged         +8    =   6    +2(dex)   0   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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29 (standard)   =   10      3    +2     11      0    +1 insight
13 (vs touch)   =   10     --    +2     --      0    +1 insight
27 (flatfooted) =   10      3    --     11      0    +1 insight 
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Crossbow, Light           +7/+2   1d8     19-20/x2 80 ft. Med. P
  #8 bolts
+1 Morningstar            +10/+5  1d8+3   x2      -      Med. B and P
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 Armour                         AC   Dex  ASF  ACP  Type                   
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+2 Mithral Full Plate           +11   +3   20%  -3    Med. Mithral
+2 Buckler                      +3   -    5%   0     Shield Wood
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   1  = +2        
#Appraise                     int  -1  = -1        
 Bluff                        cha   3  = +3        
 Climb                        str   2  = +2        
#Diplomacy                    cha  10  = +3    4   +3
 Disable Device               dex   1  = +2        
 Disguise                     cha   3  = +3        
 Escape Artist                dex   1  = +2        
 Fly                          dex   1  = +2        
 Handle Animal                cha   3  = +3        
#Heal                         wis  10  = +3    4   +3
 Intimidate                   cha   3  = +3        
#Knowledge (arcana)           int  -1  = -1        
 Knowledge (dungoneering)     int  -1  = -1        
 Knowledge (engineering)      int  -1  = -1        
 Knowledge (geography)        int  -1  = -1        
#Knowledge (history)          int  -1  = -1        
 Knowledge (local)            int  -1  = -1        
 Knowledge (nature)           int  -1  = -1        
#Knowledge (nobility)         int  -1  = -1        
#Knowledge (planes)           int  -1  = -1        
#Knowledge (religion)         int  10  = -1    8   +3
#Linguistics                  int  -1  = -1        
 Perception                   wis   3  = +3        
 Perform                      cha   3  = +3        
#
 Ride                         dex   1  = +2        
#Sense Motive                 wis   8  = +3    2   +3
 Sleight of Hand              dex   1  = +2        
#Spellcraft                   int  -1  = -1        
 Stealth                      dex   1  = +2        
 Survival                     wis   3  = +3        
 Swim                         str   2  = +2        
#Use Magic Device             cha  15  = +3    8   +4
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 Feats and Features                                                        
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Racial Abilities:

Bonus Feat: Extra feat at 1st level
Skilled: Extra skill point per level

Class Abilities:

Channel Negative Energy (6/day;
DC 22, 6d6; 150% to heal undead)
Domains: Death (Undead), Healing

Domain Abilities:

Death's Kiss (5/day; treat target as
undead for channeling purposes)
Healer's Blessing (all cure spells treated
as empowered)
Rebuke Death (6/day; restore 1d4+4 to
unconscious target)

Character Traits:

Dangerously Curious (+1 on UMD checks, UMD as
a class skill)
Sacred Conduit (+1 on DC to channel energy)
Feats List:

Ability Focus: Increase DC of ability by 2
Channel Smite (Channel Energy into melee attack)
Command Undead (Expend use of Channel
Energy to control undead targets)
Heavy Armor Proficiency (Can wear heavy armor)
Improved Channel (add +2 to DC of Channel Energy)
Weapon Focus (Morningstar): +1 to atk with weapon

Domain Spells:

Healing: 1-cure light wounds; 2-cure moderate wounds;
3-cure serious wounds; 4-cure critical wounds;
5-breath of life
Undead: 1-cause fear; 2-ghoul touch; 3-animate
undead; 4-enervation; 5-slay living;

Total GP spent on gear: 42113
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | Phylactery of Negative Channeling
 Face      | 
 Throat    | Amulet of Natural Armor +2
 Shoulders | Cloak of Resistance +1
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | Belt of Physical Might +2
 Feet      | 

( 1) Backpack                                      (    2)
(40) Chalk                                         (    -)
( 1) Cleric's Vestments                            (    4)
( 1) Holy Symbol (Silver)                          (    1)
( 1) Ioun Stone, Dusty Rose (in Wayfinder)         (    -)
( 1) Pouch, Belt                                   (    -)
Sack, Empty                                   (   .5)
( 1) Wand, Dancing Lights (8 charges)              (    -)
( 1) Wand, Expeditious Retreat                     (    -)

Carrying Capacity
 Light Load:  <=     -58 
 Medium Load: <=    -116 
 Heavy Load:  <=    -175 
 Carrying           48.5 
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 Wealth                                                                    
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pp    
gp    12022
sp    6
cp    1
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 Spells                                                                    
Death (Undead)
Healing
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0-Level DC 13 4/day
      Bleed
      Detect Magic
      Guidance
      Mending
      Read Magic
      Spark
      Virtue
      
      Create Water
      Detect Poison
      Light
      Purify Food and Drink
      Resistance
      Stabilize
      
1-Level DC 14 3+1+1/day
      Bane/Bless
      Burning Disarm
      Comprehend Languages
      Dancing Lantern
      Detect Chaos/Evil/Good/Law
      Endure Elements
      Hide From Undead
      Magic Weapon
      Protection From...
      Sanctuary
      Bless/Curse Water
      Command
      Cure/Inflict Light Wounds
      Deathwatch
      Doom
      Entropic Shield
      Magic Stone
      Obscuring Mist
      Remove Fear
      Shield of Faith

2-Level DC 15 3+1+1/day
      Aid
      Animate Less. Undead
      Consecrate/Desecrate
      Darkness
      Gentle Repose
      Pilfering Hand
      Resist Energy
      Shatter
      Spiritual Weapon
      Weapon of Awe
      Align Weapon
      Bear/Bull/Eagle/Owl Buffs
      Cure/Inflict Moderate Wounds
      Enthrall
      Hold Person
      Remove Paralysis
      Restoration, Lesser
      Silence
      Status
      Zone of Truth

3-Level DC 16 3+1+1/day
      Animate Undead
      Bestow/Remove Curse
      Cure/Inflict Serious Wounds
      Dispel Magic
      Magic Vestment
      Nap Stack
      Remove Disease
      Searing Light
      Stone Shape
      Water Walk
      Badger's Ferocity
      Blindness/Deafness
      Daylight/Deeper Darkness
      Magic Circle against...
      Meld Into Stone
      Prayer
      Sacred Bond
      Speak With Dead
      Water Breathing
      Wind Wall

4-Level DC 17 2+1/day
      Air Walk
      Control Water
      Debilitating Portent
      Discern Lies
      Divine Power
      Magic Weapon, Greater
      Planar Ally, Greater
      Resist Energy, Communal
      Spell Immunity
      Unholy Blight
      Blessing of Fervor
      Cure/Inflict Critical Wounds
      Dimensional Anchor
      Divination
      Freedom of Movement
      Neutralize
      Poison
      Rest Eternal
      Tongues
      

5-Level DC 18 1+1/day
      Atonement
      Breath of Life
      Dispel Chaos/Evil/Good/Law
      Fickle Winds
      Hallow/Unhallow
      Plane Shift
      Raise Dead
      Scrying
      Spell Resistance
      True Seeing
      Break Enchantment
      Cleanse
      Flame Strike
      Ghostbane Dirge, Mass
      Mark of Justice
      Pillar of Life
      Righteous Might
      Serenity
      Tongues, Communal
      Wall of Stone
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 Languages                                                                 
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Azlanti, Common
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