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Balek (Balek_R) Pathfinder Society
Updated: 2:59 PM 30 April, 2013 View: CHARACTER SHEET, text [stripped]
Name: Balek Faction: Lantern Lodge Alignment: Neutral Race: Level 9 Human Deity: Pharasma Class: Separatist 9 Age: 34 Height: 5'0" Weight: 143 lbs. Gender: Male Size: Medium Prestige: 34 FA, 4 PA Exp: / PFS#: 53761-2 Bald head with tattoo scar, bright canvas cloak, continually shuffling feet Statistics --------------------------------------------------------------------------- Str: 14 +2 Belt of Physical Might +2 HP: 66/66 Dex: 14 +2 Belt of Physical Might +2 Initiative: +1 Con: 14 +2 Speed: 30 Int: 8 -1 BAB: 6 (BAB) (STR) (SIZE) (DEX) Wis: 17 +3 CMB: +10 = 6 +2 0 +2 Ioun Cha: 16 +3 CMD: 22 = 6 +2 0 +2 +2 Ioun Fortitude: 9 = 6 +2 (con) 1 (enhance) Reflex: 5 = 2 +2 (dex) 1 (enhance) Will: 10 = 6 +3 (wis) 1 (enhance) ___________________________________________________________________________ Attack Totals = Base Abil Size Misc --------------------------------------------------------------------------- Melee +8 = 6 +2(str) 0 Ranged +8 = 6 +2(dex) 0 ___________________________________________________________________________ Total AC = Base Shield Dex Armour Size Misc --------------------------------------------------------------------------- 29 (standard) = 10 3 +2 11 0 +1 insight 13 (vs touch) = 10 -- +2 -- 0 +1 insight 27 (flatfooted) = 10 3 -- 11 0 +1 insight ___________________________________________________________________________ Weapons TAB DMG Crit Rng Size Type --------------------------------------------------------------------------- Crossbow, Light +7/+2 1d8 19-20/x2 80 ft. Med. P #8 bolts +1 Morningstar +10/+5 1d8+3 x2 - Med. B and P ___________________________________________________________________________ Armour AC Dex ASF ACP Type --------------------------------------------------------------------------- +2 Mithral Full Plate +11 +3 20% -3 Med. Mithral +2 Buckler +3 - 5% 0 Shield Wood ___________________________________________________________________________ Combat Notes and Modifiers --------------------------------------------------------------------------- ___________________________________________________________________________ Skills Abil Mod Abil Rnk Msc (details) --------------------------------------------------------------------------- Acrobatics dex 1 = +2 #Appraise int -1 = -1 Bluff cha 3 = +3 Climb str 2 = +2 #Diplomacy cha 10 = +3 4 +3 Disable Device dex 1 = +2 Disguise cha 3 = +3 Escape Artist dex 1 = +2 Fly dex 1 = +2 Handle Animal cha 3 = +3 #Heal wis 10 = +3 4 +3 Intimidate cha 3 = +3 #Knowledge (arcana) int -1 = -1 Knowledge (dungoneering) int -1 = -1 Knowledge (engineering) int -1 = -1 Knowledge (geography) int -1 = -1 #Knowledge (history) int -1 = -1 Knowledge (local) int -1 = -1 Knowledge (nature) int -1 = -1 #Knowledge (nobility) int -1 = -1 #Knowledge (planes) int -1 = -1 #Knowledge (religion) int 10 = -1 8 +3 #Linguistics int -1 = -1 Perception wis 3 = +3 Perform cha 3 = +3 # Ride dex 1 = +2 #Sense Motive wis 8 = +3 2 +3 Sleight of Hand dex 1 = +2 #Spellcraft int -1 = -1 Stealth dex 1 = +2 Survival wis 3 = +3 Swim str 2 = +2 #Use Magic Device cha 15 = +3 8 +4 ___________________________________________________________________________ Feats and Features --------------------------------------------------------------------------- Racial Abilities: Bonus Feat: Extra feat at 1st level Skilled: Extra skill point per level Class Abilities: Channel Negative Energy (6/day; DC 22, 6d6; 150% to heal undead) Domains: Death (Undead), Healing Domain Abilities: Death's Kiss (5/day; treat target as undead for channeling purposes) Healer's Blessing (all cure spells treated as empowered) Rebuke Death (6/day; restore 1d4+4 to unconscious target) Character Traits: Dangerously Curious (+1 on UMD checks, UMD as a class skill) Sacred Conduit (+1 on DC to channel energy) Feats List: Ability Focus: Increase DC of ability by 2 Channel Smite (Channel Energy into melee attack) Command Undead (Expend use of Channel Energy to control undead targets) Heavy Armor Proficiency (Can wear heavy armor) Improved Channel (add +2 to DC of Channel Energy) Weapon Focus (Morningstar): +1 to atk with weapon Domain Spells: Healing: 1-cure light wounds; 2-cure moderate wounds; 3-cure serious wounds; 4-cure critical wounds; 5-breath of life Undead: 1-cause fear; 2-ghoul touch; 3-animate undead; 4-enervation; 5-slay living; Total GP spent on gear: 42113 ___________________________________________________________________________ Inventory --------------------------------------------------------------------------- Worn (excluding arms and armor) Head | Phylactery of Negative Channeling Face | Throat | Amulet of Natural Armor +2 Shoulders | Cloak of Resistance +1 Body | Torso | Arms | Hands | Ring | Ring | Waist | Belt of Physical Might +2 Feet | ( 1) Backpack ( 2) (40) Chalk ( -) ( 1) Cleric's Vestments ( 4) ( 1) Holy Symbol (Silver) ( 1) ( 1) Ioun Stone, Dusty Rose (in Wayfinder) ( -) ( 1) Pouch, Belt ( -) Sack, Empty ( .5) ( 1) Wand, Dancing Lights (8 charges) ( -) ( 1) Wand, Expeditious Retreat ( -) Carrying Capacity Light Load: <= -58 Medium Load: <= -116 Heavy Load: <= -175 Carrying 48.5 ___________________________________________________________________________ Wealth --------------------------------------------------------------------------- pp gp 12022 sp 6 cp 1 ___________________________________________________________________________ Spells Death (Undead) Healing --------------------------------------------------------------------------- 0-Level DC 13 4/day Bleed Detect Magic Guidance Mending Read Magic Spark Virtue Create Water Detect Poison Light Purify Food and Drink Resistance Stabilize 1-Level DC 14 3+1+1/day Bane/Bless Burning Disarm Comprehend Languages Dancing Lantern Detect Chaos/Evil/Good/Law Endure Elements Hide From Undead Magic Weapon Protection From... Sanctuary Bless/Curse Water Command Cure/Inflict Light Wounds Deathwatch Doom Entropic Shield Magic Stone Obscuring Mist Remove Fear Shield of Faith 2-Level DC 15 3+1+1/day Aid Animate Less. Undead Consecrate/Desecrate Darkness Gentle Repose Pilfering Hand Resist Energy Shatter Spiritual Weapon Weapon of Awe Align Weapon Bear/Bull/Eagle/Owl Buffs Cure/Inflict Moderate Wounds Enthrall Hold Person Remove Paralysis Restoration, Lesser Silence Status Zone of Truth 3-Level DC 16 3+1+1/day Animate Undead Bestow/Remove Curse Cure/Inflict Serious Wounds Dispel Magic Magic Vestment Nap Stack Remove Disease Searing Light Stone Shape Water Walk Badger's Ferocity Blindness/Deafness Daylight/Deeper Darkness Magic Circle against... Meld Into Stone Prayer Sacred Bond Speak With Dead Water Breathing Wind Wall 4-Level DC 17 2+1/day Air Walk Control Water Debilitating Portent Discern Lies Divine Power Magic Weapon, Greater Planar Ally, Greater Resist Energy, Communal Spell Immunity Unholy Blight Blessing of Fervor Cure/Inflict Critical Wounds Dimensional Anchor Divination Freedom of Movement Neutralize Poison Rest Eternal Tongues 5-Level DC 18 1+1/day Atonement Breath of Life Dispel Chaos/Evil/Good/Law Fickle Winds Hallow/Unhallow Plane Shift Raise Dead Scrying Spell Resistance True Seeing Break Enchantment Cleanse Flame Strike Ghostbane Dirge, Mass Mark of Justice Pillar of Life Righteous Might Serenity Tongues, Communal Wall of Stone ___________________________________________________________________________ Languages --------------------------------------------------------------------------- Azlanti, Common ___________________________________________________________________________
