»
Forgot password?
Register!
Pathfinder Online

Aaron (wrothmonk) Pathfinder Society

Updated: 4:59 PM 29 December, 2012 View: CHARACTER SHEET, text [stripped]

Name:   Aaron (Deceased)    Faction: Osirion    Alignment: Chaotic Good
Race:   Human               Deity:              Class:     Gunslinger 1
Age:    18                  Height:  6 ft.      Weight:    150 lbs.
Gender: Male                Size:    Medium     Prestige:  0
Exp:    0/3                 PFS#:    58171-2

 Statistics                                                                
---------------------------------------------------------------------------
Str: 12  +1                   HP:          11/11
Dex: 20  +5 +2 (Human Racial) Initiative:  +5
Con: 13  +1                   Speed:       
Int: 10  +0                   BAB:          1   (BAB) (STR) (SIZE) (DEX)
Wis: 12  +1                   CMB:         +2  =  1    +1                         
Cha:  7  -2                   CMD:         17  =  1    +1           +5 

Fortitude:  3 = 2 +1 (con)  
Reflex:     7 = 2 +5 (dex)  
Will:       1 = 0 +1 (wis)  
___________________________________________________________________________

 Attack      Totals  =  Base  Abil    Size  Misc                           
---------------------------------------------------------------------------
Melee          +2    =   1    +1(str)       
Ranged         +6    =   1    +5(dex)       
___________________________________________________________________________

 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
---------------------------------------------------------------------------
18 (standard)   =   10           +5     +3             
15 (vs touch)   =   10     --    +5     --             
13 (flatfooted) =   10           --     +3              
___________________________________________________________________________

 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
---------------------------------------------------------------------------
Musket                    +6      1d12    x4      40ft.  M    B &P
  #Misfire: 1-2
___________________________________________________________________________

 Armour                         AC   Dex  ASF  ACP  Type                   
---------------------------------------------------------------------------
 Studded Leather                 +3   +5   10%  -1    L   
___________________________________________________________________________

 Combat Notes and Modifiers                                                
---------------------------------------------------------------------------
+1 to rolls confirming critical hits
___________________________________________________________________________

 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
---------------------------------------------------------------------------
#Acrobatics                   dex   9  = +5    1   +3 (Class Skill)
 Appraise                     int   0  = +0        
 Bluff                        cha  -2  = -2        
 Climb                        str   1  = +1        
#Craft (Alchemy)              int   4  = +0    1   +3 (Class Skill)
 Diplomacy                    cha  -2  = -2        
 Disable Device               dex   5  = +5        
 Disguise                     cha  -2  = -2        
 Escape Artist                dex   5  = +5        
 Fly                          dex   5  = +5        
#Handle Animal                cha  -2  = -2        
#Heal                         wis   5  = +1    1   +3 (Class Skill)
#Intimidate                   cha  -2  = -2        
 Knowledge (arcana)           int   0  = +0        
 Knowledge (dungoneering)     int   0  = +0        
#Knowledge (engineering)      int   0  = +0        
 Knowledge (geography)        int   0  = +0        
 Knowledge (history)          int   0  = +0        
#Knowledge (local)            int   4  = +0    1   +3 (Class Skill)
 Knowledge (nature)           int   0  = +0        
 Knowledge (nobility)         int   0  = +0        
 Knowledge (planes)           int   0  = +0        
 Knowledge (religion)         int   0  = +0        
 Linguistics                  int   0  = +0        
#Perception                   wis   5  = +1    1   +3 (Class Skill)
 Perform                      cha  -2  = -2        
#
#Ride                         dex   5  = +5        
 Sense Motive                 wis   1  = +1        
 Sleight of Hand              dex   5  = +5        
 Spellcraft                   int   0  = +0        
 Stealth                      dex   5  = +5        
#Survival                     wis   1  = +1        
#Swim                         str   1  = +1        
 Use Magic Device             cha  -2  = -2        
___________________________________________________________________________

 Feats and Features                                                        
---------------------------------------------------------------------------
Class Features
\/\/\/\/\/\/\/\/\/\/\/\/

Deeds
---------
Deadeye (EX): Resolve attack against touch AC instead of normal AC when firing beyond the first range increment. 1 grit per range increment beyond the first.

Steady Aim (Ex): As long as you have at least 1 grit point, you can take a move equivalent action to increase the range increment of a two handed firearm by 10ft. This stacks with other abilities that increase range increments

Quick Clear (EX): Standard action | remove the broken condition that was gained by a firearm misfire. Must have 1 grit point to perform. Alternatively spend 1 grit point to perform this deed to perform a quick clear as a move equivalent action.

Weapon Proficiency
------------------------
Two Handed Firearms
Traits
\/\/\/\/\/

Anatomist: +1 trait bonus on all rolls made to confirm critical hits
Armor Expert: When wearing armor reduce the armor check penalty by 1 (minimum of 0)

Feats
\/\/\/\/\/

Point blank shot: +1 attack and damage rolls with ranged weapons at ranges up to 30 ft.

Rapid shot: When making a full-attack action with a ranged weapon, you can fire one additional time. -2 penalty on attack rolls.

Rapid Reload (muskets): Reloading a musketis reduced to a standard action

Racial
\/\/\/\/\/

+1 skill rank per level
___________________________________________________________________________

 Inventory                                                                 
---------------------------------------------------------------------------
Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Explorers Outfit                              (    8)
( 1) Studded Leather                               (   20)
( 1) Musket                                        (9 lbs)
( 1) Weapon Cord                                   
( 1) Gunsmith's kit                                (    2)
( 1) Backpack                                      (    2)

Carrying Capacity
 Light Load:  <=      43 
 Medium Load: <=   44-86 
 Heavy Load:  <=  87-130 
 Carrying         41 & 1/2 
___________________________________________________________________________

 Wealth                                                                    
---------------------------------------------------------------------------
pp    
gp    86
sp    0
cp    5
___________________________________________________________________________

 Languages                                                                 
---------------------------------------------------------------------------

___________________________________________________________________________