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Aaron (wrothmonk) Pathfinder Society
Updated: 4:59 PM 29 December, 2012 View: CHARACTER SHEET, text [stripped]
Name: Aaron (Deceased) Faction: Osirion Alignment: Chaotic Good Race: Human Deity: Class: Gunslinger 1 Age: 18 Height: 6 ft. Weight: 150 lbs. Gender: Male Size: Medium Prestige: 0 Exp: 0/3 PFS#: 58171-2 Statistics --------------------------------------------------------------------------- Str: 12 +1 HP: 11/11 Dex: 20 +5 +2 (Human Racial) Initiative: +5 Con: 13 +1 Speed: Int: 10 +0 BAB: 1 (BAB) (STR) (SIZE) (DEX) Wis: 12 +1 CMB: +2 = 1 +1 Cha: 7 -2 CMD: 17 = 1 +1 +5 Fortitude: 3 = 2 +1 (con) Reflex: 7 = 2 +5 (dex) Will: 1 = 0 +1 (wis) ___________________________________________________________________________ Attack Totals = Base Abil Size Misc --------------------------------------------------------------------------- Melee +2 = 1 +1(str) Ranged +6 = 1 +5(dex) ___________________________________________________________________________ Total AC = Base Shield Dex Armour Size Misc --------------------------------------------------------------------------- 18 (standard) = 10 +5 +3 15 (vs touch) = 10 -- +5 -- 13 (flatfooted) = 10 -- +3 ___________________________________________________________________________ Weapons TAB DMG Crit Rng Size Type --------------------------------------------------------------------------- Musket +6 1d12 x4 40ft. M B &P #Misfire: 1-2 ___________________________________________________________________________ Armour AC Dex ASF ACP Type --------------------------------------------------------------------------- Studded Leather +3 +5 10% -1 L ___________________________________________________________________________ Combat Notes and Modifiers --------------------------------------------------------------------------- +1 to rolls confirming critical hits ___________________________________________________________________________ Skills Abil Mod Abil Rnk Msc (details) --------------------------------------------------------------------------- #Acrobatics dex 9 = +5 1 +3 (Class Skill) Appraise int 0 = +0 Bluff cha -2 = -2 Climb str 1 = +1 #Craft (Alchemy) int 4 = +0 1 +3 (Class Skill) Diplomacy cha -2 = -2 Disable Device dex 5 = +5 Disguise cha -2 = -2 Escape Artist dex 5 = +5 Fly dex 5 = +5 #Handle Animal cha -2 = -2 #Heal wis 5 = +1 1 +3 (Class Skill) #Intimidate cha -2 = -2 Knowledge (arcana) int 0 = +0 Knowledge (dungoneering) int 0 = +0 #Knowledge (engineering) int 0 = +0 Knowledge (geography) int 0 = +0 Knowledge (history) int 0 = +0 #Knowledge (local) int 4 = +0 1 +3 (Class Skill) Knowledge (nature) int 0 = +0 Knowledge (nobility) int 0 = +0 Knowledge (planes) int 0 = +0 Knowledge (religion) int 0 = +0 Linguistics int 0 = +0 #Perception wis 5 = +1 1 +3 (Class Skill) Perform cha -2 = -2 # #Ride dex 5 = +5 Sense Motive wis 1 = +1 Sleight of Hand dex 5 = +5 Spellcraft int 0 = +0 Stealth dex 5 = +5 #Survival wis 1 = +1 #Swim str 1 = +1 Use Magic Device cha -2 = -2 ___________________________________________________________________________ Feats and Features --------------------------------------------------------------------------- Class Features \/\/\/\/\/\/\/\/\/\/\/\/ Deeds --------- Deadeye (EX): Resolve attack against touch AC instead of normal AC when firing beyond the first range increment. 1 grit per range increment beyond the first. Steady Aim (Ex): As long as you have at least 1 grit point, you can take a move equivalent action to increase the range increment of a two handed firearm by 10ft. This stacks with other abilities that increase range increments Quick Clear (EX): Standard action | remove the broken condition that was gained by a firearm misfire. Must have 1 grit point to perform. Alternatively spend 1 grit point to perform this deed to perform a quick clear as a move equivalent action. Weapon Proficiency ------------------------ Two Handed Firearms Traits \/\/\/\/\/ Anatomist: +1 trait bonus on all rolls made to confirm critical hits Armor Expert: When wearing armor reduce the armor check penalty by 1 (minimum of 0) Feats \/\/\/\/\/ Point blank shot: +1 attack and damage rolls with ranged weapons at ranges up to 30 ft. Rapid shot: When making a full-attack action with a ranged weapon, you can fire one additional time. -2 penalty on attack rolls. Rapid Reload (muskets): Reloading a musketis reduced to a standard action Racial \/\/\/\/\/ +1 skill rank per level ___________________________________________________________________________ Inventory --------------------------------------------------------------------------- Worn (excluding arms and armor) Head | Face | Throat | Shoulders | Body | Torso | Arms | Hands | Ring | Ring | Waist | Feet | ( 1) Explorers Outfit ( 8) ( 1) Studded Leather ( 20) ( 1) Musket (9 lbs) ( 1) Weapon Cord ( 1) Gunsmith's kit ( 2) ( 1) Backpack ( 2) Carrying Capacity Light Load: <= 43 Medium Load: <= 44-86 Heavy Load: <= 87-130 Carrying 41 & 1/2 ___________________________________________________________________________ Wealth --------------------------------------------------------------------------- pp gp 86 sp 0 cp 5 ___________________________________________________________________________ Languages --------------------------------------------------------------------------- ___________________________________________________________________________
