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MittensEidolon (Graky) Pathfinder Society

Updated: 11:45 PM 8 October, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: KKulet ---


Name:       KKulet
Race:       ?
Class:      Eidolon/Aquatic
Alignment:  Chaotic Neutral
Age:        ?
Eyes:       20+
Features:   A massive disgusting amorphous blob of flesh with differently sized tentacles and arms protruding from its centre mass. It's surface appears cold and coated in slime, and covered in eyes flittering in all directions at once. In the middle of a tangle of eratically moving slimy tendrils lies a gigantic mouth filled with yellow sharpened teeth. This horrible abomination is undoubtedly otherworldly in nature.
Height:     5'7"
Weight:     300lb
Size:       M
Gender:     ?
Level:      1

         Mod
Str: 16  +3
Dex: 12  +1
Con: 13  +1
Int: 7   -2
Wis: 10  +0
Cha: 11  +0

HP:       	 6/6  (5.5 class + con)
Speed:    	 20 ft, 40 ft Swimming

___________________________________________________________________________________________

SAVES
Fortitude:  3 = +2(base) +1 (con) GOOD
Reflex:     3 = +2(base) +1 (dex) GOOD
Will:       0 = +0(base) +0 (wis) BAD


ATTACKS
-----------------------------------------------------
Base Attack  = +1

Melee:   4   =  1(base) +3(str) +0(size)
Ranged:  3   =  1(base) +1(dex) +0(size)

CMB:     4   =  1(base) +3(str) +0(size)
CMD:    15   =  1(base) +3(str) +0(size) +2(dex) + 10
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
standard:    15 =  10    +0      +1   +4      +0     +0
vs Touch:    11 =  10    --      +1   --      +0     +0
Flatfooted:  14 =  10    +0      --   +4      +0     +0
_______________________________________________________________


WEAPONS         TAB     DMG                   Crit  Range  Size  Type
------------------------------------------------------------------------------------
Bite            +4      1d6+3                  x2   Melee   M    B & P
Slam            +4      1d8+3                  x2   Melee   M    B

Max Attacks: 3
____________________________________________________________________________________


ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
------------------------------------------------------------------------
+2 Natural Armor
+2 Improved Natural Armor    
________________________________________________________________________


SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
---------------------------------------------------------------------------
Skill points/level: 4 = 6(class)-2(int)
Total Spent: 4/4       
--Class--------------------------------------------------------------------
Perception                    wis   4 =  +0     1       +3(class)
Intimidate                    cha   4 =  +0     1       +3(class)
Swim                          str* 15 =  +3     1       +3(class)
Climb                         str*  7 =  +3     1       +3(class)
Acrobatics                    dex*  0 =  +0     0       +3(class)
Sense Motive                  wis   0 =  +0     0       +3(class)
Stealth                       dex*  0 =  +      0       +3(class)
Knowledge (planes)            int                       +3(class)
Craft                         int                       +3(class)
Bluff                         cha   0 =  +      0       +3(class)
--Cross Class-------------------------------------------------------------
Sleight of Hand               dex*  0 =  +      0       +0
Profession                    wis
Ride                          dex*  0 =  +      0       +0
Spellcraft                    int                       +0
Appraise                      int   0 =  +      0       +0
Diplomacy                     cha   0 =  +      0       +0
Disable Device                dex*                       
Disguise                      cha   0 =  +      0       +0
Escape Artist                 dex*  0 =  +      0       +0
Fly                           dex*  0 =  +      0       +0
Handle Animal                 cha  
Heal                          wis   0 =  +      0       +0(healer's kit)
Knowledge (arcana)            int
Knowledge (dungeoneering)     int
Knowledge (engineering)       int
Knowledge (geography)         int
Knowledge (history)           int
Knowledge (local)             int
Knowledge (nature)            int
Knowledge (nobility)          int
Knowledge (religion)          int
Linguistics                   int     
Perform                       cha   0 =  +      0       +0
Survival                      wis   0 =  +      0       +0
Use Magic Device              cha   
___________________________________________________________________________
*armour check penalty applies


EVOLOUTIONS
----------------------------------------------------------------------------------
Evolution Pool:  3/3 (+1/4 Letotisis Racial)

(Aquatic Form)Bite: An eidolonfs maw is full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge). If the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite.

(Aquatic Form)Improved Natural Armor: An eidolonfs hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once for every five levels the summoner possesses.

(Aquatic Form)Gills: An eidolon has gills and can breathe underwater indefinitely.

(Aquatic Form)2 Swim: An eidolon gains webbed hands, feet, or powerful flippers, giving it a swim speed equal to its base speed. This evolution does not give the eidolon the ability to breathe underwater. This evolution can be selected more than once. Each additional time it is selected, increase the eidolonfs swim speed by 20 feet

(1 Point)Slam (Ex): An eidolon can deliver a devastating slam attack. This attack is a primary attack. The slam deals 1d8 points of damage (2d6 if Large, 2d8 if Huge). The eidolon must have the limbs (arms) evolution to take this evolution. Alternatively, the eidolon can replace the claws from its base form with this slam attack (this still costs 1 evolution point). This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.

(2 Points)Limbs (Ex): An eidolon grows an additional pair of limbs. These limbs can take one of two forms. They can be made into legs, complete with feet. Each pair of legs increases the eidolonfs base speed by 10 feet. Alternatively, they can be made into arms, complete with hands. The eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient. This evolution can be selected more than once.


FEATS
----------------------------------------------------------------------------------
Improved Unarmed Strike (Combat): You are considered to be armed even when unarmed?you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
__________________________________________________________________________________


LANGUAGES
----------------
Common, Elven, Aklo
________________


MISC. BONUSES
---------------------------------------------------------------------------------

Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.

Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summonerfs connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

Share Spells (Ex):The summoner may cast a spell with a target of gyouh on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolonfs type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
__________________________________________________________________________________


INVENTORY                                      Cost       Weight
------------------------------------------------------------------
Worn/Wielding
 Armor                                        (??gp)     xxlb
 Ammo  (0)                                    (??gp)      xlb
 Weaps                                        (??gp)      xlb

 Bag    -  Backpack                            (2gp)      2lb

 Arms   -  
 Back   -  
 Face   -  
 Head   -  
 Neck   -  
 Torso  -  
 Hands  -  
 LHand  -  
 RHand  -  
 Feet   -  

------------------------------------------------------------------
Total Personal Load:                                     xxlb
------------------------------------------------------------------

ENCUMBERANCE
-----------------------------
Personal Encumberance

Light Load:  76 lb or less
Medium Load: 77 lb - 153 lb
Heavy Load:  154 lb - 230 lb
-----------------------------