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Dreima (Balek_R) Pathfinder Society

Updated: 4:52 PM 28 June, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Dreima Brigadoom            Faction: Andoran        Alignment: Neutral Good
Race:   Level 1 Humanoid (Human)    Deity:   Green Faith    Class:     Horse Lord (Ranger) 1
Age:    16                          Height:  5' 2"          Weight:    103 lb.
Gender: Female                      Size:    Medium         Prestige:  Prestige: 0; Fa
Exp:    /                           PFS#:    53761-3
Hair: Red       Eyes: Green     Skin: Pale

 Statistics                                                                
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Str: 14  +2                   HP:          11/11
Dex: 18  +4                   Initiative:  +6
Con: 12  +1                   Speed:       30
Int: 10  +0                   BAB:          1   (BAB) (STR) (SIZE) (DEX)
Wis: 13  +1                   CMB:         +3  =  1    +2      0                  
Cha: 12  +1                   CMD:         17  =  1    +2      0    +4 

Fortitude:  3 = 2 +1 (con) 0 
Reflex:     6 = 2 +4 (dex) 0 
Will:       2 = 0 +1 (wis) 0 +1 vs. enchantments
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +3    =   1    +2(str)   0   
Ranged         +5    =   1    +4(dex)   0   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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18 (standard)   =   10      1    +4      3      0      
14 (vs touch)   =   10     --    +4     --      0      
14 (flatfooted) =   10      1    --      3      0       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
---------------------------------------------------------------------------
Longbow                   +5-6    1d8+0-1 x3      100 ft. Med. Pierce
  #x18 Arrows
Longsword                 +3      1d8+2   19-20/x2 -      Med. Slash
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Studded Leather                 +3   +5   15%  -1    Lite Leather/Steel
 Light Wooden Shield             +1        5%   -1    Shield Wood
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   4  = +4        
 Appraise                     int   0  = +0        
 Bluff                        cha   1  = +1        
#Climb                        str   6  = +2    1   3
#Diplomacy                    cha   6  = +1    1   4
 Disable Device               dex   4  = +4        
 Disguise                     cha   1  = +1        
 Escape Artist                dex   4  = +4        
 Fly                          dex   4  = +4        
#Handle Animal                cha   6  = +1    1   4
#Heal                         wis   1  = +1        
#Intimidate                   cha   1  = +1        
 Knowledge (arcana)           int   0  = +0        
#Knowledge (dungoneering)     int   0  = +0        
 Knowledge (engineering)      int   0  = +0        
#Knowledge (geography)        int   0  = +0        
 Knowledge (history)          int   0  = +0        
 Knowledge (local)            int   0  = +0        
#Knowledge (nature)           int   4  = +0    1   3
 Knowledge (nobility)         int   0  = +0        
 Knowledge (planes)           int   0  = +0        
 Knowledge (religion)         int   0  = +0        
 Linguistics                  int   0  = +0        
#Perception                   wis   5  = +1    1   3
 Perform                      cha   1  = +1        
#Ride                         dex   8  = +4    1   3
 Sense Motive                 wis   1  = +1        
 Sleight of Hand              dex   4  = +4        
#Spellcraft                   int   0  = +0        
#Stealth                      dex   4  = +4        
#Survival                     wis   5  = +1    1   3
#Swim                         str   2  = +2        
#Use Magic Device             cha   6  = +1    1   4
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 Feats and Features                                                        
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Class Features:

Favored Enemy (Undead): +2 on atk/dmg,
Bluff, Knowledge, Perception, Sense Motive,
and Survival checks
Track: Add half of level on Survival checks
to track creatures
Wild Empathy (+2): Make a check to improve
the attitude of an animal

Character Traits:

Dangerously Curious: +1 on Use Magic Device checks, class
skill
Indomitable: +1 on all saves against enchantment spells/effects
Reactionary: +2 on Initiative
World Traveler: +1 on Diplomacy checks, class skill

Feats List:

Additional Traits: Add 2 character traits to all existing traits
Point-Blank Shot: At +1 to atk/dmg when firing at point blank
range
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 Inventory                                                                 
---------------------------------------------------------------------------
Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Backpack                                      (    2)
( 1) Bedroll                                       (    5)
(40) Chalk                                         (    -)
( 2) Flask (empty)                                 (    3)
( 1) Flint/Steel                                   (    -)
( 1) Lantern, Common                               (    1)
( 3) Oil, Flask                                    (    3)
( 1) Rope, Silk                                    (    5)
( 1) Sack, Empty                                   (   .5)
( 1) Grappling Hook                                (    4)

Carrying Capacity
 Light Load:  <=     -58 
 Medium Load: <=    -116 
 Heavy Load:  <=    -175 
 Carrying         46.5 lb. 
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 Wealth                                                                    
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pp    1
gp    5
sp    5
cp    4
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 Languages                                                                 
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Common, Hallit
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