»
Forgot password?
Register!
Pathfinder Online

Rogar (wrothmonk) Pathfinder Society

Updated: 11:34 AM 12 January, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Rogar    Faction: Murder    Alignment: Neutral Evil
Race:   Dwarf    Deity:             Class:     Barbarian 1
Age:    75       Height:  4' 5"     Weight:    170 lbs.
Gender: Male     Size:    Medium    Prestige:  
Exp:    /        PFS#:    

 Statistics                                                                
---------------------------------------------------------------------------
Str: 18  +4                   HP:          12/12
Dex:  8  -1                   Initiative:  
Con: 17  +3 +2 Dwarf          Speed:       
Int: 10  +0                   BAB:          0   (BAB) (STR) (SIZE) (DEX)
Wis: 13  +1 +2 Dwarf          CMB:         +4  =  0    +4                         
Cha:  6  -2 -2 Dwarf          CMD:         13  =  0    +4           -1 

Fortitude:  3 = 0 +3 (con)  
Reflex:    -1 = 0 -1 (dex)  
Will:       1 = 0 +1 (wis)  
___________________________________________________________________________

 Attack      Totals  =  Base  Abil    Size  Misc                           
---------------------------------------------------------------------------
Melee          +4    =   0    +4(str)       
Ranged         -1    =   0    -1(dex)       
___________________________________________________________________________

 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
---------------------------------------------------------------------------
 9 (standard)   =   10           -1                    
 9 (vs touch)   =   10     --    -1     --             
10 (flatfooted) =   10           --                     
___________________________________________________________________________

 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
---------------------------------------------------------------------------

___________________________________________________________________________

 Armour                         AC   Dex  ASF  ACP  Type                   
---------------------------------------------------------------------------

___________________________________________________________________________

 Combat Notes and Modifiers                                                
---------------------------------------------------------------------------

___________________________________________________________________________

 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
---------------------------------------------------------------------------
#Acrobatics                   dex  -1  = -1        
 Appraise                     int   0  = +0        
 Bluff                        cha  -2  = -2        
#Climb                        str   4  = +4        
 Diplomacy                    cha  -2  = -2        
 Disable Device               dex  -1  = -1        
 Disguise                     cha  -2  = -2        
 Escape Artist                dex   0  = -1    1   
 Fly                          dex  -1  = -1        
 Handle Animal                cha  -2  = -2        
 Heal                         wis   1  = +1        
#Intimidate                   cha   2  = -2    1   +3 trained
 Knowledge (arcana)           int   0  = +0        
 Knowledge (dungoneering)     int   0  = +0        
 Knowledge (engineering)      int   0  = +0        
 Knowledge (geography)        int   0  = +0        
 Knowledge (history)          int   0  = +0        
 Knowledge (local)            int   0  = +0        
#Knowledge (nature)           int   0  = +0        
 Knowledge (nobility)         int   0  = +0        
 Knowledge (planes)           int   0  = +0        
 Knowledge (religion)         int   0  = +0        
 Linguistics                  int   0  = +0        
#Perception                   wis   5  = +1    1   +3 trained
 Perform                      cha  -2  = -2        
#Ride                         dex  -1  = -1        
 Sense Motive                 wis   1  = +1        
 Sleight of Hand              dex  -1  = -1        
 Spellcraft                   int   0  = +0        
 Stealth                      dex  -1  = -1        
#Survival                     wis   1  = +1        
#Swim                         str   4  = +4        
 Use Magic Device             cha  -2  = -2        
___________________________________________________________________________

 Feats and Features                                                        
---------------------------------------------------------------------------
Racial
/-/-/-/-/
Slow and Steady
--------------------
Dwarves have a base speed of 20 feet, but their speed is never modified by armor
or encumbrance.

Darkvision: Dwarves can see in the dark up to 60 feet.

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price
of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and
goblinoid subtypes due to special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and
spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a
bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual
stonework, such as traps and hidden doors located in stone walls or floors. They receive a
check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Class
/-/-/-/-/
Fast Movement (Ex): A barbarian’s base speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with
any other bonuses to the barbarian’s base speed.

Rage (Ex)

Feats
/-/-/-/-/
Power Attack:
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
___________________________________________________________________________

 Inventory                                                                 
---------------------------------------------------------------------------
Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 



Carrying Capacity
 Light Load:  <=  ≤100 lbs. 
 Medium Load: <=  101-200 lbs. 
 Heavy Load:  <=  201-300 lbs. 
 Carrying                
___________________________________________________________________________

 Wealth                                                                    
---------------------------------------------------------------------------
pp    
gp    
sp    
cp    
___________________________________________________________________________

 Languages                                                                 
---------------------------------------------------------------------------
Common, Dwarven
___________________________________________________________________________