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Tomag (ANSeranov) Pathfinder Society

Updated: 1:04 PM 2 January, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Tomag Dawnborn    Faction: The Silver Crusade    Alignment: Lawful Good
Race:   Half-orc          Deity:   Sarenrae              Class:     Redeemer (Paladin) 1
Age:    24                Height:  6'8"                  Weight:    210 lbs.
Gender: Male              Size:    Medium                Prestige:  0
Exp:    0/3               PFS#:    70257-2
http://i.imgur.com/wUfmd.png

 Statistics                                                                
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Str: 18  +4                   HP:          12/12
Dex: 12  +1                   Initiative:  +3
Con: 14  +2                   Speed:       20
Int: 10  +0                   BAB:          1   (BAB) (STR) (SIZE) (DEX)
Wis:  7  -2                   CMB:         +5  =  1    +4                         
Cha: 15  +2                   CMD:         16  =  1    +4           +1 

Fortitude:  4 = 2 +2 (con)  
Reflex:     1 = 0 +1 (dex)  
Will:       0 = 2 -2 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +5    =   1    +4(str)       
Ranged         +2    =   1    +1(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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16 (standard)   =   10           +1      5             
11 (vs touch)   =   10     --    +1     --             
15 (flatfooted) =   10           --      5              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Greataxe                  +5      1d12+7  x3      5 ft.  M    Slashing
  #Nonlethal damage.
Greataxe (Power Attack)    +4      1d12+10 x3      5 ft.  M    Slashing
  #Nonlethal damage.
Scimitar                  +5      1d6+5   18-20/x2 5 ft.  M    Slashing
  #Nonlethal damage.
Scimitar (Power Attack)    +4      1d6+8   18-20/x2 5 ft.  M    Slashing
  #Nonlethal damage.
Sling                     +2      1d4+4   x2      50 ft. M    Bludgeoning
  #20 bullets.
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Scale Armor                     +5   +3   25%  -4    M   
 Heavy Steel Shield              +2   -    15%  -2    M   
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 Combat Notes and Modifiers                                                
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Merciful Smite (Su): +2 to hit, +1 damage, +2 deflection AC vs. target. 1/day.
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   1  = +1        
 Appraise                     int   0  = +0        
 Bluff                        cha   2  = +2        
 Climb                        str   4  = +4        
#Diplomacy                    cha   2  = +2        
 Disable Device               dex   1  = +1        
 Disguise                     cha   2  = +2        
 Escape Artist                dex   1  = +1        
 Fly                          dex   1  = +1        
#Handle Animal                cha   2  = +2        
#Heal                         wis  -2  = -2        
#Intimidate                   cha   8  = +2    1   5
 Knowledge (arcana)           int   0  = +0        
 Knowledge (dungoneering)     int   0  = +0        
 Knowledge (engineering)      int   0  = +0        
 Knowledge (geography)        int   0  = +0        
 Knowledge (history)          int   0  = +0        
 Knowledge (local)            int   0  = +0        
 Knowledge (nature)           int   0  = +0        
#Knowledge (nobility)         int   0  = +0        
 Knowledge (planes)           int   0  = +0        
#Knowledge (religion)         int   0  = +0        
 Linguistics                  int   0  = +0        
 Perception                   wis  -1  = -2    1   
 Perform                      cha   2  = +2        
#Profession (soldier)         wis   2  = -2    1   3
#Ride                         dex   1  = +1        
#Sense Motive                 wis  -2  = -2        
 Sleight of Hand              dex   1  = +1        
#Spellcraft                   int   0  = +0        
 Stealth                      dex   1  = +1        
 Survival                     wis  -2  = -2        
 Swim                         str   4  = +4        
 Use Magic Device             cha   2  = +2        
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 Feats and Features                                                        
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+2 to One Ability Score: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-orcs have a base speed of 30 feet.

Darkvision: Half-orcs can see in the dark up to 60 feet.

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.

Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

Blade of Mercy (Sarenrae): You know that within the heart of even the most hateful and cruel living creature exists a sliver of shame and hope for redemption. You have trained long on martial techniques to use bladed weapons not to kill, but to subdue. When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal -4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.

Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Monstrous Rapport (Ex): At 1st level, redeemers gain a +2 bonus on Diplomacy checks to influence creatures who are commonly considered monstrous. This includes but is not limited to "monstrous" races such as goblins and orcs, monstrous humanoids, and other intelligent non-humanoid monsters. This ability replaces detect evil.

Merciful Smite (Su): At 1st level, when a redeemer chooses to smite a creature, she can have all of her attacks against the target deal nonlethal damage. She does not take the normal -4 attack roll penalty for using a lethal weapon to deal nonlethal damage. She cannot use this ability to deal nonlethal damage to outsiders with the evil subtype, evil-aligned dragons, or undead creatures (these creatures take lethal damage from her smite). This otherwise works like and replaces the standard paladin's smite evil.

Power Attack
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Prerequisites: Str 13, base attack bonus +1.

Benefit: You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Greataxe                                      (   12)
( 1) Scimitar                                      (    4)
( 1) Heavy Steel Shield                            (   15)
( 1) Scale Armor                                   (   30)
( 1) Sling                                         (    -)
(20) Bullet, sling                                 (   10)
( 1) Dagger                                        (    1)
( 1) Wooden Holy Symbol of Sarenrae                (    -)
( 1) Waterskin                                     (    4)
( 1) Bedroll                                       (    5)
( 1) Blanket, winter                               (    3)
( 1) Flint and steel                               (    -)
( 5) Rations, trail                                (    5)
( 1) Rope, silk (50 ft.)                           (    5)
( 1) Satchel                                       (    2)
( 1) Pouch, belt                                   (  0.5)

Carrying Capacity
 Light Load:  <=     100 
 Medium Load: <=     200 
 Heavy Load:  <=     300 
 Carrying           96.5 
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 Wealth                                                                    
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pp    
gp    
sp    
cp    
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 Languages                                                                 
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Common, Orc
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