»
Forgot password?
Register!
Pathfinder Online

Gaarekt (ANSeranov) Pathfinder Society

Updated: 2:24 AM 5 January, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Gaarekt Stonearm    Faction: The Shadow Lodge    Alignment: Chaotic Good
Race:   Dwarf               Deity:   Trudd               Class:     Barbarian (Invulnerable Rager/Urban Barbarian) 1
Age:    65                  Height:  4'8"                Weight:    200 lbs.
Gender: Male                Size:    Medium              Prestige:  2
Exp:    1/3                 PFS#:    70257-1
Portrait: http://i.imgur.com/aTlFd.jpg

 Statistics                                                                
---------------------------------------------------------------------------
Str: 17  +3                   HP:          14/14
Dex: 12  +1                   Initiative:  +2
Con: 14  +2                   Speed:       20
Int:  8  -1                   BAB:          1   (BAB) (STR) (SIZE) (DEX)
Wis: 12  +1                   CMB:         +4  =  1    +3                         
Cha: 12  +1                   CMD:         15  =  1    +3           +1 

Fortitude:  4 = 2 +2 (con)  +3 vs. poison, spells and spell-like abilities (+2 Hardy, +1 Glory of Old)
Reflex:     1 = 0 +1 (dex)  +3 vs. poison, spells and spell-like abilities (+2 Hardy, +1 Glory of Old)
Will:       1 = 0 +1 (wis)  +3 vs. poison, spells and spell-like abilities (+2 Hardy, +1 Glory of Old)
___________________________________________________________________________

 Attack      Totals  =  Base  Abil    Size  Misc                           
---------------------------------------------------------------------------
Melee          +4    =   1    +3(str)       
Ranged         +2    =   1    +1(dex)       
___________________________________________________________________________

 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
---------------------------------------------------------------------------
14 (standard)   =   10           +1      3             
11 (vs touch)   =   10     --    +1     --             
13 (flatfooted) =   10           --      3              
___________________________________________________________________________

 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
---------------------------------------------------------------------------
Earthbreaker              +4      2d6+4   x3      5 ft.  M    B
Earthbreaker              +3      2d6+7   x3      5 ft.  M    B
  #Power Attack (-1/+3)
Dagger                    +4      1d4+3   19-20/x2 5 ft.  M    P or S
Dagger                    +3      1d4+5   19-20/x2 5 ft.  M    P or S
  #Power Attack (-1/+2)
Sling                     +2      1d4+3   x2      50 ft. M    B
  #20 bullets
___________________________________________________________________________

 Armour                         AC   Dex  ASF  ACP  Type                   
---------------------------------------------------------------------------
 Studded Leather Armor           +3   +5   15%  -1    L   
___________________________________________________________________________

 Combat Notes and Modifiers                                                
---------------------------------------------------------------------------
Controlled Rage (Ex): Increase Strength, Dexterity or Constitution by 4. 9 rounds/day. Fatigued (-2 Str & Dex) for twice as many rounds after Rage.
___________________________________________________________________________

 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
---------------------------------------------------------------------------
#Acrobatics                   dex   1  = +1        
 Appraise                     int  -1  = -1        
 Bluff                        cha   1  = +1        
#Climb                        str   3  = +3        
#Diplomacy                    cha   1  = +1        
 Disable Device               dex   1  = +1        
 Disguise                     cha   1  = +1        
 Escape Artist                dex   1  = +1        
 Fly                          dex   1  = +1        
 Handle Animal                cha   1  = +1        
 Heal                         wis   1  = +1        
#Intimidate                   cha   1  = +1        
 Knowledge (arcana)           int  -1  = -1        
 Knowledge (dungoneering)     int  -1  = -1        
 Knowledge (engineering)      int  -1  = -1        
 Knowledge (geography)        int  -1  = -1        
 Knowledge (history)          int  -1  = -1        
#Knowledge (local)            int  -1  = -1        
 Knowledge (nature)           int  -1  = -1        
#Knowledge (nobility)         int  -1  = -1        
 Knowledge (planes)           int  -1  = -1        
 Knowledge (religion)         int  -1  = -1        
#Linguistics                  int  -1  = -1        
#Perception                   wis   5  = +1    1   3
 Perform                      cha   1  = +1        
#Profession (Scout)           wis   5  = +1    1   3
#Ride                         dex   1  = +1        
 Sense Motive                 wis   1  = +1        
 Sleight of Hand              dex   1  = +1        
 Spellcraft                   int  -1  = -1        
 Stealth                      dex   2  = +1    1   
 Survival                     wis   1  = +1        
#Swim                         str   3  = +3        
 Use Magic Device             cha   1  = +1        
___________________________________________________________________________

 Feats and Features                                                        
---------------------------------------------------------------------------
+2 Constitution, +2 Wisdom, -2 Charisma: Dwarves are both tough and wise, but also a bit gruff.

Medium: Dwarves are Medium creatures and receive no bonuses or penalties due to their size.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision: Dwarves can see in the dark up to 60 feet.

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.

Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

Glory of Old (Dwarf): In your veins flows the blood of dwarven heroes from Tar Taargadth. You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.

Berserker of the Society: Your time spent as a Pathfinder has taught you new truths about the origins of the your rage ability. You may use your rage ability for 3 additional rounds per day.
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, and shields (except tower shields).

Skills: An urban barbarian does not gain Handle Animal (Cha), Knowledge (nature) (Int), or Survival (Wis) as class skills; instead, she gains Diplomacy (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Profession (Wis) as class skills.

Crowd Control (Ex): At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds. This ability replaces fast movement.

Controlled Rage (Ex): When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.

Power Attack (Combat)
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Prerequisites: Str 13, base attack bonus +1.

Benefit: You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
___________________________________________________________________________

 Inventory                                                                 
---------------------------------------------------------------------------
Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Dagger                                        (    1)
( 1) Pouch, belt                                   (  0.5)
( 1) Sling                                         (    -)
( 1) Waterskin                                     (    4)
( 1) Earthbreaker                                  (   14)
( 1) Bedroll                                       (    5)
( 1) Blanket, winter                               (    3)
( 5) Candle                                        (    -)
( 1) Flint and steel                               (    -)
( 5) Rations, trail                                (    5)
( 1) Rope, silk (50 ft.)                           (    5)
( 5) Torch                                         (    5)
(20) Bullets, sling                                (   10)
( 1) Satchel                                       (    2)
( 1) Studded Leather Armor                         (   20)

Carrying Capacity
 Light Load:  <=      86 
 Medium Load: <=     173 
 Heavy Load:  <=     260 
 Carrying           79.5 
___________________________________________________________________________

 Wealth                                                                    
---------------------------------------------------------------------------
pp    0
gp    504
sp    6
cp    0
___________________________________________________________________________

 Languages                                                                 
---------------------------------------------------------------------------
Common, Dwarven
___________________________________________________________________________