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Calandiel (vhzod) Pathfinder Society

Updated: 10:37 PM 31 December, 2012 View: CHARACTER SHEET, text [stripped]

Name:   Zaluri      Faction: Quadira      Alignment: Chaotic Good
Race:   Half-Elf    Deity:   Calistria    Class:     Bard 1 [Archivist] 1
Age:    26          Height:  5'10"        Weight:    115 lbs
Gender: Female      Size:    Medium       Prestige:  0/2
Exp:    /           PFS#:    72161-2

 Statistics                                                                
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Str: 10  +0                   HP:          8/8
Dex: 14  +2                   Initiative:  +2
Con: 10  +0                   Speed:       
Int: 18  +4                   BAB:          0   (BAB) (STR) (SIZE) (DEX)
Wis: 10  +0                   CMB:         +0  =  0    +0                         
Cha: 14  +2                   CMD:         12  =  0    +0           +2 

Fortitude:  0 = 0 +0 (con)  
Reflex:     4 = 2 +2 (dex)  
Will:       2 = 2 +0 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +0    =   0    +0(str)       
Ranged         +2    =   0    +2(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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14 (standard)   =   10     +1    +2     +2             
12 (vs touch)   =   10     --    +2     --             
12 (flatfooted) =   10     +1    --      2              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Dagger                    0       1d4     19-20x2        M    
Light Crossbow            +2      1d8     19-20x3 80     M    
  #Bolts 30
Scorpion Whip             0       1d4     x2             M    
  #performance, reach 15, trip, disarm
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Leather                         +2   +6   10             
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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#Acrobatics                   dex   2  = +2        
#Appraise                     int   4  = +4        
#Bluff                        cha   7  = +2    1   +4
#Climb                        str   0  = +0        
#Diplomacy                    cha   9  = +2    1   +6
#Disable Device               dex   7  = +2    1   +6
#Disguise                     cha   6  = +2    1   +3
#Escape Artist                dex   2  = +2        
 Fly                          dex   2  = +2        
 Handle Animal                cha   2  = +2        
 Heal                         wis   0  = +0        
#Intimidate                   cha   2  = +2        
#Knowledge (arcana)           int   9  = +4    1   +4
#Knowledge (dungoneering)     int   5  = +4        +1
#Knowledge (engineering)      int   5  = +4        +1
#Knowledge (geography)        int   5  = +4        +1
#Knowledge (history)          int   5  = +4        +1
#Knowledge (local)            int   5  = +4        +1
#Knowledge (nature)           int   5  = +4        +1
#Knowledge (nobility)         int   5  = +4        +1
#Knowledge (planes)           int   5  = +4        +1
#Knowledge (religion)         int   5  = +4        +1
#Linguistics                  int   8  = +4    1   +3
#Perception                   wis   0  = +0        
#Perform                      cha   6  = +2    1   +3
 Ride                         dex   2  = +2        
#Sense Motive                 wis   1  = +0        +1
#Sleight of Hand              dex   3  = +2        +1
#Spellcraft                   int   8  = +4    1   +3
#Stealth                      dex   6  = +2    1   +3
 Survival                     wis   0  = +0        
 Swim                         str   0  = +0        
#Use Magic Device             cha   6  = +2    1   +3
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 Feats and Features                                                        
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Bard (7 rounds of song)
Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.)
Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight.
Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him
Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids)
A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. light armor and shields (except tower shields)

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Wary: Half-elves with this trait gain a +1 racial bonus on Sense Motive and Bluff checks. This racial trait replaces the keen senses racial trait.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Trait: Goldfinger +1 Sleight of Hand, +1 Disable Device, one is Class skill (Disable Device)
Trait: Eastern Magic: +2 to spell DC 1/day

Feat: Lingering Song
Feat: Skill focus [Diplomacy]
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | Leather Armor
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

Light Crossbow                                (4 lbs)
Leather                                       (15 lbs)
Dagger                                        (    1)
Bolts 19                                      (    2)
Scorpion whip                                 (    3)
Masterwork Backpack                           (    4)
Thieves tools masterwork                      (    2)
Spell Component Pouch                         (    2)
Wand of Cure Light Wound(46)                  
Buckler                                       (    5)

Carrying Capacity
 Light Load:  <=  33(38) 
 Medium Load: <=  34-66(39-79) 
 Heavy Load:  <=  67-100 
 Carrying                
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 Wealth                                                                    
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pp    
gp    546
sp    
cp    
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 Spells                                                                    
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0-Level DC 12 4/day
      Mage Hand
      Lullaby
      Unwitting Ally
      Ghost Sound
      
1-Level DC 13 1+1/day
      Cure Light Wounds
      Saving Finale
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 Languages                                                                 
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Common, Elven, Draconic, Sylvan, Abyssal, Celestial, Aquan
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