»
Forgot password?
Register!
Pathfinder Online

Stiletto (Sir_Stiletto) Pathfinder Society

Updated: 5:10 PM 24 March, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Rysh Galandior Cromval    Faction: Taldor    Alignment: Chaotic Good
Race:   Half-Elf                  Deity:   Desna     Class:     Rogue (Knife Master) 1/Fighter (Two-Weapon Warrior) 1
Age:    23                        Height:  6' 1"     Weight:    150
Gender: Male                      Size:    Medium    Prestige:  6/8
Exp:    4/                        PFS#:    66782-1
Thorn vine tattoo around right arm just below shoulder

 Statistics                                                                
---------------------------------------------------------------------------
Str: 13  +1                   HP:          16/16
Dex: 18  +4 +2 Racial         Initiative:  +4
Con: 10  +0                   Speed:       
Int: 12  +1                   BAB:          1   (BAB) (STR) (SIZE) (DEX)
Wis: 13  +1                   CMB:         +2  =  1    +1                         
Cha: 12  +1                   CMD:         15  =  1    +1           +4 

Fortitude:  2 = 2 +0 (con)  
Reflex:     6 = 2 +4 (dex)  
Will:       1 = 0 +1 (wis)  
___________________________________________________________________________

 Attack      Totals  =  Base  Abil    Size  Misc                           
---------------------------------------------------------------------------
Melee          +5    =   1    +4(str)       Weapon Finesse
Ranged         +5    =   1    +4(dex)       
___________________________________________________________________________

 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
---------------------------------------------------------------------------
16 (standard)   =   10           +4     +2             
14 (vs touch)   =   10     --    +4     --             
12 (flatfooted) =   10           --     +2              
___________________________________________________________________________

 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
---------------------------------------------------------------------------
Dagger                            1d4     19-20/X2 10'    M    P or S
Sap                               1d6     X2             M    B
Long Bow, Composite       +1 STR  1d8     X3      110'   M    P
  #Arrows, Common
Kerambit                          1d3     X3             M    S
  #+2 to Slight of Hand to conceal
___________________________________________________________________________

 Armour                         AC   Dex  ASF  ACP  Type                   
---------------------------------------------------------------------------
 Leather                         +2   +6   10%  0     Light 
___________________________________________________________________________

 Combat Notes and Modifiers                                                
---------------------------------------------------------------------------

___________________________________________________________________________

 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
---------------------------------------------------------------------------
#Acrobatics                   dex   4  = +4        
#Appraise                     int   1  = +1        
#Bluff                        cha   5  = +1    1   +3 Class
#Climb                        str   1  = +1        
#Diplomacy                    cha   1  = +1        
#Disable Device               dex   4  = +4        
#Disguise                     cha   1  = +1        
#Escape Artist                dex   4  = +4        
 Fly                          dex   4  = +4        
#Handle Animal                cha   1  = +1        
 Heal                         wis   1  = +1        
#Intimidate                   cha   5  = +1    1   +3 Class
 Knowledge (arcana)           int   1  = +1        
#Knowledge (dungoneering)     int   1  = +1        
#Knowledge (engineering)      int   1  = +1        
 Knowledge (geography)        int   1  = +1        
 Knowledge (history)          int   1  = +1        
#Knowledge (local)            int   5  = +1    1   +3 Class
 Knowledge (nature)           int   1  = +1        
#Knowledge (nobility)         int   5  = +1    1   +3 Class
 Knowledge (planes)           int   1  = +1        
 Knowledge (religion)         int   1  = +1        
#Linguistics                  int   1  = +1        
#Perception                   wis   7  = +1    1   +2 Racial +3 Class
#Perform                      cha   4  = +1        
#Ride                         dex   4  = +4        
#Sense Motive                 wis   5  = +1    1   +3 Class
#Sleight of Hand              dex   9  = +4    2   +3 Class
 Spellcraft                   int   1  = +1        
#Stealth                      dex  12  = +4    2   +3 Class +3 Skill Focus
 Survival                     wis   1  = +1        
#Swim                         str   1  = +1        
#Use Magic Device             cha   5  = +1    1   +3 Class
___________________________________________________________________________

 Feats and Features                                                        
---------------------------------------------------------------------------
Base speed 30 feet
Low Light Vision: can see twice as far as humans in dim light
Skill Focus as bonus 1st level feat
+2 Racial on Perception skills
Immune to magic sleep effects
Racial +2 saving throw bonus against enchantment spells and effects
Expert Duelist +1 AC if adjacent to a single foe, doesn't apply for Touch Attacks or if DEX is not being applied to AC

+1 Circumstance bonus to all Intelligence or Charisma rolls in Absolom (Delirium's Tangle)

Armor Proficiency, Light   (Rogue)
Armor Proficiency, All (Fighter)
Shield Proficiency, All (Fighter)
Simple Weapon Proficiency (Rogue)
Martial Weapon Proficiency (Fighter)
Proficient Hand Crossbow, Rapier, Sap, Short Bow, Short Sword (Rogue)
Hidden Blade:  Knife Master adds 1/2 level on Sleight of Hand checks made to conceal a light blade.
Sneak Stab(EX): Sneak Attacks with dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker daggers have a sneak attack damage of weapon + 1d8, all other weapons are d4
Weapon Finesse: Use DEX instead of STR for Attack Bonus
Two-Weapon Fighting: -4 / -4 for normal two-handed fighting.  -2 / -2 for light weapons
___________________________________________________________________________

 Inventory                                                                 
---------------------------------------------------------------------------
Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | Muleback Cords
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Leather Armor                                 (   15)
( 4) Dagger                                        (    4)
( 1) Wrist Sheath                                  (    1)
( 2) Wrist Sheath, Spring Loaded                   (    2)
( 1) Backpack, Common                              (    2)
(20) Tindertwig                                    
( 1) Rope, Silk                                    (    5)
( 1) Twine                                         (  0.5)
( 1) Soap                                          
( 1) Wand Cure Light Wounds, 42 Charges            
( 1) Thunderstone                                  (    1)
( 1) Everburning Torch                             (    1)
( 1) Long Bow, Composite                           (    2)
(19) Arrows, Common                                (    3)
( 1) Sap                                           (    2)
( 1) Kerambit                                      
( 1) Traveler's Any-Tool                           (    2)
( 5) Oil, Lamp                                     (    5)
( 1) Muleback Cords                                ( 0.25)
( 1) Scrivener's Kit                               (    1)
( 1) Journal                                       (    1)
( 7) Rations, Trail                                (    7)
( 1) Whetstone                                     (    1)
( 1) Flint and Steel                               
( 2) Animal Glue                                   (    1)
( 1) Garlic                                        (    1)
( 1) Tanglefoot Bag                                (    4)
( 2) Smoke Pellet, Smog                            
( 5) Power, Alchemical                             (  2.5)
( 1) Dagger, Alchemical Silver                     (    1)
( 1) Dagger, Cold Iron                             (    1)
( 1) Powder, Flash                                 
( 1) Ink                                           
( 3) Caltrops                                      (    6)
( 1) Explorer's Outfit                             (    8)
( 5) Paper (Sheet)                                 (  ATL)
( 1) Hot Weather Outfit                            (  ATL)
( 1) Cold Weather Outfit                           (  ATL)

Carrying Capacity
 Light Load:  <=     153 
 Medium Load: <=  154-306 
 Heavy Load:  <=  307-460 
 Carrying           48.5 
___________________________________________________________________________

 Wealth                                                                    
---------------------------------------------------------------------------
pp    
gp    426
sp    2
cp    1
___________________________________________________________________________

 Languages                                                                 
---------------------------------------------------------------------------
Common, Elven
___________________________________________________________________________