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Chitemar (Balek_R) Pathfinder Society

Updated: 11:40 AM 27 February, 2014 View: CHARACTER SHEET, text [stripped]

Name:   Chitemar Splinterwood    Faction: Taldor    Alignment: Neutral
Race:   Barbarian                Deity:   Gorum     Class:     Titan Mauler 6
Age:    61                       Height:  2' 9"     Weight:    43 lb.
Gender: Male                     Size:    Small     Prestige:  16 Fame, 14 Pr
Exp:    12/15                    PFS#:    53761-5
Piercing green eyes, brown hair with mutton chops, and a chipped nose

 Statistics                                                                
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Str: 14  +2 +4 when raging    HP:          65/65
Dex: 16  +3                   Initiative:  +3
Con: 16  +3 +4 when raging    Speed:       30 ft
Int: 10  +0                   BAB:         +6   (BAB) (STR) (SIZE) (DEX)
Wis: 12  +1                   CMB:         +7  = +6     2     -1                  
Cha:  9  -1                   CMD:         20  = +6     2     -1     3 

Fortitude:  8 = 5 3 (con)  
Reflex:     5 = 2 3 (dex)  +1 vs. Trample attacks
Will:       3 = 2 1 (wis)  +2 vs. fear; +2 when raging
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +10    =  +6     2(str)  +1   +1 vs. larger foes
Ranged         +11    =  +6     3(dex)  +1   +1 vs. larger foes
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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25 (standard)   =   10           +3      7     +1    +2 Dodge vs. larger foes
18 (vs touch)   =   10     --    +3     --     +1    +2 Dodge vs. larger foes
19 (flatfooted) =   10           --      7     +1       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Longsword 2 lbs.          +10-11  1d6+3   19-20/x2 -      Small Slash
Slingstaff, Halfling 1.5 lbs.    +8-9    1d6+2   x3      80 ft. Small Bludgeon
  #x10 bullets
+1 Bastard Sword 8 lbs.   +10-11  1d10+4  19-20/x2 -      Med  Slash
  #adamantine
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 Armour                         AC   Dex  ASF  ACP  Type                   
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+1 Mithral Breastplate 7.5 lbs. +7   +5   15%  -1    Lite mithral
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 Combat Notes and Modifiers                                                
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+1 AC when adjacent to an ally

+2 AC when fighting a foe larger than self

+1 attack when fighting a foe larger than self

+1 Reflex vs. Trample attacks

+2 Will saves vs. fear

+2 Will saves when Rage is active

may wield a two-handed weapon with one hand at a -2 penalty

penalty for wielding oversized weapons reduced by 1
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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#Acrobatics                   dex  12  = +3    6   +3
 Appraise                     int   0  = +0        
 Bluff                        cha  -1  = -1        
#Climb                        str   6  = +2    1   +3
 Diplomacy                    cha  -1  = -1        
 Disable Device               dex   3  = +3        
 Disguise                     cha  -1  = -1        
 Escape Artist                dex   3  = +3        
 Fly                          dex   3  = +3        
#Handle Animal                cha  -1  = -1        
 Heal                         wis   1  = +1        
#Intimidate                   cha  -1  = -1        
 Knowledge (arcana)           int   0  = +0        
 Knowledge (dungoneering)     int   0  = +0        
 Knowledge (engineering)      int   0  = +0        
 Knowledge (geography)        int   0  = +0        
 Knowledge (history)          int   0  = +0        
 Knowledge (local)            int   0  = +0        
#Knowledge (nature)           int   6  = +0    3   +3
 Knowledge (nobility)         int   0  = +0        
 Knowledge (planes)           int   0  = +0        
 Knowledge (religion)         int   0  = +0        
#Linguistics                  int   8  = +0    3   +5
#Perception                   wis   8  = +1    4   +3
 Perform                      cha  -1  = -1        
#
#Ride                         dex   3  = +3        
 Sense Motive                 wis   1  = +1        
 Sleight of Hand              dex   3  = +3        
 Spellcraft                   int   0  = +0        
#Stealth                      dex  16  = +3    5   +8
#Survival                     wis  10  = +1    6   +3
#Swim                         str   6  = +2    1   +3
 Use Magic Device             cha  -1  = -1        
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 Feats and Features                                                        
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Class Features:

Big Game Hunter: +1 to AC and attack vs. larger foes
Jotungrip: May wield two-handed weapons with one hand
at a -2 penalty to attacks
Massive Weapons: Penalty for wielding oversized weapons
decreases by 1 per 3 levels
Rage: +4 to STR/CON, +2 on Will saves, and -2 to AC for
19 rds./day
Rage Powers (Guarded Stance, Renewed Vigor, Surprise
Accuracy): Gain abilities that augment the Rage ability
every 2 levels

Racial Traits:

Fearless: Gains a +2 bonus on Will saves vs. fear
Fleet of Foot: Retains a 30 ft. movement speed
Low-light Vision: Can see twice as far in dim light
Polyglot: +2 trait bonus to Linguistics, class skill
Small: +1 bonus on attack/AC, -1 penalty on CMB/CMD,
and +4 on Stealth checks
Underfoot: +1 bonus to AC vs. larger foes and +1 bonus
on Reflex saves vs Trample attacks

Feats List:

Dodge: Gain a +1 Dodge bonus to AC
Exotic Weapon Proficiency (Bastard Sword): Gain proficiency
in the selected weapon
Power Attack: Take a penalty to attacks for a bonus to damage

Character Traits:

Expert Duelist: +1 trait bonus to AC when adjacent to an ally
Highlander: +1 trait bonus on Stealth checks (+2 in hills or
rocky areas), class skill

Rage Powers:

Guarded Stance: Gain +2 AC vs. melee attacks while raging
Renewed Vigor: Heal 1d8+5 once per day while raging
Surprise Accuracy: +2 to one attack per rage (+1 per four
levels)

*mark on sheet: selling chain shirt and buckler (52.5 GP) for mithral breastplate (5200 GP)*
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | Cloak of the Hedge Wizard (Abjuration)
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | Ring of Protection (+1)
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Artisan's Outfit                              (    1)
( 1) Backpack                                      (   .5)
( 1) Bedroll                                       (  1.5)
( 1) Caltrops                                      (    2)
(40) Chalk                                         (    -)
( 1) Grappling Hook                                (    4)
( 1) Pick, Miner's                                 (   10)
( 4) Sack, Empty                                   (   .5)
( 1) Waterskin                                     (    1)

Carrying Capacity
 Light Load:  <=     -43 
 Medium Load: <=     -81 
 Heavy Load:  <=    -131 
 Carrying             31 
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 Wealth                                                                    
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pp    
gp    8004
sp    5
cp    
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 Languages                                                                 
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Abyssal, Chelish, Common, Halfling, Orc, Varisian
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