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Euronotus (Euronotus) Pathfinder Society

Updated: 3:13 PM 20 June, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Euronotus              Faction: Green Faith    Alignment: True Neutral
Race:   Sylph /from Absalom    Deity:   Shelyn         Class:     Sky Druid 4
Age:    60                     Height:  6'2"           Weight:    160
Gender: Male                   Size:    Medium         Prestige:  
Exp:    14482/15000            PFS#:    598
White Hair, Blue Eyes

 Statistics                                                                
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Str: 12  +1                   HP:          25/25
Dex: 16  +3 +2 Sylph          Initiative:  4
Con:  9  -1 -2 Sylph          Speed:       40
Int: 18  +4 +2 Sylph          BAB:          3   (BAB) (STR) (SIZE) (DEX)
Wis: 18  +4                   CMB:         +4  =  3    +1      0                  
Cha: 11  +0                   CMD:         17  =  3    +1      0    +3 

Fortitude:  3 = 4 -1 (con)  
Reflex:     4 = 1 +3 (dex)  
Will:       8 = 4 +4 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +4    =   3    +1(str)   0   
Ranged         +6    =   3    +3(dex)   0   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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18 (standard)   =   10      0    +3      4      0      
13 (vs touch)   =   10     --    +3     --      0      
15 (flatfooted) =   10      0    --      4      0       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
---------------------------------------------------------------------------
Sling                     1d4             x2      50     Medium B
  #10 bullets
MWK Cold Iron Scythe      2d4 + 1         x4      5      Medium P/S
  #Trip
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 mwk Lamellar                    +4   +3   20%  -1        Leather
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 Combat Notes and Modifiers                                                
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Armor Proficiency - Light (wood only, including ironwood), Shields (except tower)
Weapon Proficiency- Club, Dagger, Dart, Quarterstaff, Scimitar, Scythe, Sickle, Short spear, Sling, Spear
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
---------------------------------------------------------------------------
 Acrobatics                   dex   3  = +3        
#Appraise                     int  12  = +4    4   +1 Merchant
 Bluff                        cha   0  = +0        
#Climb                        str   1  = +1        
 Diplomacy                    cha   0  = +0        
 Disable Device               dex   3  = +3        
 Disguise                     cha   0  = +0        
 Escape Artist                dex   3  = +3        
#Fly                          dex  10  = +3    4   
#Handle Animal                cha   7  = +0    4   
#Heal                         wis   8  = +4    1   
 Intimidate                   cha   0  = +0        
 Knowledge (arcana)           int   4  = +4        
 Knowledge (dungoneering)     int   4  = +4        
 Knowledge (engineering)      int   4  = +4        
#Knowledge (geography)        int  11  = +4    4   
 Knowledge (history)          int   4  = +4        
 Knowledge (local)            int   6  = +4    1   +1
#Knowledge (nature)           int  13  = +4    4   +2 relating weather / flying
 Knowledge (nobility)         int   4  = +4        
 Knowledge (planes)           int   4  = +4        
 Knowledge (religion)         int   5  = +4    1   
#Linguistics                  int   8  = +4    1   
#Perception                   wis  11  = +4    4   
 Perform                      cha   0  = +0        
#
#Ride                         dex   3  = +3        
 Sense Motive                 wis   6  = +4    2   
 Sleight of Hand              dex   3  = +3        
#Spellcraft                   int   4  = +4        
 Stealth                      dex  10  = +3    4   +3
#Survival                     wis  13  = +4    4   
#Swim                         str   1  = +1        
 Use Magic Device             cha   0  = +0        
___________________________________________________________________________

 Feats and Features                                                        
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Native Outsider
Medium Size
Normal Speed
Like the Wind - +5foot base bonus
Darkvision - 60ft
Sky Speaking -  speak with animals once per day to speak to birds or other flying animals. Her caster level for these effects is equal to her level.
Air Insight - summon monster and summon nature's ally spells that the sylph casts last 2 rounds longer than normal when used to summon creatures with the air subtype.
Unbreakable Heart -  +4 morale bonus on saving throws
against mind-affecting effects that rely on negative emotions
(such as crushing despair, rage, and fear effects) or that would
force him to harm an ally (such as confusion) - Spell
Fleet Feat- +5foot base bonus
Spontaneous Casting - Summon Nature's Ally

Trait- Absalom Hotspur? +1 Init, +1 Knowledge Local
Trait-  Merchant (+1 Appraise, Appraise class skill)
Favored Class Druid with extra Skill Points per Level
Sky's Embrace (Su): At 2nd level, a sky druid no longer takes falling damage, as though she were constantly under the effect of feather fall. Additionally, she may take ranks in the Fly skill regardless of whether she has a natural fly speed, and may use her Fly skill in place of Acrobatics when making jump checks. This ability replaces woodland stride.
Resist Storm (Ex): At 4th level, a sky druid gains a +4 bonus on saving throws against spells with the air or electricity descriptors and against effects that control or modify the weather (such as sleet storm). This ability replaces resist nature's lure.
Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Wild Shape (Su): At 4th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity. The form chosen must be that of an animal with which the druid is familiar.

A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

Skill Focus
Benefit: You get a +3 bonus on all checks involving the Stealth skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | Amulet natural Armor
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Backpack                                      (    2)
( 1) Bedroll                                       (    5)
( 1) Holly and Mistletoe                           
Hot Weather Outfit                            ( Free)
( 1) Silk Rope (50ft)                              (    5)
( 1) Waterskin                                     (    4)

( 1) Sling                                         
( 1) Signal Whistle                                
( 1) Grappling Hook                                (    4)
( 1) Earplugs                                      
( 1) Hourglass (1hr)                               (    1)
( 1) Weapon Cord                                   
( 1) Sling Bullets (10)                            (   .5)
( 1) Fishing net, 25 sq. ft                        (    5)
( 1) Wand CLW 42charges from Imodae +1             (   12)
( 1) Amulet natural Armor                          

( 1) mwk leather armor                             
( 1) Scythe                                        (   10)

Carrying Capacity
 Light Load:  <=      43 
 Medium Load: <=   44-86 
 Heavy Load:  <=  87-130 
 Carrying             40 
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 Wealth                                                                    
---------------------------------------------------------------------------
pp    0
gp    1621
sp    235
cp    5
___________________________________________________________________________

 Spells                                                                    
Animal Companion
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0-Level DC 14 4/day
conj  Create Water: http://paizo.com/pathfinderRPG/prd/spells/detectPoison.html#_detect-poison
div   Detect Poison: http://paizo.com/pathfinderRPG/prd/spells/createWater.html#_create-water
evoc  Flare: http://paizo.com/pathfinderRPG/prd/spells/flare.html#_flare
div   Guidance: http://paizo.com/pathfinderRPG/prd/spells/guidance.html#_guidance
div   Know Direction: http://paizo.com/pathfinderRPG/prd/spells/knowDirection.html#_know-direction
evoc  Light: http://paizo.com/pathfinderRPG/prd/spells/light.html#_light
trans Mending: http://paizo.com/pathfinderRPG/prd/spells/mending.html#_mending
trans Purify Food and Drink: http://paizo.com/pathfinderRPG/prd/spells/purifyFoodAndDrink.html#_purify-food-and-drink
div   Read Magic: http://paizo.com/pathfinderRPG/prd/spells/readMagic.html#_read-magic
abjur Resistance: http://paizo.com/pathfinderRPG/prd/spells/resistance.html#_resistance
div   Detect Magic: http://paizo.com/pathfinderRPG/prd/spells/detectMagic.html#_detect-magic
conj  Stabilize: http://paizo.com/pathfinderRPG/prd/spells/stabilize.html#_stabilize
trans Virtue: http://paizo.com/pathfinderRPG/prd/spells/stabilize.html#_stabilize
evoc  Spark: http://paizo.com/pathfinderRPG/prd/advanced/spells/spark.html#_spark-
      
1-Level DC 15 4/day
ench  Calm Animals: http://paizo.com/pathfinderRPG/prd/spells/charmAnimal.html#_charm-animal
ench  Charm Animals: http://paizo.com/pathfinderRPG/prd/spells/calmAnimals.html#_calm-animals
conj  Cure Light Wounds: http://paizo.com/pathfinderRPG/prd/spells/cureLightWounds.html#_cure-light-wounds
div   Detect Animals or Plants: http://paizo.com/pathfinderRPG/prd/spells/detectAnimalsOrPlants.html#_detect-animals-or-plants
div   Detect Snares and Pits: http://paizo.com/pathfinderRPG/prd/spells/detectSnaresAndPits.html#_detect-snares-and-pits
abjur Endure Elements: http://paizo.com/pathfinderRPG/prd/spells/endureElements.html#_endure-elements
trans Entangle: http://paizo.com/pathfinderRPG/prd/spells/entangle.html#_entangle
trans Keen Senses: http://paizo.com/pathfinderRPG/prd/advanced/spells/keenSenses.html#_keen-senses
trans Goodberry: http://paizo.com/pathfinderRPG/prd/spells/goodberry.html#_goodberry
abjur Hide from Animals: http://paizo.com/pathfinderRPG/prd/spells/hideFromAnimals.html#_hide-from-animals
trans Alter Winds: http://paizo.com/pathfinderRPG/prd/advanced/spells/alterWinds.html#_alter-winds
trans Longstrider: http://paizo.com/pathfinderRPG/prd/spells/longstrider.html#_longstrider
ench  Call Animal: http://paizo.com/pathfinderRPG/prd/advanced/spells/callAnimal.html#_call-animal
trans Expeditious Excavation: http://paizo.com/pathfinderRPG/prd/advanced/spells/expeditiousExcavation.html#_expeditious-excavation
conj  Obscuring Mist: http://paizo.com/pathfinderRPG/prd/spells/obscuringMist.html#_obscuring-mist
trans Pass without Trace: http://paizo.com/pathfinderRPG/prd/spells/passWithoutTrace.html#_pass-without-trace
evoc  Prodce Flames: http://paizo.com/pathfinderRPG/prd/spells/produceFlame.html#_produce-flame
evoc  Hydraulic Push: http://paizo.com/pathfinderRPG/prd/advanced/spells/hydraulicPush.html#_hydraulic-push-
div   Speak with Animals: http://paizo.com/pathfinderRPG/prd/spells/speakWithAnimals.html#_speak-with-animals
conj  Summon Nature's Ally I: http://paizo.com/pathfinderRPG/prd/spells/summonNatureSAlly.html#_summon-nature-s-ally-i
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 Languages                                                                 
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Common, Druidic, Sylvan, Elven, Auran, Aquan,Terran, Ignan, Aklo
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 Companion or Familiar                                                     
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Aquila
Eagle
Init +8; Senses Low-Light Vision;
_________________
DEFENSE
-----------------
AC          18
Touch       15
Flat-footed 14
hp 28 (4)
Fort 6, Ref 8, Will 3
_________________
OFFENSE
-----------------
Spd 10
Melee - 2 Talons +8 (1d4) S
Bite - +8 (1d4) B/P/S
Space/Reach 
_________________
STATISTICS
-----------------
Str 12, Dex 18, Con 14, Int 3, Wis 15, Cha 7
Base Atk 3; CMB -1; CMD 11
Feats: Weapon Finesse Improved Init
Skills: Fly +10(80 ft, ave), Perception +15 Stealth +12, Escape Artist +5
SQ: Ratial, Perception +9, Common 
Other Gear:   
_________________
SPECIAL ABILITIES
-----------------
Trick - Attack, Guard
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