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Krazz (SunsetDuck) Pathfinder Society

Updated: 2:06 PM 1 August, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Krazz          Faction:               Alignment: Lawful Neutral
Race:   Kobold         Deity:                 Class:     Cavalier 5
Age:    14             Height:  2 ft 11 in    Weight:    36 lbs
Gender: Male           Size:    Small         Prestige:  
Exp:    15182/23000    PFS#:    601
An adorable, small, crocodile-man, what else is there to know?

 Statistics                                                                
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Str: 14  +2 -4 Racial         HP:          44/50
Dex: 11  +0 +2 Racial         Initiative:  3
Con: 15  +2 -2 Racial         Speed:       20
Int: 12  +1                   BAB:          5   (BAB) (STR) (SIZE) (DEX)
Wis:  9  -1                   CMB:         +7  =  5    +2     +0                  
Cha: 17  +3                   CMD:         17  =  5    +2     +0    +0 

Fortitude:  6 = 4 +2 (con) +0 (enhance) 
Reflex:     1 = 1 +0 (dex) +0 (enhance) 
Will:       0 = 1 -1 (wis) +0 (enhance) 
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +8    =   5    +2(str)  +1   
Ranged         +6    =   5    +0(dex)  +1   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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22 (standard)   =   10     +3    +0     +7     +1      
11 (vs touch)   =   10     --    +0     --     +1      
19 (flatfooted) =   10     +0    --     +7     +1       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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+1 Mithral Rif le, Talon of Borvadagen +1      1d3     19-20x2 -      Small B
+0 Sling                  +0      1d3     x2      50 ft  Small B
  #(49/50)
+0 Shield, heavy wooden (spiked) (masterwork) +0      1d4     x2      -      Small P
+1 Flail (masterwork)     +1      1d6     x2      -      Small B
  #disarm, trip
+1 Lance (masterwork)     +1      1d6     x3      -      Small P
  #reach
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 Armour                         AC   Dex  ASF  ACP  Type                   
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+1 Chainmail, masterwork        +7   +2   30%  -5        Metal
+1 Shield, heavy wooden (spiked) +3   -    15 % -2        Wooden
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 Combat Notes and Modifiers                                                
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Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   0  = +0        
 Appraise                     int   1  = +1        
#Bluff                        cha  10  = +3    5   
#Climb                        str   2  = +2        
#Diplomacy                    cha  10  = +3    6   
#Disable Device               dex   4  = +0    1   
 Disguise                     cha   3  = +3        
 Escape Artist                dex   0  = +0        
 Fly                          dex   0  = +0        
#Handle Animal                cha   7  = +3    3   
 Heal                         wis  -1  = -1        
#Intimidate                   cha   9  = +3    4   
 Knowledge (arcana)           int   1  = +1        
 Knowledge (dungoneering)     int   1  = +1        
 Knowledge (engineering)      int   1  = +1        
 Knowledge (geography)        int   1  = +1        
 Knowledge (history)          int   1  = +1        
 Knowledge (local)            int   1  = +1        
 Knowledge (nature)           int   1  = +1        
 Knowledge (nobility)         int   1  = +1        
 Knowledge (planes)           int   1  = +1        
 Knowledge (religion)         int   1  = +1        
 Linguistics                  int   1  = +1        
#Perception                   wis   4  = -1    2   
 Perform                      cha   3  = +3        
#Ride                         dex   7  = +0    4   
#Sense Motive                 wis   4  = -1    2   
 Sleight of Hand              dex   0  = +0        
 Spellcraft                   int   1  = +1        
 Stealth                      dex   0  = +0        
#Survival                     wis   3  = -1    1   
#Swim                         str   2  = +2        
 Use Magic Device             cha   3  = +3        
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 Feats and Features                                                        
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RACIAL FEATURES

Darkvision:
Kobolds can see perfectly in the dark up to 60 feet.

Light Sensitivity:
Kobolds lives in darkness have caused them to suffer from light sensitivity.

Beast Bond:
Some kobolds have a talent for training animals and beasts to help them both on and off the battlefield. Kobolds with this racial trait gain a +2 racial bonus on Handle Animal and Ride checks. Handle Animal and Ride are always class skills for them. This racial trait replaces crafty.

Armor:
Kobolds have a +1 natural armor bonus.

Weakness:
Light sensitivity.

FEATS

Mounted Combat (Combat)
Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.

Lookout (Combat, Teamwork)
Benefit: Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.

Ride-By Attack (Combat)
Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.

Spirited Charge (Combat)
Benefit: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).
CLASS FEATURES

Challenge:
Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level.

Mount (Ex):
A cavalier gains the service of a loyal and trusty steed to carry him into battle.

Order (Ex):
At 1st level, a cavalier must pledge himself to a specific order. (Order if the Dragon)

Tactician (Ex):
As a standard action, the cavalier can grant a teamwork feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Skills:
An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).

Aid Allies (Ex):
At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.

Cavalier's Charge (Ex):
At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.

Expert Trainer (Ex):
At 4th level, a cavalier learns to train mounts with speed and unsurpassed expertise. The cavalier receives a bonus equal to 1/2 his cavalier level whenever he uses Handle Animal on an animal that serves as a mount. In addition, he can reduce the time needed to teach a mount a new trick or train a mount for a general purpose to 1 day per 1 week required by increasing the DC by +5. He can also train more than one mount at once, although each mount after the first adds +2 to the DC.

Banner (Ex):
At 5th level, a cavalierâs banner becomes a symbol of inspiration to his allies and companions. As long as the cavalierâs banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function.

TRAITS

Vagabond
+1 to Disable Device and it becomes a class skill

Natural-Born Leader
All cohorts, followers, or summoned creatures +1 morale bonus on Will saves to avoid mind-affecting effects, and +1 to Leadership score

Construct may not injure Master, Athen (elf, male, arcane spellcaster, companion of master), Dawa De'Hyde (human-orc hybrid, male, tribal spell-caster, companion of master), Euronotus (air elemental-human hybrid, male, nature spellcaster, companion of master), Lloyd (deinonychus, male, combat-trained mount, combat mount to master), Aquila (eagle, ???, nature-magic based creature, magical familiar to Euronotus), or Toady (toad, ???, tribal-magic based creature, magical familiar to Dawa De'Hyde); or, through inaction, allow the previously mentioned to come to harm, so long as such activity does not involve extreme risk (>70% chance) of irreparable damage (damage that is not repairable by a proven method used within the last ten years).
Construct must obey the orders given to it by Master, except where such orders would conflict with the First Law, excluding the final clause (so long as such activity does not involve extreme risk of irreparable damage).
Construct must obey the orders given to it by Athen (elf, male, companion of master), Dawa De'Hyde (human-orc hybrid, male, companion of master), Euronotus (air elemental-human hybrid, male, companion of master), except where such orders would conflict with the First Law, or Second Law.
Construct must protect its own existence as long as such protection does not conflict, or involve extreme risk of irreparable damage, with the First, Second Laws, or Third Laws.
Should Construct encounter a paradox in command and/or law structure, Construct is to immediately cease current activity and return to master Master in the most efficient, yet reasonably subtle method possible.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Saddlebags                                    (    -)
( 1) Backpack (in storage)                         (    2)
( 1) Hammer (in storage)                           (    2)
( 1) Bedroll (in storage)                          (    5)
( 1) Waterskin                                     (    -)
( 1) Flint and steel                               (    -)
( 1) Pole (10 ft) (in storage)                     (    8)
( 1) Bucket (in storage)                           (    2)
( 1) Sling                                         (    -)
( 1) Flail (masterwork)                            (    3)
(49) Sling Bullets                                 (    4)
( 1) Lance (masterwork)                            (    5)
( 1) Chainmail (masterwork)                        (   20)

( 1) Shield, heavy wooden (spiked) (masterwork)    (    5)
( 1) Dragonkin Saddle                              (    -)
( 1) Mithral Rif le, Talon of Borvadagen           (    1)
( 1) Thornkeep Broach                              (    -)
( 1) Giant Spider Eggs                             (    -)

Carrying Capacity
 Light Load:  <=  50 lbs. 
 Medium Load: <=  51-100 lbs. 
 Heavy Load:  <=  101-150 lbs. 
 Carrying             38 
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 Wealth                                                                    
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pp    
gp    955
sp    63
cp    29
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 Languages                                                                 
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Draconic, Common
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 Companion or Familiar                                                     
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Lloyd
Dinosaur (Velociraptor)
Init 3; Senses Scent;
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DEFENSE
-----------------
AC          17
Touch       10
Flat-footed 17
hp 33 (5)
Fort 6, Ref 6, Will 2
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OFFENSE
-----------------
Spd 60 Ft.
2 Talons (1d6); Bite 1d4
Bite (1d4)
Space/Reach 
_________________
STATISTICS
-----------------
Str 12, Dex 18, Con 17, Int 3, Wis 12, Cha 14
Base Atk +3; CMB 1; CMD 13
Feats: Armor Proficiency, Light; Lightning Reflexes;  Combat Reflexes (Combat); Weapon Finesse (Combat)
Skills:  Perception (Wis) 6 Intimidate (Cha) 4
SQ: Low-Light Vision Scent
Other Gear: Dragonkin Saddle  
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SPECIAL ABILITIES
-----------------
Evasion (Ex)
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