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Monk-Ninja (guestusut) Pathfinder Society

Updated: 3:05 PM 11 April, 2013 View: CHARACTER SHEET, text [stripped]

Name:   n/a         Faction:     Alignment: 
Race:   Humanoid    Deity:       Class:     Gunslinger 6
Age:                Height:      Weight:    
Gender:             Size:        Prestige:  
Exp:    /           PFS#:    616

 Statistics                                                                
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Str:  6  -2 (-2 Racial)       HP:          51/
Dex: 26  +8 (+8 Racial)       Initiative:  12
Con: 12  +1                   Speed:       40
Int: 10  +0 (+2 Racial)       BAB:          6   (BAB) (STR) (SIZE) (DEX)
Wis: 12  +1 (+2 Racial)       CMB:         +4  =  6    -2                         
Cha: 14  +2 (+2 Racial) (+1 level up) CMD:         22  =  6    -2           +8 

Fortitude:  6 = 5 +1 (con)  
Reflex:    13 = 5 +8 (dex)  
Will:       3 = 2 +1 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +4    =   6    -2(str)       
Ranged         +14    =   6    +8(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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21 (standard)   =   10           +8      1             
20 (vs touch)   =   10     --    +8     --             
11 (flatfooted) =   10           --      1              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Revolver (masterwork)     +16 hit +10 DMG 1d8     x4      20 ft. med  B and P
  #(red sandalwood inlay) (magnum)
Revolver (masterwork)     +16 hit +10 DMG 1d8     x4      20 ft. med  B and P
  #(red sandalwood inlay) (magnum)
Revolver (masterwork)     +16 hit + 10 DMG 1d8     x4      20 ft. med  B and P
  #(red sandalwood inlay) (magnum)
Revolver (masterwork)     +16 hit + 10 DMG 1d8     x4      20 ft. med  B and P
  #(red sandalwood inlay) (magnum)
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Padded Armor                     1   8    5%   0         cloth
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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#Acrobatics                   dex  17  = +8    6   (+3 class)
 Appraise                     int   0  = +0        
#Bluff                        cha   6  = +2    1   (+3 class)
#Climb                        str   3  = -2    2   (+3 class)
 Diplomacy                    cha   2  = +2        
 Disable Device               dex   8  = +8        
 Disguise                     cha   2  = +2        
 Escape Artist                dex   8  = +8        
 Fly                          dex   8  = +8        
#Handle Animal                cha   2  = +2        
#Heal                         wis   6  = +1    2   (+3 class)
#Intimidate                   cha   9  = +2    4   (+3 class)
 Knowledge (arcana)           int   0  = +0        
 Knowledge (dungoneering)     int   0  = +0        
#Knowledge (engineering)      int   0  = +0        
 Knowledge (geography)        int   0  = +0        
 Knowledge (history)          int   0  = +0        
#Knowledge (local)            int   0  = +0        
 Knowledge (nature)           int   0  = +0        
 Knowledge (nobility)         int   0  = +0        
 Knowledge (planes)           int   0  = +0        
 Knowledge (religion)         int   0  = +0        
 Linguistics                  int   0  = +0        
#Perception                   wis  10  = +1    6   (+3 class)
 Perform                      cha   2  = +2        
#Ride                         dex   8  = +8        
 Sense Motive                 wis   1  = +1        
#Sleight of Hand              dex  12  = +8    1   (+3 class)
 Spellcraft                   int   0  = +0        
 Stealth                      dex  10  = +8    2   
#Survival                     wis   6  = +1    2   (+3 class)
#Swim                         str   3  = -2    2   (+3 class)
 Use Magic Device             cha   2  = +2        
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 Feats and Features                                                        
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Point-blank Shot (+1 vs AC +1 DMG firearms at 30 ft.)
Rapid Shot (One additional shot at -2 penalty)
Deadly Aim (-2 to hit for +4 DMG)
Multiweapon Fighting (Extra shot per off-hand at -2 vs AC)
(+4 Jump checks from move speed)
Advanced Dexterity * 2 = 9 RP

Vulnerable to Sunlight = -2 RP

Multiarmed * 2 = 8 RP

Attribute transfer = - 4 RP

Advanced (+2 Mental, +4 Dex, - 2 Str) = 4 RP

Fast (+10 Movement speed) = 1 RP

Spell-like ability, at will (Vanish, 5 rounds) = 2 RP

Static Bonus Feat (Improved Initiative) = 2 RP
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 4) Revolver (masterwork)                         (16 lb.)
(300) Firearm Bullet                                (5 lb.)
( 1) Padded Armor                                  (10 lb.)
(12) Silver bullet                                 (  n/a)
( 1) Mysterious Stranger hat                       (1 lb.)
( 1) Trenchcoat (black)                            (3 lb.)
( 1) Bandolier, Endless                            (2 lb.)
( 1) Mask of Stony Demeanor                        (4 lb.)
( 1) Ammo pouch                                    (  n/a)

Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying                
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 Wealth                                                                    
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pp    
gp    300
sp    
cp    
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 Languages                                                                 
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Common, Undercommon
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