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Cerise (berries) Pathfinder Society
Updated: 12:59 PM 23 February, 2013 View: CHARACTER SHEET, text [stripped]
Name: Cerise Faction: Alignment: chaotic neutral Race: Vishkanya Deity: Class: Deadly Courtesan 1 Age: 23 Height: 6 ft. 2 in. Weight: 140 Gender: female Size: medium Prestige: Exp: 0/2000 PFS#: 621 scales only visable when very close. Brown hair, Brown eyes. Sexy Statistics --------------------------------------------------------------------------- Str: 10 +0 HP: 9/9 Dex: 17 +3 +2(Vishkanya) Initiative: 3 Con: 13 +1 Speed: 30 Int: 8 -1 BAB: 0 (BAB) (STR) (SIZE) (DEX) Wis: 12 +1 -2(Vishkanya) CMB: +0 = 0 +0 0 +1 to grapple Cha: 17 +3 +2(Vishkanya) CMD: 13 = 0 +0 0 +3 Fortitude: 1 = 0 +1 (con) Reflex: 5 = 2 +3 (dex) Will: 1 = 0 +1 (wis) ___________________________________________________________________________ Attack Totals = Base Abil Size Misc --------------------------------------------------------------------------- Melee +0 = 0 +0(str) 0 Ranged +3 = 0 +3(dex) 0 ___________________________________________________________________________ Total AC = Base Shield Dex Armour Size Misc --------------------------------------------------------------------------- 13 (standard) = 10 +3 0 13 (vs touch) = 10 -- +3 -- 0 10 (flatfooted) = 10 -- 0 ___________________________________________________________________________ Weapons TAB DMG Crit Rng Size Type --------------------------------------------------------------------------- Kukri x 2 1d4 18-20 x 2 melee medium s ___________________________________________________________________________ Armour AC Dex ASF ACP Type --------------------------------------------------------------------------- Padded +1 +8 5% light leather ___________________________________________________________________________ Combat Notes and Modifiers --------------------------------------------------------------------------- Vishkanyas are always proficient with blowguns, kukri, and shuriken. Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields. ___________________________________________________________________________ Skills Abil Mod Abil Rnk Msc (details) --------------------------------------------------------------------------- #Acrobatics dex 7 = +3 1 #Appraise int -1 = -1 #Bluff cha 3 = +3 #Climb str 0 = +0 #Diplomacy cha 7 = +3 1 #Disable Device dex 7 = +3 1 +1/2 #Disguise cha 7 = +3 1 #Escape Artist dex 3 = +3 Fly dex 3 = +3 Handle Animal cha 3 = +3 Heal wis 1 = +1 #Intimidate cha 3 = +3 Knowledge (arcana) int -1 = -1 Knowledge (dungoneering) int -1 = -1 Knowledge (engineering) int -1 = -1 Knowledge (geography) int -1 = -1 #Knowledge (history) int -1 = -1 #Knowledge (local) int -1 = -1 Knowledge (nature) int -1 = -1 #Knowledge (nobility) int -1 = -1 Knowledge (planes) int -1 = -1 Knowledge (religion) int -1 = -1 #Linguistics int -1 = -1 #Perception wis 5 = +1 1 +1/2 locate trap #Perform cha 7 = +3 1 Ride dex 3 = +3 #Sense Motive wis 1 = +1 #Sleight of Hand dex 7 = +3 1 Spellcraft int -1 = -1 #Stealth dex 7 = +3 1 Survival wis 1 = +1 #Swim str 0 = +0 #Use Magic Device cha 3 = +3 ___________________________________________________________________________ Feats and Features --------------------------------------------------------------------------- Sensual: You are trained in drawing attention to yourself. You gain a +2 bonus on any one Perform skill. This racial trait replaces keen senses. Subtle Appearance: You have normal (humanlike) eyes, and your beauty is more conventional. You gain a +4 bonus on Disguise checks to look fully human. This racial trait replaces low-light vision. Limber: Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks. Poison Resistance: A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice. Poison Use: Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison. Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action. A rogue can use Disable Device to disarm magic traps. Feats: Sleep Venom, Weapon Finesse Benefit: As a swift action, you may alter the effects of your venom so the target falls unconscious. This changes the initial and secondary effect of your venom to the following: initial effect staggered for 1d4 rounds; secondary effect unconsciousness for 1 minute. You must make the decision to alter your venom before you apply it to a weapon. Normal: Vishkanya venom deals Dexterity damage. ___________________________________________________________________________ Inventory --------------------------------------------------------------------------- Worn (excluding arms and armor) Head | Face | Throat | Shoulders | Body | Torso | Arms | Hands | Ring | Ring | Waist | Feet | ( 1) Backpack ( 2lbs) ( 1) Bedroll ( 5lbs) ( 1) Waterskin ( 4lbs) ( 2) Kukri ( 4lbs) ( 1) Padded armor (10lbs) ( 1) Flint + Steel ( -) ( 1) Musical instrument, common ( 3lbs) Carrying Capacity Light Load: <= 33lbs or less Medium Load: <= 34-66lbs Heavy Load: <= 67-100lbs Carrying ___________________________________________________________________________ Wealth --------------------------------------------------------------------------- pp gp 79 sp 8 cp 9 ___________________________________________________________________________ Languages --------------------------------------------------------------------------- Common, Vishkanya, Goblin ___________________________________________________________________________
