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Vincent (alexpps) Pathfinder Society

Updated: 3:08 PM 8 February, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Vincent Florean    Faction: Andoran       Alignment: CG
Race:   Human              Deity:   Talamandor    Class:     Tower Shield Specialist (Fighter, UC) 6/Steel Falcon 5
Age:    41                 Height:  5' 6"         Weight:    142 lb
Gender: Male               Size:    Med           Prestige:  7 / 56
Exp:    /                  PFS#:    27508-1
Aging Man, Always Carries "Big Bertha, The Cockblocker" his Towershield

 Statistics                                                                
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Str: 16  +3                   HP:          /93
Dex: 14  +2                   Initiative:  
Con: 12  +1 Base 10, +2, Belt of Mighty Con Speed:       
Int: 14  +2                   BAB:         11   (BAB) (STR) (SIZE) (DEX)
Wis: 14  +2                   CMB:         +16  = 11    +3      0                  +2 insight
Cha: 14  +2 Base 12, +2, Headband of Cha CMD:         30  = 11    +3      0    +2 +2 insight, +2 Deflect

Fortitude: 11 = 8 +1 (con) 2 (enhance) 
Reflex:     8 = 4 +2 (dex) 2 (enhance) 
Will:      10 = 4 +2 (wis) 2 (enhance) +2, Iron Will
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +14    =  11    +3(str)   0   
Ranged         +13    =  11    +2(dex)   0   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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35 (standard)   =   10      7    +2     11      0    +1, insight
15 (vs touch)   =   10     --    +2     --      0    +1, insight
33 (flatfooted) =   10      7    --     11      0    +1, insight 
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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 Armour                         AC   Dex  ASF  ACP  Type                   
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+2 Full Plate                   +11   +2        -3    H   Steel
+2 Tower Sheild                 +7   +2        -6    S   Steel
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 Combat Notes and Modifiers                                                
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+4 Will vs Charm or Compulsion
+1 Ref vs Burst Effects

+3 Attack/Damage vs Slavers (anyone holding others against their will physically or mentally)

+5 CMD vs Trip and Grapple
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex  -6  = +2        -8
 Appraise                     int   2  = +2        
#Bluff                        cha   2  = +2        
#Climb                        str  -1  = +3    1   -5
#Diplomacy                    cha  16  = +2   11   +3
 Disable Device               dex  -6  = +2        -8
 Disguise                     cha   2  = +2        
 Escape Artist                dex  -6  = +2        -8
 Fly                          dex  -6  = +2        -8
#Handle Animal                cha   8  = +2    3   +3
 Heal                         wis   2  = +2        
#Intimidate                   cha   9  = +2    4   +3
 Knowledge (arcana)           int   2  = +2        
#Knowledge (dungoneering)     int   6  = +2    1   +3
#Knowledge (engineering)      int   5  = +2        +3
 Knowledge (geography)        int   3  = +2    1   
#Knowledge (history)          int   7  = +2    2   +3
#Knowledge (local)            int  10  = +2    5   +3
 Knowledge (nature)           int   2  = +2        
#Knowledge (nobility)         int   7  = +2    2   +3
 Knowledge (planes)           int   2  = +2        
 Knowledge (religion)         int   2  = +2        
#Linguistics                  int   2  = +2        
#Perception                   wis  11  = +2    6   +3
#Perform                      cha   6  = +2    1   +3
#
#Ride                         dex  -6  = +2        -8
#Sense Motive                 wis  16  = +2   11   +3
 Sleight of Hand              dex  -6  = +2        -8
 Spellcraft                   int   2  = +2        
#Stealth                      dex  -6  = +2        -8
#Survival                     wis  13  = +2    3   +8
#Swim                         str   2  = +3    4   -5
 Use Magic Device             cha   2  = +2        
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 Feats and Features                                                        
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Iron Will (+2 Will Saves), Saving Shield (immediate action no swift, +2 Shield AC to adjacent ally against entire round), Combat Reflexes (extra attack of opportunity 3), Shield Focus (+1 Shield Bonus), Body Guard (as AoOp, use aid another to add to AC (+4) to adjacent ally), Combat Expertise (-3 Attack / +3 Dodge AC), Gang Up (Gain flanking with 2 allies threatening same opponent), Covering Defense (Total Defense, give adjacent ally cover AC of shield bonus (+7)), Team Up (Aid Another as move, with 2 adjacent allies threatening same opponent), Antagonize (standard action, single op, Diplo vs op's 10+Will+HD [-2 attack on anyone else beside me] or Intimidate vs op's 10+Will+HD [must attack me])

Traits:
Andoran Freedom Fighter (Inner Sea Primer, +1 Attack, +1 Damage vs Slavers holding people against their will)
Suspicious (APG, +1 Sense Motive)

Human: Skilled, Bonus Feat
Tower Shield Specialist (Fighter Archetype UC):
Burst Barrier (Ref +1 vs Burst), Armor Training 1 (penalty reduce by 3, Dex allow up by 2 with Tower shield on; otherwise regular armor training 1) Tower Shield Specialist (no -2 on Attack)
Steel Falcon: Enemy of Slavers (Favored Enemy Slavers +4, Bluff, Knowledge, Perception, Sense Motive, Survival, Attack and Damage), Heart of Freedom (+4 vs Charm and Compulsion), Sailor and Survivalist (add SF lvl to Prof (Sailor) and Survival), Heroic Speech (Inspire Courage 2+Cha/day), Luck of the Eagle 1/day (may reroll d20 before result is decided), Superior Aid (+4 on Aid another), Natural Traps, Chainbreaker (ignore up to 10 hardness when sundering chains), Subtle Manipulator (Full round action single target, Sense Motive vs opponent's Will Save, gain +5 Diplo for 24 hours), Comrade's Bonds (allies gain half of favored enemy bonus), Talamandor's Blessing (+10 Acrobatics to Jump, +4 Perception, always under the effect of feather fall (Su)), Talamandor's Fury 1/day (free action, Fear Aura 30 ft DC 16, all allies may reroll save against charm, complusion, or possession effects)
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 



Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying                
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 Wealth                                                                    
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pp    
gp    
sp    
cp    
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 Languages                                                                 
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Common, Elven, Celestial
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