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Mortok_the_Lost (Ulzef) Pathfinder Society

Updated: 11:12 PM 17 February, 2013 View: CHARACTER SHEET, text [stripped]

Mortok The Lost (6906-7)
Male Human (Kellid) Barbarian 1 Oracle 1
CN Medium Humanoid (human)
Init +1; Senses Perception -1
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 21 (1d12+1d8+4)
Fort +4, Ref +1, Will +1; +1 trait bonus vs. arcane spells
Weakness oracle's curses (lame)
Speed 30 ft.
Melee  Light Shield Bash +4 (1d3+6/x2) and
   Battleaxe +4 (1d8+6/x3) and
   Dagger +4 (1d4+6/19-20/x2) and
   Glaive +4 (1d10+9/x3) and
   Greataxe +4 (1d12+9/x3) and
   Throwing axe +4 (1d6+6/x2)
Special Attacks rage (6 rounds/day)
Oracle Spells Known (CL 1):
1 (4/day) Bless, Cure Light Wounds, Ant Haul (DC 13)
0 (at will) Stabilize, Purify Food and Drink (DC 12), Create Water, Light
Str 18, Dex 12, Con 15, Int 8, Wis 8, Cha 14
Base Atk +1; CMB +5; CMD 16
Feats Power Attack -1/+2, Raging Vitality
Traits Storied Scars, Superstitious (Realm of the Mammoth Lords)
Skills Acrobatics +0, Climb +3, Diplomacy +2 (+3 with Kellids), Escape Artist +0, Fly +0, Handle Animal +7, Intimidate +6 (+7 with non-Kellids), Knowledge (religion) +4, Ride +5, Stealth +0, Survival +4, Swim +3
Languages Common, Hallit
SQ animal companion link, fast movement +10, mysteries (nature), revelations (bonded mount), share spells with companion
Combat Gear Wand of cure light wounds; Other Gear Studded leather armor, Light wooden shield, Battleaxe, Dagger, Glaive, Greataxe, Throwing axe (4), Ink, black (2), Inkpen, Spellbook, 1631 GP, 9 SP
Special Abilities
Animal Companion Link (Ex) You have a link with your Animal Companion.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th 
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Storied Scars +1 diplomacy with Kellids, +1 Intimidate with non-Kellids.
Superstitious (Realm of the Mammoth Lords) +1 trait bonus on all saving throws against arcane spells.
Mortok, once proud son of the chief was cast out when a rival killed his father, at the tender age of 6 he was forced into a wild snow storm to fend for himself, expected to die. Mortok raced through the snow fearing the men that cased him right into a cavern leading into a underground jungle there he stayed fighting and hunting for his life.Then one day a kind pathfinder found him and brought him to a lodge to question and raise as his apprentice. 8 years after Mortok finally found himself ready to take the trials to become and pathfinder and looks forward to seeing the world and one day reclaiming his tribe.


N Large Animal
Init +1; Senses low-light vision, scent; Perception +1
AC 14, touch 10, flat-footed 13 (+1 Dex, -1 size, +4 natural)
hp 22 (+4)
Fort +5, Ref +4, Will +1
Speed 50 ft.
Melee Bite (Horse) +3 (1d4+3/x2) and
   Hooves x2 (Horse) -2 x2 (1d6+1/x2)
Space 10 ft.; Reach 5 ft.
Str 16, Dex 13, Con 15, Int 6, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. Trip)
Feats Nimble Moves
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Come [Trick], Down [Trick], Heel [Trick], Stay [Trick], Work [Trick]
Skills Acrobatics +6 (+14 jump), Fly -1, Stealth -3
SQ attack [trick], attack any target [trick], come [trick], down [trick], heel [trick], stay [trick], work [trick]
Other Gear You have no money!
Special Abilities
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Down [Trick] The animal will break off combat on command.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Nimble Moves Move through 5' of difficult terrain/round as if it was normal terrain.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Work [Trick] The animal pulls or pushes a medium or heavy load.