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Hynes (Ulzef) Pathfinder Society

Updated: 5:16 PM 7 February, 2013 View: CHARACTER SHEET, text [stripped]

Hynes (6906-6)
Male Agathion-Blooded Aasimar (Idyllkin) Druid (Lion Shaman) 4
NG Medium Outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +10
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 31 (4d8+8)
Fort +6, Ref +2, Will +7; +4 vs. spell-like and supernatural abilities of Fey and against effects that target plants
Resist acid 5, cold 5, electricity 5
Speed 20 ft.
Melee Club +5 (1d6+5/x2) and
   Dagger +5 (1d4+5/19-20/x2) and
   Dagger +5 (1d4+5/19-20/x2) and
   Masterwork Scythe +6 (2d4+7/x4)
Spell-Like Abilities Summon Nature's Ally II (1/day)
Druid (Lion Shaman) Spells Prepared (CL 4):
2 (3/day) Barkskin, Flame Blade, Flaming Sphere (DC 15)
1 (4/day) Shillelagh (DC 14), Magic Fang, Cure Light Wounds, Ant Haul (DC 14)
0 (at will) Stabilize, Create Water, Detect Magic, Light
Str 17, Dex 12, Con 14, Int 8, Wis 16, Cha 10
Base Atk +3; CMB +6; CMD 17
Feats Power Attack -1/+2, Spell Focus (Conjuration)
Traits Bandit (River Kingdoms) (Stealth), Comparative Religion
Skills Acrobatics -2 (-6 jump), Climb +0, Escape Artist -2, Fly -2, Handle Animal +9, Knowledge (nature) +5, Knowledge (religion) +4, Perception +10, Ride -2, Stealth +4, Survival +14, Swim +0
Languages Celestial, Common, Druidic
SQ animal companion link, lion wild shape (2/day), lion's totem transformation (standard action) (4 m, nature bond abilities (beans, lion), resist nature's lure, share spells with companion, spontaneous casting, trackless step, wild empathy, wild shape (totem animal), woodland stride
Other Gear Dragonhide Breastplate, Club, Dagger, Dagger, Masterwork Scythe, Amulet of mighty fists +1, Pathfinder's kit, Skeleton key, 202 GP
Special Abilities
Animal Companion Link (Ex) You have a link with your Animal Companion.
Bandit (River Kingdoms) (Stealth) +1 to Stealth checks, Stealth is always a class skill for you.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Lion Wild Shape (2/day) (Su) Shapeshift into a lion one or more times per day.
Lion's Totem Transformation (Standard Action) (4 minutes/day) (Su) At 2nd level, a lion shaman may adopt an aspect of the lion while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), sense
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resist Nature's Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Skeleton key Use a +10 Disable Device for one try to open a lock.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (Beast Shape II: Tiny - Large totem animal) You may use your Wild Shape ability to become an animal.
Woodland Stride (Ex) Move through undergrowth at normal speed.


N Medium Animal
Init +4; Senses low-light vision, scent; Perception +2
AC 21, touch 14, flat-footed 17 (+4 armor, +4 Dex, +3 natural)
hp 45 (+8)
Fort +6, Ref +8, Will +3
Defensive Abilities evasion
Speed 40 ft.
Melee Bite (Lion) +4 (1d6+4/x2) and
   Claw x2 (Lion) +4 x2 (1d4+4/x2) and
   Rake x2 (Lion) +4 x2 (1d4+4/x2)
Str 14, Dex 18, Con 14, Int 2, Wis 15, Cha 10
Base Atk +3; CMB +5; CMD 19 (23 vs. Trip)
Feats Armor Proficiency (Light), Power Attack -1/+2
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Down [Trick], Fetch [Trick], Heel [Trick], Seek [Trick], Stay [Trick]
Skills Acrobatics +2 (+6 jump), Climb +0, Escape Artist +2, Fly +2, Ride +2, Stealth +9 (+13 in Undergrowth), Swim +0 Modifiers +4 stealth in undergrowth
SQ attack [trick], attack any target [trick], down [trick], fetch [trick], heel [trick], seek [trick], stay [trick]
Other Gear Chain shirt, Dungeoneering kit, deluxe, Saddlebags (1 @ 15 lbs), You have no money!
Special Abilities
+4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.

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