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GraesenExtended (friarzen) Pathfinder Society

Updated: 5:54 AM 18 May, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Graesen RiseOfRunelords    Faction:          Alignment: 
Race:   Half-Elf                   Deity:            Class:     Fighter 1/Alchemist 2/Magus 5
Age:                               Height:  5'10"    Weight:    180#
Gender: M                          Size:    M        Prestige:  
Exp:    39050/50k                  PFS#:    

 Statistics                                                                
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Str: 24  +7 +2 belt, +4 Mutagen HP:          /80
Dex: 16  +3                   Initiative:  +3
Con: 15  +2                   Speed:       30
Int: 16  +3  -2 When Mutagened BAB:          5   (BAB) (STR) (SIZE) (DEX)
Wis: 12  +1                   CMB:         +12/15  =  5    7-10     [1]                  
Cha: 12  +1                   CMD:         26-28  =  5    7-10     [1]    3/2 

Fortitude: 12 = 9 +2 (con) 1 (enhance) +2 Vrs Enchant
Reflex:     8 = 4 +3/2 (dex) 1 (enhance) Immune to Sleep
Will:       7 = 4 +1+1 (wis) 1 (enhance) +2 Vrs Poisons
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +12/14    =   5    7-10(str)  [-1]   
Ranged         +8/6    =   5    3/2(dex)  [-1]   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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18 (standard)   =   10         3[2]      4     [-1]    Ring of Prot +1
11 (vs touch)   =   10     --    3[2]     --     [-1]      
15 (flatfooted) =   10         --      4     [-1]       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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1  +1 Adamantine Falcata    [+2 Pool] 13 or 11/11 d8+11   19-20 (x3)        M    S
  #+1 Keen, flaming, frost, shock
+0/d6Biggie                 13 or 11/11 2d6+11  19-20 (x3) 10' reach L    S
  #+2 flaming burst, icy burst, shocking burst
+2/+2Mutagen                15 or 13/13 d8+14   19-20 (x3)        M    S
  #+3 speed, +4 dancing, or +5 vorpal
-2/+6Power Attack           11 or 9/9 d8+17   19-20 (x3)        L    S
+1PoolAll - Keen + Bard(2)   16 or 14/14 2d6+25  17-20x3 10' reach L    S
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 Armour                         AC   Dex  ASF  ACP  Type                   
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-  MW Mithril Chain Shirt        4   6    10%  -     Light Mithril
-  Shield Spell                  4   -    -    -     -   -
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   3  = +3         
#Appraise                     int   7  = +3    1   3c
 Bluff                        cha   1  = +1        
#Climb                        str   6  = +6         
#Craft (Alchemy)              int   7  = +3    1   3c
 Diplomacy                    cha   1  = +1        
#Disable Device               dex   7  = +3    1   3c
 Disguise                     cha   1  = +1        
 Escape Artist                dex   4  = +3    1   
#Fly                          dex   7  = +3    1   3c
#Handle Animal                cha   5  = +1    1   3c
#Heal                         wis   1  = +1        
#Intimidate                   cha  11  = +1    7   3c
#Knowledge (arcana)           int   7  = +3    1   3c
#Knowledge (dungoneering)     int   7  = +3    1   3c
#Knowledge (engineering)      int   7  = +3    1   3c
 Knowledge (geography)        int   4  = +3    1   
 Knowledge (history)          int   4  = +3    1   
 Knowledge (local)            int   4  = +3    1   
#Knowledge (nature)           int   7  = +3    1   3c
 Knowledge (nobility)         int   4  = +3    1   
#Knowledge (planes)           int   7  = +3    1   3c
 Knowledge (religion)         int   4  = +3    1   
 Linguistics                  int   4  = +3    1   
#Perception                   wis  18  = +1    8   3c+2elf+2mwt+2fam
 Perform                      cha   1  = +1        
#Ride                         dex   7  = +3    1   3c
 Sense Motive                 wis   1  = +1        
#Sleight of Hand              dex   7  = +3    1   3c
#Spellcraft                   int  16  = +3    8   3c+2mwt
 Stealth                      dex   3  = +3        
#Survival                     wis   7  = +1    1   3c + 2mwt
#Swim                         str   6  = +6        
#Use Magic Device             cha   5  = +1    1   3c
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 Feats and Features                                                        
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Ancestral Arms (Falcata)
Immune to Sleep
+2 Save Vrs Enchantments
2 Favored Classes (Alchemist/Magus)
+2 Perception Half-Elf
+1 WILL Trait
Magical Knack Trait ( +2 CL to Magus Spells )
Mutagens
Extracts (3 L1 / day) (+2 L1 Boro Beads)
+2 Poison Resistance
Poison Use (cannot poison himself)
Vestigal Arm Discovery (3 arms)
Magus Spells ( 5 L0 memed / 4 L1 / 2 L2 / day ) (+2 L1 Perls of Power)
Spell Combat
Spellstrike
Arcane Pool (1/2 Lvl + INT) ( 5 / day )
1 Power Attack (-2 for +6 damage)
1 Toughness
2 Brew Potion
2 Sneak Attack (1d6)
2 Throw Anything (+1 to hit with splash weapons)
3 Craft Wonderous Item
5 Combat Reflexes (4 Attacks of Opportunity per round)
6 Magus Arcana(Familiar)
7 Improved Familiar
8 Combat Casting
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | Amulet of Sehedron
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | Ring of Protection +1
 Ring      | 
 Waist     | Belt of Giant Strength +2
 Feet      | 

2 Boro Beads (L1)                             
2 Perls of Power (L1)                         
Bead of Infernal Healing 3/day                
Handy Haversack                               
Comp LONGBOW (+3 STR)                         
Falcata                                       

Carrying Capacity
 Light Load:  <=     200 
 Medium Load: <=     400 
 Heavy Load:  <=     600 
 Carrying                
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 Wealth                                                                    
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pp    
gp    
sp    
cp    
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 Spells                                                                    
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0-Level DC 13 -/day
      ALCHEMIST 1st LEVELS:
      
      Ant Haul
      Cure Light
      Enlarge Person
      Shield
      True Strike
      Keen Senses
      Comprehend Langs
      Detect Secret Doors
      Identify
      

1-Level DC 14 4/2+1/1/day
      Burning Hands
      Color Spray
      Shocking Grasp
      Enlarge Person
      Feather Fall
      Mount
      Shield
      Vanish
      Grease
      Magic Missile
      Frostbite
      Infernal Healing
      Chill Touch
      Obscuring Mist
      Ray of Enfeeblement
      True Strike
      
2-Level DC 15 2+1/day
      Acid Arrow
      Invisibility
      Shatter
      
      Levitate
      Mirror Image
      Spider Climb
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 Languages                                                                 
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Common, Elven, Orc, Goblin, Undercommon
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 Companion or Familiar                                                     
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Zippy
Air Elemental
Init +7; Senses Darkvision;
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DEFENSE
-----------------
AC          20 (+3Dex, +6 Nat, +1sz)
Touch       14T
Flat-footed 17 FF
hp 40 (7 (2base))
Fort 12, Ref 8, Will 7
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OFFENSE
-----------------
Spd 100 Fly (perfect)
Slam +9 (1d4+1)
Whirlwind (DC12), 4' high, 1#, 10-20ft
Deliver Touch Spell
Space/Reach 5/5
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STATISTICS
-----------------
Str 12, Dex 17, Con 12, Int 8, Wis 11, Cha 11
Base Atk 5; CMB 2; CMD 15
Feats: Weapon Finess, Flyby Attack, Alertnes Improved Init,ImprovedEvasion,
Skills: Perception +4, Fly +17, Acrobatics +7 Escape Artist +7, KS (Planes) +1, 
SQ: Stealth +11, Speak with Master, Does not sleep, eat, breath.
Other Gear: Empathic Link  
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SPECIAL ABILITIES
-----------------
Air Mastery (airborne opponents -1/-1)
Elemental Immunities (bleed,poison,
sleep,paralysis,stun,crits,flanking)
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