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Zalarn (irishmagician) Pathfinder Society

Updated: 7:50 AM 3 March, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Zalarn Skyfoot    Faction: Silver Crusade    Alignment: Neutral Good
Race:   Halfling          Deity:   Gozreh            Class:     Cleric 3
Age:    18                Height:  2'6"              Weight:    25 lb
Gender: Male              Size:    Small             Prestige:  5 PA/9 Fame
Exp:    /                 PFS#:    34789-3
Spiky Red hair, green eyes, incredibly clumsy

 Statistics                                                                
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Str: 10  +0                   HP:          /18
Dex: 12  +1                   Initiative:  1
Con: 10  +0                   Speed:       15
Int: 12  +1                   BAB:          2   (BAB) (STR) (SIZE) (DEX)
Wis: 16  +3                   CMB:         +1  =  2    +0     -1                  
Cha: 16  +3                   CMD:         12  =  2    +0     -1    +1 

Fortitude:  4 = 3 +0 (con) 1 (enhance) 
Reflex:     3 = 1 +1 (dex) 1 (enhance) 
Will:       9 = 3 +3 (wis) 1 (enhance) +2 versus illusions
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +3    =   2    +0(str)   1   
Ranged         +4    =   2    +1(dex)   1   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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22 (standard)   =   10      3    +1      7      1      
12 (vs touch)   =   10     --    +1     --      1      
21 (flatfooted) =   10      3    --      7      1       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Trident                   +2      1d6     x2      10     Small Pierce
Ranged Touch              +4                                  
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 Armour                         AC   Dex  ASF  ACP  Type                   
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1  Agile Breastplate + 1        +7             -3        
1  Heavy Steel Shield +1        +3             -1        
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   1  = +1        ACP -2 due agile
#Appraise                     int   1  = +1        
 Bluff                        cha   3  = +3        
 Climb                        str   0  = +0        ACP -2 due agile
#Diplomacy                    cha   9  = +3    3   
 Disable Device               dex   1  = +1        
 Disguise                     cha   3  = +3        
 Escape Artist                dex   1  = +1        
 Fly                          dex   1  = +1        
 Handle Animal                cha   3  = +3        
#Heal                         wis   7  = +3    1   
 Intimidate                   cha   3  = +3        
#Knowledge (arcana)           int   1  = +1        
 Knowledge (dungoneering)     int   1  = +1        
 Knowledge (engineering)      int   1  = +1        
 Knowledge (geography)        int   1  = +1        
#Knowledge (history)          int   5  = +1    1   
 Knowledge (local)            int   1  = +1        
 Knowledge (nature)           int   1  = +1        
#Knowledge (nobility)         int   5  = +1    1   
#Knowledge (planes)           int   1  = +1        
#Knowledge (religion)         int   6  = +1    2   
#Linguistics                  int   1  = +1        
 Perception                   wis   5  = +3        2
 Perform                      cha   4  = +3    1   Oratory
 Ride                         dex   1  = +1        
#Sense Motive                 wis   9  = +3    1   2
 Sleight of Hand              dex   1  = +1        
#Spellcraft                   int   5  = +1    1   
 Stealth                      dex   5  = +1        4 (size)
 Survival                     wis   3  = +3        
 Swim                         str   0  = +0        
 Use Magic Device             cha   3  = +3        
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 Feats and Features                                                        
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Traits:
Exalted of the Society (+1 Channel)
Touched by the Sky (Stabilize with touch)

Racial:
Practicality: +2 Craft, Sense Motive, and saves versus illusions.
Favored Class Alternative Bonus x 1 (+1/2 use to Lightning Arc)
Keen Senses (+2 Perception)
Lucky (+1 on all saves)

Class Abilities:
No Aura (Neutral deity)
Channeling (2d6, DC 14 will save, 9 per day)
Domains
-Cloud (Lightning Arc, 1d6 + 1/2 level electricity damage w/in 30 feet, 6 times per day)
-Storm (Storm Burst, 1d6 + 1/2 level non-lethal damage and -2 on attack until end of next turn, within 30 feet, 6 times per day)

Feats:
Extra Channel (+2 Channel)
Weapon Focus (Ranged Touch)
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

Holy Symbol                                   
Spell Component Pouch                         
Lantern                                       
Healer's Kit                                  
Bedroll                                       
(49) Wand of Burning Disarm                        
(50) Wand of Cure Light Wounds                     

Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying                
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 Wealth                                                                    
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pp    
gp    441
sp    
cp    
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 Spells                                                                    
Cloud, Storm
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0-Level DC 13 4/day
      Guidance
      Create Water
      Resistance
      Stabilize
      
1-Level DC 14 2+1+1/day
      Obscuring Mist
      Cure Light Wound
      Bless
      Remove Sickness
      
2-Level DC 15 1+1+1/day
      Admonishing Ray
      Spiritual Weapon
      Wind Wall
      ___________________________________________________________________________

 Languages                                                                 
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Common, Halfling, Sylvan
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