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Mo (Dziet) Pathfinder Society

Updated: 1:07 AM 4 March, 2013 View: CHARACTER SHEET, text [stripped]

Mo-Shok-Nah
Male Human (Tian-Shu) Monk (Zen Archer) 5
LN Medium Humanoid (human)
Init +9; Senses Perception +14
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Defense
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AC 19, touch 19, flat-footed 17 (+2 Dex)
hp 48 (5d8+20)
Fort +7, Ref +8, Will +11
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Offense
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Speed 40 ft.
Melee Unarmed strike +5 (1d8+2/x2)
Ranged +1 Composite longbow (Str +2) +11 (1d8+3/x3)
Special Attacks flurry of blows +3/+3, ki strike, magic, zen archery
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Statistics
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Str 14, Dex 14, Con 14, Int 7, Wis 22, Cha 7
Base Atk +3; CMB +5; CMD 24
Feats Deadly Aim -1/+2, Improved Initiative, Improved Unarmed Strike, Perfect Strike (2d20) (5/day), Point Blank Master (Longbow), Point Blank Shot, Precise Shot, Reckless Aim, Toughness +5, Weapon Focus (Longbow)
Traits Reactionary, Xa Hoi Soldier
Skills Acrobatics +6 (+10 jump, +11 to jump), Knowledge (history) +4, Knowledge (religion) +4, Perception +14, Sense Motive +12
Languages Common, Tien
SQ ac bonus +7, fast movement (+10'), high jump, ki archery, ki arrows, ki defense, ki pool, slow fall 20', unarmed strike (1d8)
Combat Gear Silversheen, Wand of cure light wounds, Wand of Mage Armor, Alchemist's fire (5); Other Gear +1 Composite longbow (Str +2), Blunt arrows (15), Cold Iron Arrows (20), Cloak of resistance +1, Headband of inspired wisdom +2, Ioun stone (dusty rose prism, cracked), Backpack (8 @ 15 lbs), Cold weather outfit, Pocket watch, Rope, Smoked goggles, 4686 GP, 1 CP
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Special Abilities
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AC Bonus +7 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Cold weather outfit +5 Fort save vs. cold weather.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +3/+3 (Ex) Make Flurry of Blows attack as a full rd action.
High Jump (+5/+25 with Ki point) (Ex) +5 to Acrobatics checks made to jump.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Arrows (Su) 1 Ki point: bow deals the same damage as unarmed strike.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Perfect Strike (2d20) (5/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Reckless Aim Your lack of regard for others proves a boon when you fire projectiles into melee.

Prerequisites: Point-Blank Shot, Precise Shot.

Benefit: When you shoot or throw ranged weapons at an opponent engaged in melee, you can choose to t
Slow Fall 20' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.
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Pharasma's Blessing: reroll 1 attack roll/ save for/against Undead.

DIE, GWAI LO!

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