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Yuuko (irishmagician) Pathfinder Society

Updated: 12:57 AM 10 August, 2014 View: CHARACTER SHEET, text [stripped]

Name:   Ichihara Yuuko    Faction: Lantern Lodge    Alignment: Chaotic Neutral
Race:   Human             Deity:   Kofusachi        Class:     Witch 10
Age:    20                Height:  5'10"            Weight:    125 lb
Gender: Female            Size:    Medium           Prestige:  18 PA/51 Fame
Exp:    /                 PFS#:    34789-2
Tall, thin, pale skin, dark black hair, piercing gaze

 Statistics                                                                
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Str:  7  -2                   HP:          /42
Dex: 14  +2 Belt of Incredible Dex +2 Initiative:  2
Con: 10  +0                   Speed:       40
Int: 26  +8 Headband of Vast Int +4 BAB:          5   (BAB) (STR) (SIZE) (DEX)
Wis: 10  +0                   CMB:          3  =  5    -2                         (+13 instead if using P.H)
Cha: 14  +2                   CMD:             =  5    -2           +2 

Fortitude:  5 = 3 +0 (con) 2 (enhance) 
Reflex:     7 = 3 +2 (dex) 2 (enhance) 
Will:       9 = 7 +0 (wis) 2 (enhance) 
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee           3    =   5    -2(str)       
Ranged          7    =   5    +2(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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14 (standard)   =   10           +2                    
14 (vs touch)   =   10     --    +2     --             
12 (flatfooted) =   10           --                     
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Dagger                    +3      1d4-2   19-20/x2             P
Prehensile Hair           +13     1d3+12  x2      10          B
  #10 minutes, must be spent in 1 min increm.
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Combat Notes and Modifiers                                                
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+1 CMD versus Grapple, per boon from Ghennet Manor Gauntlet

+1 save versus fear and confusion, per boon from Carrion Hill module

+1 luck bonus to S.T. versus dragon's breath x 3, per boon from First Steps Part 3
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex  17  = +2   10   5 (Boots of S/S)
 Appraise                     int  13  = +8    5   
 Bluff                        cha   7  = +2        5 (Circlet, Trait)
 Climb                        str      = -2        
#Diplomacy                    cha  24  = +2   10   9 (Circlet,Traits,Fam.)
 Disable Device               dex      = +2        
 Disguise                     cha   5  = +2        3 (Circlet)
 Escape Artist                dex      = +2        
#Fly                          dex      = +2        
 Handle Animal                cha      = +2        
#Heal                         wis  13  = +0   10   
#Intimidate                   cha   5  = +2        3 (Circlet)
#Knowledge (arcana)           int  17  = +8    6   
 Knowledge (dungoneering)     int      = +8        
 Knowledge (engineering)      int      = +8        
 Knowledge (geography)        int      = +8        
#Knowledge (history)          int  15  = +8    4   
 Knowledge (local)            int      = +8        
#Knowledge (nature)           int  15  = +8    4   
 Knowledge (nobility)         int      = +8        
#Knowledge (planes)           int  16  = +8    5   
 Knowledge (religion)         int      = +8        
 Linguistics                  int  13  = +8    5   
 Perception                   wis  12  = +0   10   2 (Alertness Fam.)
 Perform                      cha  12  = +2    5   5 (Circ, Mstw Sham)
#
 Ride                         dex      = +2        
#Sense Motive                 wis  16  = +0   10   3 (Trait, Alert.)
 Sleight of Hand              dex      = +2        
#Spellcraft                   int  21  = +8   10   
 Stealth                      dex      = +2        
 Survival                     wis      = +0        
 Swim                         str      = -2        
#Use Magic Device             cha  18  = +2   10   3 (Circlet)
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 Feats and Features                                                        
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Traits:
World Traveler (+1 Diplomacy, Class skill)
Suspicious (+1 S.M., Class skill)

Racial Alt:
Silver Tongued (+2 Diplomacy/Bluff, Can shift attitude 3+ steps if succeed on Diplomacy check)

Vanities:
Scrivener (+1 Profession Scribe check, can use for Day Job)
Caravan (May use Diplomacy for Day Job)
Seneschal (Long-term Rest in Absalom)

Feats:
Accursed Hex (Can affect an individual with a hex an additional time if it made a save to resist the hex, and the hex is one that may target an individual only 1 time per day)
Improved Familiar (Witch's Familiar changed to Voidworm Protean)
Fortune Teller (Ignore any component cost of divination spells worth 1000GP or less as long as using Harrow Deck, cast such spells at +1CL when using Harrow Deck)
Minor Spell Expertise (May cast 'Ill-Omen' 2 times per day as a spell like ability)
Extra Hex x 2
Class Abilities:
Witch's Familiar (Grant +3 Diplomacy)
Patron (Ancestors)
Hexes:

Charm (Improve attitude if fail Will save by 2 steps for level rounds)
Evil Eye (-4 to either AC/BAB/Skill Checks/Saves, lasts 3+[INT] rounds or 1 round if a will save is made. This hex may be used multiple times, targeting a different aspect each time.)
Fortune (Ally may re-roll a d20 roll per round during their turn, lasts 2 rounds. May only target an individual once per day)
Misfortune (Enemy must re-roll all d20 rolls and take lower results, lasts 2 rounds. May only target an individual once per day)
Healing (May use as per the spell 'Cure Moderate Wounds,' but only may target an individual once per day)
Cackle (As a move action, may extend the effects of Evil Eye, Misfortune, Fortune by 1 round)
Prehensile Hair (May use hair at 10 foot reach as a secondary natural weapon using Intelligence instead of Strength at 1d3 damage die. Lasts for a number of minutes = witch level, but must be used in 1 minute intervals. May not be attacked or sundered.)
Slumber Hex (Will Save or fall asleep for Witch level rounds)
Retribution (Whenever the target of this hex deals melee damage, it takes 1/2 of the damage to itself. This bypasses all damage reduction/resistances, and lasts 8 rounds.)
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | Headband of Vast Int +4
 Face      | Circlet of Persuasion
 Throat    | 
 Shoulders | Cloak of Resistance +2
 Body      | Scholar's Outfit
 Torso     | Adventurer's Sash (6 slots)
 Arms      | 
 Hands     | 
 Ring      | Ring of Protection +2
 Ring      | 
 Waist     | Belt of Incredible Dex +2
 Feet      | Boots of Striding and Springing

Handy Haversack (Capacity 80 lbs, contents = 47.66) 
Spell Component Pouch                         
Backback                                      
Bedroll                                       
Masterwork Artisan's kit (Scribe)             
Masterwork Shamisen                           
Cold Weather Gear                             
( 2) Pearl of Power (Level 1, Level 2)             
Harrow Deck                                   
Lesser Metamagic Rod (Extend, 3/day)          
( 1) Scroll of Liberating Command                  
(40) Wand of Mage Armor                            
(35) Wand of Shield                                
(40) Wand of Cure Light Wounds                     
(47) Wand of Magic Missle (Caster Level 5)         
( 5) Wand of Vampiric Touch (Caster Level 5)       
( 1) Potion of Faith's Shield                      
( 5) Alchemist's Fire                              
( 5) Tanglefoot Bag                                
( 6) Acid Flask                                    
(20) Wand of Lightning Bolt                        
Adventurer's Sash                             
( 1) Scroll of Breath of Life                      

Carrying Capacity
 Light Load:  <=      23 
 Medium Load: <=      46 
 Heavy Load:  <=      70 
 Carrying                
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 Wealth                                                                    
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pp    
gp    4950
sp    
cp    
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 Spells                                                                    
Patron: Ancestors
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0-Level DC 18 4/day
      Arcane Mark
      Bleed
      Dancing Lights
      Daze
      Detect Magic
      Detect Posion
      Guidance
      Light
      Mend
      Message
      Putrefy Food/Drink
      Read Magic
      Resistance
      Spark
      Stabilize
      Touch of Fatigue
      
1-Level DC 19 4+2/day
      Unseen Servant
      Ear Piercing Scream
      Frostbite
      Chill Touch
      Ray of Enfeeblement
      Peacebond
      Cure Light Wounds
      Charm Person
      Ill-Omen
      Unbreakable Heart
      Bless
      Remove Sickness
      
2-Level DC 20 4+2/day
      Burning Gaze
      Frost Fall
      Qualm
      Augury
      Aid
      See Invisibility
      Hold Person
      Limp Lash
      Pox Pustules
      
3-Level DC 21 3+2/day
      Bestow Curse
      Excrutiating Deformation
      Clairaudience/Voyance
      Lightning Bolt
      Prayer
      Dispel Magic
      Harrowing
      
4-Level DC 22 3+2/day
      Debilitating Portent
      Ice Storm
      Charm Monster
      Divination
      Blessings of Fervor
      Scrying
      
5-Level DC 23 2+1/day
      Suffocation
      Hostile Juxtaposition
      Baleful Polymorph
      Commune
      Break Enchantment
      Teleport
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 Languages                                                                 
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Common, Draconic, Sylvan, Aklo, Undercommon, Elven, Abyssal, Tien, Celestial, Infernal, Ancient Osiriani, Protean, Varisian, Kelish
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 Companion or Familiar                                                     
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Kurogane
Voidworm Protean
Init 3; Senses Dark 30, Blind 30;
_________________
DEFENSE
-----------------
AC          20
Touch       15
Flat-footed 17
hp 21 (10 HD)
Fort 3, Ref 6, Will 6
_________________
OFFENSE
-----------------
Spd 20, fly 50 (perf)
Bite (1d3-2) +8
Tail Slap (1d3-2 plus confusion, DC 12, 1 r)
Touch Attack +8
Space/Reach Tiny
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STATISTICS
-----------------
Str 7, Dex 17, Con 10, Int 10, Wis 8, Cha 13
Base Atk 3; CMB 4; CMD 12
Feats: Skill Focus (Perception) Weapon Finesse
Skills: Acro16,Bluff7,Diplo11,Esc7,SM9,UMD11 Fly19,Heal9,Percep18,Stealth15,Spl10
SQ: Amorphous Anatomy, Free of Move D.Law, Change Shape
Other Gear: Alert,Empath Link,Speak w/master Imp. Evas, Share Sp, Speak w/kind Store Spells, Deliver Touch Spells
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SPECIAL ABILITIES
-----------------
Spell-Like (CL6, Conc.+7)
At Will:D.Lights,Ghost Sound, Prestid
3/d (Blur, Obscur M), 1/wk (Commune)
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