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Gena (SunsetDuck) Pathfinder Society

Updated: 2:07 PM 28 September, 2013 View: CHARACTER SHEET, text [stripped]

Name:                Faction:           Alignment: Chaotic Evil
Race:   Fetchling    Deity:             Class:     Shadow Caller (Summoner) 1
Age:    27           Height:  5'11"     Weight:    145
Gender: Male         Size:    Medium    Prestige:  
Exp:    /            PFS#:    

 Statistics                                                                
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Str:  9  -1                   HP:          7/7
Dex:  9  -1                   Initiative:  
Con:  9  -1                   Speed:       
Int: 15  +2                   BAB:          0   (BAB) (STR) (SIZE) (DEX)
Wis: 10  +0                   CMB:         -1  =  0    -1                         
Cha: 20  +5                   CMD:          8  =  0    -1           -1 

Fortitude: -1 = 0 -1 (con)  
Reflex:    -1 = 0 -1 (dex)  
Will:       2 = 2 +0 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          -1    =   0    -1(str)       
Ranged         -1    =   0    -1(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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 9 (standard)   =   10           -1                    
 9 (vs touch)   =   10     --    -1     --             
10 (flatfooted) =   10           --                     
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex  -1  = -1        
 Appraise                     int   2  = +2        
 Bluff                        cha   5  = +5        
 Climb                        str  -1  = -1        
 Diplomacy                    cha   5  = +5        
 Disable Device               dex  -1  = -1        
 Disguise                     cha   5  = +5        
 Escape Artist                dex  -1  = -1        
#Fly                          dex  -1  = -1        
#Handle Animal                cha   5  = +5        
 Heal                         wis   0  = +0        
 Intimidate                   cha   5  = +5        
#Knowledge (arcana)           int   3  = +2    1   
#Knowledge (dungoneering)     int   2  = +2        
#Knowledge (engineering)      int   2  = +2        
#Knowledge (geography)        int   2  = +2        
#Knowledge (history)          int   2  = +2        
#Knowledge (local)            int   2  = +2        
#Knowledge (nature)           int   2  = +2        
#Knowledge (nobility)         int   3  = +2    1   
#Knowledge (planes)           int   2  = +2        
#Knowledge (religion)         int   3  = +2    1   
#Linguistics                  int   2  = +2        
 Perception                   wis   0  = +0        
 Perform                      cha   5  = +5        
#Ride                         dex  -1  = -1        
 Sense Motive                 wis   0  = +0        
 Sleight of Hand              dex  -1  = -1        
#Spellcraft                   int   3  = +2    1   
#Stealth                      dex  -1  = -1        
 Survival                     wis   0  = +0        
 Swim                         str  -1  = -1        
 Use Magic Device             cha   5  = +5        
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 Feats and Features                                                        
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CLASS FEATURES

Spells:
A summoner casts arcane spells drawn from the summoner spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell's level.

Cantrips:
A summoner learns a number of cantrips, or 0-level spells.

Eidolon:
A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it and can speak all of his languages.

Shadow Eidolon:
A shadow caller's eidolon is at once a thing of shadow called from the deep of the Shadow Plane and his own shadow; the two are inseparable. When his eidolon manifests, his shadow lengthens and finally detaches from him as a creature unto itself. For as long as the shadow caller's eidolon is manifested, he and the eidolon do not have distinct shadows, regardless of the presence or absence of light. This lack of a shadow replaces the magical symbol that identifies the summoner and his eidolon.

Life Link (Su):
Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.

Summon Monster I (Sp):
Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). If this ability is used again, any existing summon monster or gate immediately ends.

RACIAL FEATURES

Darkvision:
Fetchlings can see in the dark up to 60 feet.

Low-Light Vision:
Fetchlings can see twice as far as humans in conditions of dim light.

Shadowy Resistance:
Fetchlings have cold resistance 5 and electricity resistance 5.

Shadow Magic:
Fetchlings who spend their time studying the subtle magic of their adopted plane gain arcane insights on the use of shadow spells. These fetchlings gain a +1 racial bonus to the DC of any illusion (shadow) spells they cast.

Shadowy Resistance:
Fetchlings have cold resistance 5 and electricity resistance 5.

Spell-Like Abilities (Sp):
A fetchling can use disguise self once per day as a spell-like ability. He can assume the form of any humanoid creature using this spell-like ability. When a fetchling reaches 9th level in any combination of classes, he gains shadow walk (self only) as a spell-like ability usable once per day, and at 13th level, he gains plane shift (self only, to the Shadow Plane or the Material Plane only) usable once per day. A fetchling's caster level is equal to his total Hit Dice.

FEATS
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 



Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying                
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 Wealth                                                                    
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pp    
gp    
sp    
cp    
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 Spells                                                                    
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0-Level DC 15 -/day
abjur Resistance
conj  Acid Splash
div   Guidance
ench  Daze
      
1-Level DC 16 3+-/day
conj  Life Conduit
conj  Rejuvenate Eidolon, Lesser
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 Languages                                                                 
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Common, Aklo, Draconic
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