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Nazarius1 (Adrik) Pathfinder Society

Updated: 10:09 AM 6 June, 2013 View: CHARACTER SHEET, text [stripped]

Nazarius Ratarion
Male Human (Chelaxian) Gunslinger (Mysterious Stranger) 1 Summoner 3
N Medium Humanoid (human)
Init +3; Senses bond senses (3 rounds/day); Perception +5
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 28 (1d10+3d8+4)
Fort +4, Ref +6, Will +3
Speed 30 ft.
Melee Dagger +3 (1d4/19-20/x2)
Ranged Gunslinger's pistol (masterwork) +7 (1d8/x4) and
. . Light crossbow +6 (1d8/19-20/x2)
Spell-Like Abilities Summon Monster II (7/day)
Summoner Spells Known (CL 3):
1 (4/day) Shield, Mage Armor, Enlarge Person (DC 15), Rejuvenate Eidolon, Lesser
0 (at will) Acid Splash, Read Magic, Detect Magic, Mending, Guidance, Light
Str 11, Dex 16, Con 12, Int 10, Wis 10, Cha 18
Base Atk +3; CMB +3; CMD 16
Feats Gunsmithing, Point Blank Shot, Precise Shot, Rapid Reload (Pistol)
Traits Extremely Fashionable (Diplomacy), Fiendish Presence (Sense Motive)
Skills Acrobatics +7, Bluff +5, Diplomacy +11, Intimidate +5, Knowledge (arcana) +4, Knowledge (local) +4, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +4, Perception +5, Profession (gambler) +4, Sense Motive +6, Sleight of Hand +7, Spellcraft +4, Survival +0 (+2 to avoid becoming lost), Use Magic Device +9
Languages Common, Infernal
SQ deed: deadeye, deed: focused aim (+4), deed: gunslinger's dodge (+2 ac), eidolon link, grit, life link, share spells with eidolon
Combat Gear Scroll of Invisibility, Wand of Infernal Healing, Wand of Rejuvenate Eidolon, Lesser, Wand of Shield, Oil; Other Gear +1 Mithral Chain shirt, Alchemical cartridge (paper) (10), Black powder (10), Black powder (10), Crossbow bolts (29), Dagger, Firearm bullet (20), Gunslinger's pistol (masterwork), Light crossbow, Handy haversack (48 @ 25.9 lbs), Ioun stone (dark blue rhomboid, cracked), Wayfinder (1 @ 0 lbs), Bedroll, Blanket, Candle (6), Courtier's outfit (worn), Crown of Spring and Summer, Flint and steel, Gunsmith's kit, Ink, black, Inkpen, Jewelry (worn with Courtier's outfit), Paper (5), Powder horn (10 @ 0 lbs), Powder horn (10 @ 0 lbs), Scroll case (5 @ 0 lbs), Sealing wax, Signet ring, Spell component pouch, Trail rations (4), Waterproof bag (6 @ 0 lbs), Waterskin, Wrist sheath, spring loaded (1 @ 0 lbs), Wrist sheath, spring loaded (1 @ 4 lbs), 195 PP, 16 GP, 9 SP, 3 CP
Special Abilities
Bond Senses (3 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane.
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Focused Aim (+4) At 1st level, as a swift action, the mysterious stranger can spend 1 grit point to gain a bonus on all firearm damage rolls equal to her Charisma modifier (minimum 1) with all firearm attacks she makes until the end of her turn. At 7th level, when sh
Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Scroll of Invisibility Add this item to create a scroll with spells on it.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Summon Monster II (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Wand of Infernal Healing Add this item to create a wand of a chosen spell.
Wand of Rejuvenate Eidolon, Lesser Add this item to create a wand of a chosen spell.
Wand of Shield Add this item to create a wand of a chosen spell.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250gp for members of the Pathfinder Society

Requirements Craft Wondrous Item, light; Cost 250 gp
Nazarius is the fourth son of a minor noble in Cheliax and thus was of little use to his family.  As many non-inheriting sons do, Nazarius turned to magic with the goal of achieving the power that his birth could not.  Nazarius was not suited for the studies of a wizard; nor did he have the breadth of natural aptitude to be a good sorcerer.  However, Nazarius eventually discovered that he had a natural aptitude for summoning, a talent considered especially valuable in his homeland.  Nazarius therefore left his family at age 14 to apprentice as a summoner.

Nazarius's father was pleased that he would be rid of an extra scheming mouth to feed--and with the prospect said mouth might eventually bring more prestige to the Razarion family name. As such, he gifted Nazarius with a small sum of money and the bow the boy had finally grown large enough to begin training with. He considered it a minor investment that would likely yield nothing but was nevertheless worth the small cost.

At the completion of Nazarius's training, his master contacted the Razarion family regarding a patronage and an introduction at court. Firmly rebuffed, the master promptly threw Nazarius out on his proverbial ear. Unperturbed, Nazarius promptly sold the pearl of power he pocketed from his master's study and bought passage to Absalom. Nazarius knew that his father would not spend another copper on his behalf and so had been planning his next move the moment he learned of his master's intent to seek patronage. And so, Nazarius left Cheliax with the goal of joining the Pathfinders, becoming indispensable to the Paracountess Zarta Draleen, and making his triumphant return to Cheliax with an introduction to the Royal Court made by the beautiful noblewoman. Oh, and to bed her in the process if possible (he was, after all, still a young man of 18 years).


--You Be Goblin!: You have special insight into the distractible and sadistic mind of a goblin. You gain a +2 bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks made against goblins. 

--Crown of Spring and Summer:  Expertly whittled from a single branch of yew, this circlet resembles a fully-drawn bow wreathed in early summer flowers. Earned for your exemplary performance in the many contests and festivities of Archerfeast, the crown allows you to relive the glories of Erastil's annual festival of skill and fertility. As a swift action, you may compliment a single ally, granting both the ally and yourself a +1 morale bonus on skill checks, ability checks, and saving throws for 1d4+1 rounds. If either you or your ally rolls a natural 20 on a skill check, ability check, or saving throw while this bonus is in effect, extend the duration of the effect by 1 round. After the crown has been used once, the magic fades and it becomes a mundane keepsake of Archerfeast 4712 AR.


Eidolon (Fluffy)
No Gender Quadruped
N Medium Outsider
Init +2; Senses darkvision 60 ft.; Perception +6
AC 22, touch 12, flat-footed 20 (+4 armor, +2 Dex, +6 natural)
hp 21 (+6)
Fort +4, Ref +5, Will +1
Defensive Abilities evasion
Speed 40 ft.
Melee Bite (Bite) +5 (1d6+2/x2) and
. . Claw x2 (Claws) +5 x2 (1d6+2/x2)
Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +5; CMD 17 (21 vs. Trip)
Feats Combat Reflexes (3 AoO/round), Power Attack -1/+2
Skills Acrobatics +7 (+11 jump), Bluff +4, Climb +6, Knowledge (planes) +2, Perception +6, Sense Motive +4, Stealth +6, Survival +4, Swim +6
Languages Common
SQ pounce
Other Gear You have no money!
Special Abilities
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Pounce (Ex) You can make a full attack after a charge.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
EVOLUTIONS (4 pts / 4)
0 pt -- Limbs (Legs) (Ex)*
0 pt -- Limbs (Legs) (Ex)*
0 pt -- Bite (Ex)*
1 pt -- Claws (Ex)
1 pt -- Pounce (Ex)
1 pt -- Improved Damage (Claws) (Ex)
1 pt -- Reach (Claws) (Ex)

* free with quadruped base form

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