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Peten (shin94) Pathfinder Society

Updated: 9:19 AM 25 March, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Peten "The Audacious"    Faction: Grand Lodge    Alignment: Chaotic Neutral
Race:   Human, Valoran           Deity:                  Class:     Wizard 2
Age:    21                       Height:  5'6"           Weight:    180lb
Gender: Male                     Size:    Medium         Prestige:  8/10
Exp:    5/6                      PFS#:    78938 - 1

 Statistics                                                                
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Str:  7  -2                   HP:          14/14
Dex: 16  +3                   Initiative:  +11
Con: 13  +1                   Speed:       30
Int: 20  +5 +2 Human          BAB:          1   (BAB) (STR) (SIZE) (DEX)
Wis:  7  -2                   CMB:         -1  =  1    -2      0                  
Cha:  8  -1                   CMD:         12  =  1    -2      0    +3 

Fortitude:  1 = 0 +1 (con) 0 
Reflex:     3 = 0 +3 (dex) 0 
Will:       1 = 3 -2 (wis) 0 
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          -1    =   1    -2(str)   0   
Ranged          4    =   1    +3(dex)   0   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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13 (standard)   =   10      0    +3      0      0      
13 (vs touch)   =   10     --    +3     --      0      
10 (flatfooted) =   10      0    --      0      0       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Dagger                    +4(R) +-2(M) 1d4     19-20/2x 10'    M    S or P
  #Range if trown
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 Armour                         AC   Dex  ASF  ACP  Type                   
---------------------------------------------------------------------------

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 Combat Notes and Modifiers                                                
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Concentration: d20 + 1CL + 5 INT
Defensive DC = 15 + 2x spell level
During Injury = 10 + damage + spell level
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex  +3  = +3        
#Appraise                     int  +9  = +5    1   +3 CS
 Bluff                        cha  -1  = -1        
 Climb                        str  -2  = -2        
#Craft (Calligraphy)          int  +9  = +5    1   +3 CS
 Diplomacy                    cha  +1  = -1    2   
 Disable Device               dex  +4  = +3    1   
 Disguise                     cha  -1  = -1        
 Escape Artist                dex  +4  = +3    1   
#Fly                          dex  +3  = +3        
 Handle Animal                cha  -1  = -1        
 Heal                         wis  -2  = -2        
 Intimidate                   cha  -1  = -1        
#Knowledge (arcana)           int  +9  = +5    1   +3 CS
#Knowledge (dungoneering)     int  +5  = +5        
#Knowledge (engineering)      int  +5  = +5        
#Knowledge (geography)        int  +5  = +5        
#Knowledge (history)          int  +5  = +5        
#Knowledge (local)            int  +9  = +5    1   +3 CS
#Knowledge (nature)           int  +9  = +5    1   +3 CS
#Knowledge (nobility)         int  +5  = +5        
#Knowledge (planes)           int  +5  = +5        
#Knowledge (religion)         int  +9  = +5    1   +3 CS
#Linguistics                  int  +5  = +5        
#Perception                   wis  +6  = -2    2   +2 Feat +3 CS +1 Trait
 Perform                      cha  -1  = -1        
 Ride                         dex  +3  = +3        
 Sense Motive                 wis   0  = -2        +2 Feat
 Sleight of Hand              dex  +3  = +3        
#Spellcraft                   int  +10  = +5    2   +3 CS
 Stealth                      dex  +3  = +3        
 Survival                     wis  -2  = -2        
 Swim                         str  -2  = -2        
 Use Magic Device             cha   1  = -1    2   
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 Feats and Features                                                        
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Arcane Bond - Green-sting Scorpion (+4 initiative)
- Alertness (+2 perception, +2 sense motive)
Feat: Cantrips
Feat: Spell Focus - Conjuration +1 DC (Instead of Scribe Scroll)
Feat: Improved Initiative +4 initiative
Feat: Augment Summoning (+4 str/con to summons)

Human: +1 Skill/level
Human: Favored Class Bonus +1 hp /level
Trait: Grand Lodge: Observant (+1 perception, perception is now class skill)
Trait: Magical Lineage -  Snap Dragon Fireworks(-1 spell level when using meta magic)

School: Conjuration Sub-school - Teleportation
Shift (su) - Swift Action - Does not provoke AOP. Teleport Range 5' * CL/2  away as a swift action. Uses 3+5 (int) per day.

Summoner's Charm - Any summoning spell increases the duration by a number of rounds equal to 1/2 CL.Minimum 1

Dimensional Steps - At 8th level you may Teleport up to 30'/CL as standard action. Teleportation is used in 5 ft increments. Any creature you bring adds their required movement as well.

Peten: Joined the Grand Lodge and always reports after the mission 1 full page of duty report in an absolutely beautiful hand writing. Some find it unnecessary but he finds it audacious.

Day Job: "Audacious" is a self given title because he found his profession as a young boy so dull. While he loves calligraphy, he was usually stuck drafting letters for lovers or useless forgery, so long as the job paid well. One day his arcane heritage began to emerge and he proceeded to train the the magical arts.  Now as a member of the PFS, he gets to write incredible reports of adventures and tales of magic, no more silly love letters. Everyday, he will write a full page of what occurred that day, while he prefers beautiful ink, his current financial status only allows for regular ink.

Working for the Lodge has given him a keen eye for detail in the writings and can differentiate handwriting from different people, making him rather observant on small details.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Backpack                                      (    2)
( 1) Spell Component Pouch                         (    2)
( 1) Spell Book                                    (    3)
( 1) Wayfinder - Ioun Torch - Dull Gray Stone      (    1)
( 1) Wand of Infernal Healing - 46 Charges         
( 1) ink pen                                       
(10) Chalk                                         
( 1) Ink                                           
(11) Paper                                         
( 1) Scholar Outfit                                (    6)
( 5) Written Adventure Reports                     
( 1) Canteen                                       (    1)
( 1) Dagger                                        (    1)
( 1) Acid                                          
( 1) Scroll of Invisibility                        
( 1) Potion of Cure Light Wounds                   
( 1) Spring Loaded Wrist Sheath                    (    1)
---- Wand of Infernal Healing                 
( 1) Spring Loaded Wrist Sheath                    (    1)
---- Potion of Cure Light Wounds              

Carrying Capacity
 Light Load:  <=      23 
 Medium Load: <=      46 
 Heavy Load:  <=      70 
 Carrying             18 
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 Wealth                                                                    
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pp    
gp    2051
sp    3
cp    0
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 Spells                                                                    
F- Conjugartion Op- Divination and Enchantment
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0-Level DC 15 4+1-inf/day
      Spells Known - All
div   Detect Magic
conj  Acid Splash
evoc  Open/Close
illus Ghost Sound
      
1-Level DC 16 2+1+2/day
abjur Endure Elements
conj  Grease
conj  Obscuring Mist
div   Identify
ench  Charm Person
abjur Protection from Evil
conj  Summon Monster I
illus Color Spray
illus Silent Image
trans Snapdragon Fireworks
evoc  Burning Hands
      
2-Level DC 17 -+1/day
illus Invisibility
      ___________________________________________________________________________

 Languages                                                                 
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Common, Elven, Dwarven, Draconic, Sylvan, Valoran, Gnomish
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 Companion or Familiar                                                     
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lil' Nigel
Magical, Tiny Vermin
Init +3; Senses Dark Vision 60';
_________________
DEFENSE
-----------------
AC          19 
Touch       15
Flat-footed 16
hp 7 (2)
Fort 2, Ref 3, Will 3
_________________
OFFENSE
-----------------
Spd 30
+5(1d2-4) + poison
Space/Reach 6
_________________
STATISTICS
-----------------
Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk 1; CMB 2; CMD 8
Feats: Improved Evasion, Weapon Finesse Shared Spells
Skills: Same as Owner's Skill Ranks Perception +4, climb +7, stealth +15
SQ:  Immune to mind-affecting effects
Other Gear:   
_________________
SPECIAL ABILITIES
-----------------
Sting save fort DC 10 1/round for 6 rounds, sicken
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