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Dogi (bendog) Pathfinder Society
Updated: 6:40 PM 19 March, 2013 View: CHARACTER SHEET, text [stripped]
Name: Dogi Faction: Osirion Alignment: Neutral Race: Gnome Deity: Urgathoa Class: Oracle 1 Age: 76 Height: 3' 5" Weight: 40 lbs Gender: Male Size: Small Prestige: 2 Exp: 1/3 PFS#: 75141-1 Statistics --------------------------------------------------------------------------- Str: 12 +1 HP: /10 Dex: 12 +1 Initiative: +3 Con: 14 +2 Speed: 15 Int: 10 +0 BAB: 0 (BAB) (STR) (SIZE) (DEX) Wis: 8 -1 CMB: +0 = 0 +1 -1 Cha: 19 +4 CMD: 11 = 0 +1 -1 +1 Fortitude: 7 = 0 +2 (con) +5 vs cold weather Reflex: 1 = 0 +1 (dex) Will: -1 = 0 -1 (wis) ___________________________________________________________________________ Attack Totals = Base Abil Size Misc --------------------------------------------------------------------------- Melee +2 = 0 +1(str) +1 Ranged +2 = 0 +1(dex) +1 ___________________________________________________________________________ Total AC = Base Shield Dex Armour Size Misc --------------------------------------------------------------------------- 18 (standard) = 10 0 +1 6 1 12 (vs touch) = 10 -- +1 -- 1 17 (flatfooted) = 10 0 -- 6 1 ___________________________________________________________________________ Weapons TAB DMG Crit Rng Size Type --------------------------------------------------------------------------- Longspear +2 1d6+1 20/x3 10 ft. S P Dagger +2 1d3+1 19-20/x2 5ft S PS Sling +2 1d3+1 20/x2 50ft S B ___________________________________________________________________________ Armour AC Dex ASF ACP Type --------------------------------------------------------------------------- Chainmail +6 +2 30 -5 M ___________________________________________________________________________ Combat Notes and Modifiers --------------------------------------------------------------------------- CONDITIONAL MODIFIERS +2 vs. illusion spells or effects ___________________________________________________________________________ Skills Abil Mod Abil Rnk Msc (details) --------------------------------------------------------------------------- Acrobatics dex -4 = +1 -5 Appraise int 0 = +0 #Bluff cha 4 = +4 Climb str -4 = +1 -5 #Diplomacy cha 8 = +4 1 +3 Disable Device dex 1 = +1 #Disguise cha 4 = +4 #Escape Artist dex -3 = +1 -4 Fly dex -2 = +1 -3 Handle Animal cha 4 = +4 #Heal wis -1 = -1 #Intimidate cha 4 = +4 Knowledge (arcana) int 0 = +0 Knowledge (dungoneering) int 0 = +0 Knowledge (engineering) int 0 = +0 Knowledge (geography) int 0 = +0 #Knowledge (history) int 0 = +0 Knowledge (local) int 0 = +0 Knowledge (nature) int 0 = +0 Knowledge (nobility) int 0 = +0 #Knowledge (planes) int 4 = +0 1 +3 #Knowledge (religion) int 0 = +0 Linguistics int 0 = +0 Perception wis 1 = -1 +2 Perform cha 4 = +4 Ride dex -4 = +1 -5 #Sense Motive wis 3 = -1 1 +3 Sleight of Hand dex -4 = +1 -5 #Spellcraft int 4 = +0 1 +3 #Stealth dex 0 = +1 -1 Survival wis -1 = -1 Swim str -4 = +1 -5 Use Magic Device cha 4 = +4 ___________________________________________________________________________ Feats and Features --------------------------------------------------------------------------- Bonus Curse Level Treat the gnome's level as +1/2 higher for the purpose of determining the effects of the oracle's curse ability. Defensive Training (Ex) Gnomes get a +4 dodge bonus to AC against monsters of the giant type. Gnome Magic (Sp) Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. Hatred (Ex) Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes. Haunted Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Illusion Resistance (Ex) Gnomes get a +2 racial saving throw bonus against illusion spells or effects. Keen Senses (Ex) Gnomes receive a +2 bonus on Perception skill checks. Low-Light Vision (Ex) Obsessive (Ex) Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. Vagabond Child (urban) (Escape Artist) You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills - Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you. Weapon Familiarity (Ex) Gnomes treat any weapon with the word "gnome" in its name as a martial weapon. Bone Mysteries You draw upon the divine mystery of Bone to grant your spells and powers. Voice of the Grave (Su) You can speak with dead, as per the spell, 1 rounds per day. These rounds do not need to be consecutive. Raise the Dead (Su) As a standard action, 1/day, you can summon a single skeleton or zombie to serve you. ___________________________________________________________________________ Inventory --------------------------------------------------------------------------- Worn (excluding arms and armor) Head | Face | Throat | Shoulders | Body | Cold Weather outfit Torso | Chainmail Arms | Hands | Ring | Ring | Waist | Feet | ( 1) Longspear ( 4.5) ( 1) Chainmail ( 20) ( 1) Cold Weather Outfit ( 1.75) ( 2) Rations ( .25) ( 1) Sack ( 0.12) ( 1) Alchemist's Fire (flask) ( 1) ( 6) Chalk ( 2) Flour ( 1) ( 1) Rope (hemp 50ft) ( 10) ( 1) Dagger ( 0.5) ( 1) Sling Carrying Capacity Light Load: <= 32 Medium Load: <= 65 Heavy Load: <= 97 Carrying 40.38 ___________________________________________________________________________ Wealth --------------------------------------------------------------------------- pp 0 gp 500 sp 8 cp 0 ___________________________________________________________________________ Spells --------------------------------------------------------------------------- 0-Level DC 15 -/day create water detect magic light read magic mage hand ghost sound 1-Level DC 16 4/day obscuring mist summon monster i inflict light wounds ___________________________________________________________________________ Languages --------------------------------------------------------------------------- Common, Gnome, Sylvan ___________________________________________________________________________
