»
Forgot password?
Register!
Pathfinder Online

Dogi (bendog) Pathfinder Society

Updated: 6:40 PM 19 March, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Dogi     Faction: Osirion     Alignment: Neutral
Race:   Gnome    Deity:   Urgathoa    Class:     Oracle 1
Age:    76       Height:  3' 5"       Weight:    40 lbs
Gender: Male     Size:    Small       Prestige:  2
Exp:    1/3      PFS#:    75141-1

 Statistics                                                                
---------------------------------------------------------------------------
Str: 12  +1                   HP:          /10
Dex: 12  +1                   Initiative:  +3
Con: 14  +2                   Speed:       15
Int: 10  +0                   BAB:          0   (BAB) (STR) (SIZE) (DEX)
Wis:  8  -1                   CMB:         +0  =  0    +1     -1                  
Cha: 19  +4                   CMD:         11  =  0    +1     -1    +1 

Fortitude:  7 = 0 +2 (con)  +5 vs cold weather
Reflex:     1 = 0 +1 (dex)  
Will:      -1 = 0 -1 (wis)  
___________________________________________________________________________

 Attack      Totals  =  Base  Abil    Size  Misc                           
---------------------------------------------------------------------------
Melee          +2    =   0    +1(str)  +1   
Ranged         +2    =   0    +1(dex)  +1   
___________________________________________________________________________

 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
---------------------------------------------------------------------------
18 (standard)   =   10      0    +1      6      1      
12 (vs touch)   =   10     --    +1     --      1      
17 (flatfooted) =   10      0    --      6      1       
___________________________________________________________________________

 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
---------------------------------------------------------------------------
Longspear                 +2      1d6+1   20/x3   10 ft. S    P
Dagger                    +2      1d3+1   19-20/x2 5ft    S    PS
Sling                     +2      1d3+1   20/x2   50ft   S    B
___________________________________________________________________________

 Armour                         AC   Dex  ASF  ACP  Type                   
---------------------------------------------------------------------------
 Chainmail                       +6   +2   30   -5    M   
___________________________________________________________________________

 Combat Notes and Modifiers                                                
---------------------------------------------------------------------------
CONDITIONAL MODIFIERS +2 vs. illusion spells or effects
___________________________________________________________________________

 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
---------------------------------------------------------------------------
 Acrobatics                   dex  -4  = +1        -5
 Appraise                     int   0  = +0        
#Bluff                        cha   4  = +4        
 Climb                        str  -4  = +1        -5
#Diplomacy                    cha   8  = +4    1   +3
 Disable Device               dex   1  = +1        
#Disguise                     cha   4  = +4        
#Escape Artist                dex  -3  = +1        -4
 Fly                          dex  -2  = +1        -3
 Handle Animal                cha   4  = +4        
#Heal                         wis  -1  = -1        
#Intimidate                   cha   4  = +4        
 Knowledge (arcana)           int   0  = +0        
 Knowledge (dungoneering)     int   0  = +0        
 Knowledge (engineering)      int   0  = +0        
 Knowledge (geography)        int   0  = +0        
#Knowledge (history)          int   0  = +0        
 Knowledge (local)            int   0  = +0        
 Knowledge (nature)           int   0  = +0        
 Knowledge (nobility)         int   0  = +0        
#Knowledge (planes)           int   4  = +0    1   +3
#Knowledge (religion)         int   0  = +0        
 Linguistics                  int   0  = +0        
 Perception                   wis   1  = -1        +2
 Perform                      cha   4  = +4        
 Ride                         dex  -4  = +1        -5
#Sense Motive                 wis   3  = -1    1   +3
 Sleight of Hand              dex  -4  = +1        -5
#Spellcraft                   int   4  = +0    1   +3
#Stealth                      dex   0  = +1        -1
 Survival                     wis  -1  = -1        
 Swim                         str  -4  = +1        -5
 Use Magic Device             cha   4  = +4        
___________________________________________________________________________

 Feats and Features                                                        
---------------------------------------------------------------------------
Bonus Curse Level  Treat the gnome's level as +1/2 higher for the purpose of determining the effects of the oracle's curse ability.

Defensive Training (Ex)  Gnomes get a +4 dodge bonus to AC against monsters of the giant type.

Gnome Magic (Sp)  Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities.

Hatred (Ex)  Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.

Haunted  Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises).

Illusion Resistance (Ex)  Gnomes get a +2 racial saving throw bonus against illusion spells or effects.

Keen Senses (Ex)  Gnomes receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex)

Obsessive (Ex)  Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Orisons  You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Reactionary  You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Vagabond Child (urban) (Escape Artist)  You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills - Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

Weapon Familiarity (Ex)  Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.
Bone Mysteries  You draw upon the divine mystery of Bone to grant your spells and powers.

Voice of the Grave (Su)  You can speak with dead, as per the spell, 1 rounds per day. These rounds do not need to be consecutive.

Raise the Dead (Su)  As a standard action, 1/day, you can summon a single skeleton or zombie to serve you.
___________________________________________________________________________

 Inventory                                                                 
---------------------------------------------------------------------------
Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | Cold Weather outfit
 Torso     | Chainmail
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Longspear                                     (  4.5)
( 1) Chainmail                                     (   20)
( 1) Cold Weather Outfit                           ( 1.75)
( 2) Rations                                       (  .25)
( 1) Sack                                          ( 0.12)
( 1) Alchemist's Fire (flask)                      (    1)
( 6) Chalk                                         
( 2) Flour                                         (    1)
( 1) Rope (hemp 50ft)                              (   10)
( 1) Dagger                                        (  0.5)
( 1) Sling                                         

Carrying Capacity
 Light Load:  <=      32 
 Medium Load: <=      65 
 Heavy Load:  <=      97 
 Carrying          40.38 
___________________________________________________________________________

 Wealth                                                                    
---------------------------------------------------------------------------
pp    0
gp    500
sp    8
cp    0
___________________________________________________________________________

 Spells                                                                    
---------------------------------------------------------------------------
0-Level DC 15 -/day
      create water
      detect magic
      light
      read magic
      mage hand
      ghost sound
      
1-Level DC 16 4/day
      obscuring mist
      summon monster i
      inflict light wounds
      ___________________________________________________________________________

 Languages                                                                 
---------------------------------------------------------------------------
Common, Gnome, Sylvan
___________________________________________________________________________