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Arisah (shin94) Pathfinder Society

Updated: 3:25 PM 21 September, 2014 View: CHARACTER SHEET, text [stripped]

Name:   Payo     Faction:           Alignment: Chaotic Neutral
Race:   Human    Deity:             Class:     Wizard 2
Age:    18       Height:  5'2"      Weight:    120 lb
Gender: Male     Size:    Medium    Prestige:  
Exp:    /        PFS#:    

 Statistics                                                                
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Str:  7  -2                   HP:          15/15
Dex: 14  +2                   Initiative:  +8
Con: 13  +1                   Speed:       30
Int: 20  +5 +2 Human          BAB:          1   (BAB) (STR) (SIZE) (DEX)
Wis:  7  -2                   CMB:         -1  =  1    -2      0                  
Cha:  8  -1                   CMD:          1  =  1    -2      0    +2 

Fortitude:  1 = 0 +1 (con)  
Reflex:     2 = 0 +2 (dex)  
Will:       1 = 2 -2 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          -1    =   1    -2(str)   0   
Ranged         +3    =   1    +2(dex)   0   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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12 (standard)   =   10      0    +2      0      0      
12 (vs touch)   =   10     --    +2     --      0      
10 (flatfooted) =   10      0    --      0      0       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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+0 Dagger                                                     
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex      = +2        
#Appraise                     int   9  = +5    1   +3
 Bluff                        cha      = -1        
 Climb                        str      = -2        
#Craft (Alchemy)              int  10  = +5   1+1   +3
 Diplomacy                    cha      = -1        
 Disable Device               dex      = +2        
 Disguise                     cha      = -1        
 Escape Artist                dex      = +2        
#Fly                          dex   7  = +2   1+1   +3
 Handle Animal                cha      = -1        
 Heal                         wis      = -2        
 Intimidate                   cha      = -1        
#Knowledge (arcana)           int   9  = +5    1   +3
#Knowledge (dungoneering)     int      = +5        
#Knowledge (engineering)      int      = +5        
#Knowledge (geography)        int      = +5        
#Knowledge (history)          int   9  = +5    1   
#Knowledge (local)            int   9  = +5    1   +3
#Knowledge (nature)           int   9  = +5    1   +3
#Knowledge (nobility)         int      = +5        
#Knowledge (planes)           int      = +5        
#Knowledge (religion)         int   9  = +5    1   +3
#Linguistics                  int      = +5        
 Perception                   wis   4  = -2   1+1   +2
 Perform                      cha      = -1        
 Ride                         dex      = +2        
 Sense Motive                 wis      = -2        +2
 Sleight of Hand              dex      = +2        
#Spellcraft                   int  10  = +5   1+1   +3
 Stealth                      dex      = +2        
 Survival                     wis      = -2        
 Swim                         str      = -2        
#Use Magic Device             cha   5  = -1   1+1   +1 +3CS
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 Feats and Features                                                        
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Scribe Scroll
You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price.

Cantrips

Arcane Bond

Feat 1 - Augmented Summoning
Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

Feat 2 -Spell Focus Conjuration
Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Trait 1 - Reactionary + 2 Initiative
Trait 2 - Dangerously Curious +1 Use Magic Device & class skill

Familiar - Greensting Scorpion

Alertness - +2 Perception
School - Conjuration - Abjuration Enhancement

Summoner's Charm
Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Acid Dart
As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) SpellBook                                     
( 1) Scholar Outfit                                (    6)

(10) Chalk  10 cp                                  (    -)
( 1) Spell Component Pouch                         (    2)
( 1) Reinforced Scarf 10gp                         (    1)
( 1) Backpack                                      (    2)
( 1) Water Skin                                    (    4)

-2gp                                          
-10 gp                                        
-2gp                                          
-10 gp                                        

23 lb or less  = light weight                 

Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying             18 
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 Wealth                                                                    
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pp    
gp    
sp    
cp    
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 Spells                                                                    
F - Conjuration, Opo - Divination, Enchantment
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0-Level DC 15 4/day
      Known - All
div   Detect Magic
conj  Acid Splash
evoc  Light
div   Read Magic
evoc  Spark
      
1-Level DC 16 2+1+2/day
conj  Grease*
conj  Summon Monster I**
trans Snapdragon Fireworks*
illus Silent Image
illus Color Spray
abjur Protection from Evil*
div   Comprehend Languages
evoc  Magic Missle
abjur Identify
ench  
      Vanish
evoc  ___________________________________________________________________________

 Languages                                                                 
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