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Arturo (shin94) Pathfinder Society
Updated: 3:47 PM 16 April, 2013 View: CHARACTER SHEET, text [stripped]
Name: Arturo Faction: Alignment: Race: Deity: Class: Rogue 4 Age: Height: Weight: Gender: Size: Prestige: Exp: / PFS#: Statistics --------------------------------------------------------------------------- Str: 10 +0 HP: /36 Dex: 18 +4 +2 Human Initiative: +6 Con: 16 +3 +1 Lvl 4 Speed: Int: 10 +0 BAB: (BAB) (STR) (SIZE) (DEX) Wis: 12 +1 CMB: 13 = 3 0 Cha: 7 -2 CMD: 17 = 3 0 4 Fortitude: 4 = 1 3 (con) Reflex: 8 = 4 4 (dex) Will: 2 = 1 1 (wis) ___________________________________________________________________________ Attack Totals = Base Abil Size Misc --------------------------------------------------------------------------- Melee 3 = 3 0(str) Ranged 17 = 3 4(dex) ___________________________________________________________________________ Total AC = Base Shield Dex Armour Size Misc --------------------------------------------------------------------------- (standard) = 10 4 0 15 (vs touch) = 10 -- 4 -- 0 (flatfooted) = 10 -- 0 ___________________________________________________________________________ Weapons TAB DMG Crit Rng Size Type --------------------------------------------------------------------------- +1 Rapier MS Rapier Whip ___________________________________________________________________________ Armour AC Dex ASF ACP Type --------------------------------------------------------------------------- ___________________________________________________________________________ Combat Notes and Modifiers --------------------------------------------------------------------------- ___________________________________________________________________________ Skills Abil Mod Abil Rnk Msc (details) --------------------------------------------------------------------------- #Acrobatics dex 11 = +4 4 +3 #Appraise int 4 = +0 1 +3 #Bluff cha = -2 #Climb str 4 = +0 1 +3 #Craft (Alchemy) int 7 = +0 4 +3 #Diplomacy cha = -2 #Disable Device dex 11 = +4 4 +3 #Disguise cha = -2 #Escape Artist dex 11 = +4 4 +3 Fly dex = +4 Handle Animal cha = -2 Heal wis = +1 #Intimidate cha = -2 Knowledge (arcana) int = +0 #Knowledge (dungoneering) int 5 = +0 2 +3 Knowledge (engineering) int = +0 Knowledge (geography) int = +0 Knowledge (history) int = +0 #Knowledge (local) int 5 = +0 2 +3 Knowledge (nature) int = +0 Knowledge (nobility) int = +0 Knowledge (planes) int = +0 Knowledge (religion) int = +0 #Linguistics int = +0 #Perception wis 8 = +1 4 +3 #Perform cha = -2 Ride dex = +4 #Sense Motive wis = +1 #Sleight of Hand dex 9 = +4 2 +3 Spellcraft int = +0 #Stealth dex 11 = +4 4 +3 Survival wis = +1 #Swim str = +0 #Use Magic Device cha 5 = -2 4 +3 ___________________________________________________________________________ Feats and Features --------------------------------------------------------------------------- Human: Skilled - 1 skill point per level Traits Reactionary - +2 Init Dangerously Curious UMD +1 Trap finding: Add 1/2 rogue level to perception check to find traps Uncanny Dodge: Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her. Trap sense: At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack. Sneak Attack: +2d6 against flanked or enemies with no dex bonus Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. Feats: Two Weapon Fighting Weapon Focus: Rapier Dodge Rogue Talents: Finesse Rogue - Gain Weapon Finesse Use your Dex Modifier instead of Str to melee attack rolls Bleeding Attack ___________________________________________________________________________ Inventory --------------------------------------------------------------------------- Worn (excluding arms and armor) Head | Face | Throat | Shoulders | Body | Torso | Arms | Hands | Ring | Ring | Waist | Feet | Carrying Capacity Light Load: <= Medium Load: <= Heavy Load: <= Carrying ___________________________________________________________________________ Wealth --------------------------------------------------------------------------- pp gp sp cp ___________________________________________________________________________ Languages --------------------------------------------------------------------------- ___________________________________________________________________________
