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KooMiHo (Eryda) Pathfinder Society

Updated: 12:03 AM 24 May, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Koo Mi-Ho    Faction: Lantern Lodge    Alignment: Lawful Neutral
Race:   Kitsune      Deity:   -                Class:     Oni Sorceror 2
Age:    19           Height:  5 feet           Weight:    125 pounds
Gender: Female       Size:    Male             Prestige:  3/3
Exp:    /            PFS#:    63841-3
Golden brown locks that seem to end in tails.

 Statistics                                                                
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Str:  6  -2                   HP:          10/
Dex: 14  +2                   Initiative:  4
Con: 10  +0                   Speed:       
Int: 14  +2                   BAB:          1   (BAB) (STR) (SIZE) (DEX)
Wis:  8  -1                   CMB:         -1  =  1    -2                         
Cha: 20  +5                   CMD:         11  =  1    -2           +2 

Fortitude:  0 = 0 +0 (con)  
Reflex:     2 = 0 +2 (dex)  
Will:       2 = 3 -1 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          -1    =   1    -2(str)       
Ranged         +3    =   1    +2(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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12 (standard)   =   10           +2                    
12 (vs touch)   =   10     --    +2     --             
10 (flatfooted) =   10           --                     
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   2  = +2        
#Appraise                     int   2  = +2        
#Bluff                        cha   9  = +5    1   3
 Climb                        str  -2  = -2        
#Diplomacy                    cha   9  = +5    1   3
 Disable Device               dex   2  = +2        
 Disguise                     cha   5  = +5        
 Escape Artist                dex   2  = +2        
#Fly                          dex   2  = +2        
 Handle Animal                cha   5  = +5        
 Heal                         wis  -1  = -1        
#Intimidate                   cha   9  = +5    1   3
#Knowledge (arcana)           int   7  = +2    2   3
 Knowledge (dungoneering)     int   2  = +2        
 Knowledge (engineering)      int   2  = +2        
 Knowledge (geography)        int   2  = +2        
 Knowledge (history)          int   2  = +2        
 Knowledge (local)            int   2  = +2        
 Knowledge (nature)           int   2  = +2        
 Knowledge (nobility)         int   2  = +2        
 Knowledge (planes)           int   2  = +2        
 Knowledge (religion)         int   2  = +2        
 Linguistics                  int   2  = +2        
 Perception                   wis  -1  = -1        
 Perform                      cha   5  = +5        
 Ride                         dex   2  = +2        
 Sense Motive                 wis  -1  = -1        
 Sleight of Hand              dex   2  = +2        
#Spellcraft                   int   7  = +2    2   3
 Stealth                      dex   2  = +2        
 Survival                     wis  -1  = -1        
 Swim                         str  -2  = -2        
#Use Magic Device             cha   9  = +5    1   3
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 Feats and Features                                                        
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(Feat) Eschew Materials
(Feat) Magical Tail - 2/day - disguise self

(Favored Bonus) +2/4 DC of Enchantment spells

(Class) Bloodline Arcana: Whenever you cast a spell of the charm or compulsion subschool, you gain a bonus on Bluff, Diplomacy, and Intimidate skill checks equal to the level of the spell for 1d4 rounds.
(Class) Touch of Agony (Sp): With a successful touch attack, the target takes 1d4 points of nonlethal damage each round for 1 round. You can use this ability 8 times a day.
(Race) Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.
(Race) Change Shape (Su): A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
(Race) Gregarious (Ex) Whenever you successfully use Diplomacy to win over an individual, that creature takes a -2 penalty to resist any of your Charisma-based skill checks for the next 24 hours.
(Race) Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day - ÂĚdancing lights.
(Race) Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 



Carrying Capacity
 Light Load:  <=      20 
 Medium Load: <=      40 
 Heavy Load:  <=      60 
 Carrying                
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 Wealth                                                                    
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pp    
gp    
sp    
cp    
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 Spells                                                                    
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0-Level DC 15 -/day
ench  Daze
univ  Prestidigitation
illus Haunted Fey Aspect
conj  Acid Splash
necro Disrupt Undead
      
1-Level DC 16 4+2/day
ench  Color Spray
ench  Delusional Pride
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 Languages                                                                 
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Common, Sylvan, Tien, Aklo, Varisian
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