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SamuelPinkerton (Bloodlust) Pathfinder Society

Updated: 11:13 AM 1 June, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Samuel Pinkerton    Faction: Qadira                 Alignment: Neutral
Race:   Human               Deity:   Chaldira Zuzaristan    Class:     Gunslinger 1
Age:    22                  Height:  5'6"                   Weight:    60kgs
Gender: Male                Size:    Medium                 Prestige:  1/1
Exp:    1/1                 PFS#:    53968-6

 Statistics                                                                
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Str: 10  +0                   HP:          11/
Dex: 20  +5                   Initiative:  5
Con: 10  +0                   Speed:       
Int: 10  +0                   BAB:          0   (BAB) (STR) (SIZE) (DEX)
Wis: 13  +1                   CMB:         +0  =  0    +0                         
Cha: 10  +0                   CMD:         15  =  0    +0           +5 

Fortitude:  0 = 0 +0 (con)  
Reflex:     5 = 0 +5 (dex)  
Will:       1 = 0 +1 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +0    =   0    +0(str)       
Ranged         +5    =   0    +5(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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19 (standard)   =   10      1    +5      3             
15 (vs touch)   =   10     --    +5     --             
10 (flatfooted) =   10           --                     
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Masterwork Pistol         6       D8      x4      20          P/B
  #15 paper cartridges
Rapier                    1       D6      18-20 x2             P
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Parade Armour (Absalom)          3   5         -1        Leather
 Masterwork Buckler               1             0         Wood
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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#Acrobatics                   dex   6  = +5    1   
 Appraise                     int   0  = +0        
#Bluff                        cha   0  = +0        
#Climb                        str   0  = +0        
#Craft (Alchemy)              int   1  = +0    1   
#Diplomacy                    cha   1  = +0    1   
 Disable Device               dex   5  = +5        
 Disguise                     cha   0  = +0        
 Escape Artist                dex   5  = +5        
 Fly                          dex   5  = +5        
#Handle Animal                cha   0  = +0        
#Heal                         wis   1  = +1        
#Intimidate                   cha   0  = +0        
 Knowledge (arcana)           int   0  = +0        
 Knowledge (dungoneering)     int   0  = +0        
#Knowledge (engineering)      int   0  = +0        
 Knowledge (geography)        int   0  = +0        
 Knowledge (history)          int   0  = +0        
#Knowledge (local)            int   0  = +0        
 Knowledge (nature)           int   0  = +0        
 Knowledge (nobility)         int   0  = +0        
 Knowledge (planes)           int   0  = +0        
 Knowledge (religion)         int   0  = +0        
 Linguistics                  int   0  = +0        
#Perception                   wis   2  = +1    1   
 Perform                      cha   0  = +0        
#
#Ride                         dex   5  = +5        
 Sense Motive                 wis   1  = +1        
#Sleight of Hand              dex   6  = +5    1   
 Spellcraft                   int   0  = +0        
 Stealth                      dex   5  = +5        
#Survival                     wis   1  = +1        
#Swim                         str   0  = +0        
 Use Magic Device             cha   0  = +0        
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 Feats and Features                                                        
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Human: Point Blank Shot
1st: Rapid Reload (Pistols)

Traits:
Lessons of Chaldira (Chaldira Zuzaristan) - Once per day, when you fail a saving throw, you can reroll the saving throw. You must take the second result even if it is worse.

Extremely Fashionable:
Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks.  Diplomacy becomes a class skill.

Up Close and Deadly (Ex): At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. She must choose to spend the grit point before she makes the attack roll. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level. This precision damage stacks with sneak attack and other forms of precision damage. This deed replaces the deadeye deed.

Gunslinger's Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Absalom Parade Armour                         (   20)
( 1) Masterwork Buckler                            (    5)
( 1) Masterwork Pistol                             (    4)
(15) Paper cartridges (Bandolier)                  
( 1) Rapier                                        (    2)
( 1) Bandolier                                     
( 1) Potion of Cure Light Wounds (Bandolier)       (    1)
( 1) Mess kit                                      (    1)
( 1) Tattoo (Badge: Absalom Lawman)                

Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying             33 
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 Wealth                                                                    
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pp    
gp    
sp    
cp    
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 Languages                                                                 
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Common, Kellish
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