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Rokora (allengirl) Pathfinder Society

Updated: 4:14 PM 29 June, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Rokora Goldseeker    Faction: Grand Lodge        Alignment: Neutral Good
Race:   Dwarven              Deity:   None               Class:     Fighter 2
Age:    35                   Height:  3 feet 10 inche    Weight:    170 pounds
Gender: Female               Size:    Medium             Prestige:  4
Exp:    1/3                  PFS#:    92270-1
Slight stubble

 Statistics                                                                
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Str: 18  +4                   HP:          22/22
Dex: 15  +2                   Initiative:  4
Con: 14  +2 +2 dwarven racial Speed:       20
Int:  7  -2                   BAB:          2   (BAB) (STR) (SIZE) (DEX)
Wis: 14  +2 +2 dwarven racial CMB:         +6  =  2    +4                         
Cha:  5  -3 -2 dwarven racial CMD:         18  =  2    +4           +2 

Fortitude:  5 = 2 +2 (con)  +1 Resilient
Reflex:     2 = 0 +2 (dex)  
Will:       2 = 0 +2 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +6    =   2    +4(str)       
Ranged         +4    =   2    +2(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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19 (standard)   =   10      2    +2      5             
12 (vs touch)   =   10     --    +2     --             
17 (flatfooted) =   10      2    --      5              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Waraxe, Dwarven           +5      1d10    x3      5ft    m    S
Throwing Axe              +4      1d6+3   x2      10ft   m    S
Cure Wand                 -       1d8+1   -       5ft    m    s
  #45 Charges
Spiked Heavy Shield       +4      1d6     x2      5ft    m    p
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Scalemail                        5   3         -4        
 Spiked Heavy Shield              2   -         -2        
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   2  = +2        
 Appraise                     int  -2  = -2        
 Bluff                        cha  -3  = -3        
#Climb                        str   8  = +4    1   3
 Diplomacy                    cha  -3  = -3        
 Disable Device               dex   2  = +2        
 Disguise                     cha  -3  = -3        
 Escape Artist                dex   2  = +2        
 Fly                          dex   2  = +2        
 Handle Animal                cha  -3  = -3        
 Heal                         wis   2  = +2        
 Intimidate                   cha  -3  = -3        
 Knowledge (arcana)           int  -2  = -2        
 Knowledge (dungoneering)     int  -2  = -2        
 Knowledge (engineering)      int  -2  = -2        
 Knowledge (geography)        int  -2  = -2        
 Knowledge (history)          int  -2  = -2        
 Knowledge (local)            int  -2  = -2        
 Knowledge (nature)           int  -2  = -2        
 Knowledge (nobility)         int  -2  = -2        
 Knowledge (planes)           int  -2  = -2        
 Knowledge (religion)         int  -2  = -2        
 Linguistics                  int  -2  = -2        
 Perception                   wis   2  = +2        
 Perform                      cha  -3  = -3        
 Ride                         dex   2  = +2        
 Sense Motive                 wis   2  = +2        
 Sleight of Hand              dex   2  = +2        
 Spellcraft                   int  -2  = -2        
 Stealth                      dex   2  = +2        
#Survival                     wis   6  = +2    1   3
#Swim                         str   9  = +4    2   3
 Use Magic Device             cha  -3  = -3        
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 Feats and Features                                                        
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Two Weapon Fighting - Can attack twice in a turn, one per hand
Power Attack -1 to hit +1 to damage
Improved Shield Bash - Keep AC Bonus when attacking

Bravery +1 bonus on will saves against fear
Reactionary +2 to initiative checks
Resilient +1 fortitude saves

Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: +4 dodge bonus to AC against giants
Greed:  +2 Appraise skill checks - nonmagical goods - valuable metals/gems.
Hatred:  +1 attack roll against orcs and goblins
Hardy: +2 on saving throws against poison, spells, and spell-like abilities.
Stability: +4 CMD against trips or bull rushes
Stonecunning: +2 perception for traps or hidden doors
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Waraxe, Dwarven                               (    8)
( 1) Scalemail                                     (   30)
( 1) Explorers Outfit                              (    8)
( 1) Backpack                                      (    2)
( 1) Flint and Steel                               
( 1) Whetstone                                     (    1)
( 3) Throwing Axe                                  (    6)
( 1) Spiked Heavy Shield                           (   15)
( 2) Cure Light Wounds Potion                      
( 1) Cold Weather Outfit                           (    7)
( 1) Hemp Rope                                     (   10)
( 1) Grappling Hook                                (    4)
( 1) Cure Light Wounds Wand                        

Carrying Capacity
 Light Load:  <=      86 
 Medium Load: <=     173 
 Heavy Load:  <=     260 
 Carrying             87 
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 Wealth                                                                    
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pp    
gp    1355
sp    9
cp    5
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 Languages                                                                 
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Common, Dwarven
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