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Green_Lantern (Balek_R) Pathfinder Society

Updated: 2:45 PM 9 November, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Aliandre "Alan" Scolomander    Faction:           Alignment: Chaotic Good
Race:   Level 4 Human                  Deity:   N/A       Class:     Arcane Sorcerer 4
Age:    31                             Height:  5' 10"    Weight:    168 lbs.
Gender: Male                           Size:    Medium    Prestige:  
Exp:    9600/15000                     PFS#:    53761-9
Shiny blonde hair, red/green suit with flowing cape and lantern insignia

 Statistics                                                                
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Str: 13  +1                   HP:          35/35
Dex: 21  +5 Belt of Incredible Dexterity (+2) Initiative:  +4
Con: 16  +3                   Speed:       30 ft
Int: 14  +2                   BAB:         +2   (BAB) (STR) (SIZE) (DEX)
Wis: 14  +2                   CMB:         +3  = +2    +1                         
Cha: 20  +5                   CMD:         18  = +2    +1           +5 

Fortitude:  5 = 1 +3 (con) 1 (enhance) 
Reflex:     7 = 1 +5 (dex) 1 (enhance) 
Will:       7 = 4 +2 (wis) 1 (enhance) 
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +3    =  +2    +1(str)       
Ranged         +7    =  +2    +5(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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20 (standard)   =   10           +5      5             
15 (vs touch)   =   10     --    +5     --             
15 (flatfooted) =   10           --      5              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Sling                     +6      1d4     x2      50 ft. Med  
  #x10 bullets
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 Armour                         AC   Dex  ASF  ACP  Type                   
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+1 Mithral Shirt                +5   +6   10%  +0    Lite mithral
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   5  = +5        
 Appraise                     int   2  = +2        
#Bluff                        cha  13  = +5    4   +4
 Climb                        str   1  = +1        
 Diplomacy                    cha  10  = +5    1   +4
 Disable Device               dex   5  = +5        
 Disguise                     cha   7  = +5    1   +1
 Escape Artist                dex   6  = +5    1   
 Fly                          dex   8  = +5        +3
 Handle Animal                cha   6  = +5    1   
 Heal                         wis   2  = +2        
#Intimidate                   cha  11  = +5    3   +3
#Knowledge (arcana)           int   6  = +2    1   +3
#Knowledge (dungoneering)     int   8  = +2    2   +4
 Knowledge (engineering)      int   2  = +2        
#Knowledge (geography)        int   8  = +2    2   +4
 Knowledge (history)          int   2  = +2        
 Knowledge (local)            int   2  = +2        
 Knowledge (nature)           int   2  = +2        
 Knowledge (nobility)         int   2  = +2        
 Knowledge (planes)           int   2  = +2        
 Knowledge (religion)         int   2  = +2        
 Linguistics                  int   2  = +2        
 Perception                   wis   2  = +2        
 Perform                      cha   7  = +5    2   
 Ride                         dex   5  = +5        
 Sense Motive                 wis   2  = +2        
 Sleight of Hand              dex   5  = +5        
#Spellcraft                   int   7  = +2    2   +3
 Stealth                      dex   6  = +5    1   
 Survival                     wis   2  = +2        
 Swim                         str   1  = +1        
#Use Magic Device             cha   9  = +5    1   +3
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 Feats and Features                                                        
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Class Features:

Arcane Bond (ring): Channel spells and abilities through
an object of immense power; cast 1 extra spell per day
Bloodline Arcana: Metamagic spells that increase the spell
slot level increase the save DC by the same number
Metamagic Adept: apply any one metamagic feat you know
to a spell without increasing the casting time

Character Traits:

Fashionable: Gain +1 bonus to Bluff/Diplomacy/Sense Motive
while wearing clothing worth more than 80 gp
Magical Knack: +2 caster level for one class (up to total HD)
Magical Lineage: Metamagic feats for one spell reduce
spell slot by one level
Scholar of Ruins: +1 on Dungeoneering/Geography checks;
Geography as class skill

Racial Traits:

Bonus Feat: Gain a bonus feat at 1st level
Skilled: Gain an extra skill point each level
Feats List:

Additional Traits: Gain two extra character traits
Eschew Materials: May ignore material costs of 1 GP or less
Toppling Spell: May make a free Trip maneuver (+9) with
Force spell when target takes damage, fails save, or is
moved
Toughness: Add +1 HP for each hit die after 3

Bonus Spells List:

3rd - Identify;
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | Hat of Disguise (mask)
 Face      | 
 Throat    | 
 Shoulders | Cloak of Resistance (+1)
 Body      | 
 Torso     | Belt of Incredible Dexterity (+2)
 Arms      | 
 Hands     | 
 Ring      | Signet Ring (Bonded Item)
 Ring      | 
 Waist     | 
 Feet      | Boots of Levitation

( 1) Backpack                                      (    2)
(50) Chalk                                         (  3.5)
( 1) Disguise Kit                                  (    8)
( 1) Ioun Stone, Pink and Green (cracked; embedded) (    -)
( 3) Rations, Trail                                (    3)
( 1) Wayfinder, Shining                            (    1)
( 2) Potions, Cure Light Wounds                    (    2)

( 1) Entertainer's Outfit                          (    4)
( 1) Pouch, Belt                                   (   .5)
( 1) Pouch, Spell Component                        (    2)

Carrying Capacity
 Light Load:  <=     -50 
 Medium Load: <=    -100 
 Heavy Load:  <=    -150 
 Carrying           46.5 
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 Wealth                                                                    
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pp    
gp    2426
sp    
cp    
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 Spells                                                                    
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0-Level DC 15 -/day
      Arcane Mark
      Detect Magic
      Light
      Mage Hand
      Message
      Open/Close
      
1-Level DC 16 6+2/day
      Comprehend Languages
      Floating Disc
      Identify
      Magic Missile
      Shield
      
2-Level DC 17 3+1/day
      Pilfering Hand
      ___________________________________________________________________________

 Languages                                                                 
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Aklo, Chelish, Common, Elven
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