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Adrik (Adrik) Pathfinder Society

Updated: 10:41 AM 29 June, 2013 View: CHARACTER SHEET, text [stripped]

Adrik Brodskyr
Male Angel-Blooded Aasimar (Angelkin) Paladin (Oath against Fiends, Oath of Vengeance) 2
LG Medium Outsider (human, native)
Init +1; Senses darkvision 60 ft.; Perception -1
AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 22 (2d10+6)
Fort +8, Ref +4, Will +5
Resist acid 5, cold 5, electricity 5
Speed 20 ft.
Melee Cold Iron Dagger +5 (1d4+3/19-20/x2) and
. . Heavy flail +5 (1d10+4/19-20/x2) and
. . Masterwork Nodachi +6 (1d10+4/18-20/x2) and
. . Silver Dagger +5 (1d4+2/19-20/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities Alter Self (1/day), Detect Evil (At will)
Paladin (Oath against Fiends, Oath of Vengeance) Spells Prepared (CL 0):
Str 17, Dex 13, Con 14, Int 12, Wis 8, Cha 16
Base Atk +2; CMB +5; CMD 16
Feats Power Attack -1/+2
Traits Defender of the Society, Faith Healer
Skills Acrobatics -4 (-8 jump), Climb -2, Diplomacy +7, Escape Artist -4, Fly -4, Heal +6, Knowledge (nobility) +5, Knowledge (planes) +4, Knowledge (religion) +5, Ride -4, Sense Motive +3, Stealth -4, Swim -2; Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Celestial, Common
SQ aura of good, lay on hands (1d6) (4/day), scion of humanity
Combat Gear Wand of cure light wounds, Alchemist's fire (2), Alkali flask, Vermin repellent; Other Gear Four-mirror armor, Cold Iron Dagger, Heavy flail, Masterwork Nodachi, Silver Dagger, Backpack (15 @ 18 lbs), Bedroll, Belt pouch (5 @ 1.36 lbs), Earplugs, Fishhook (2), Flint and steel, Grappling hook, Mug/tankard, Sewing needle, Signal whistle, Silk rope, Smoked goggles, String or twine, Thread (50 ft.), Trail rations (7), Waterskin, Whetstone, 2 PP, 9 SP, 7 CP
Special Abilities
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Faith Healer Can make a Heal check weekly to earn money.
Lay on Hands (1d6) (4/day) (Su) You can heal 1d6 damage, 4/day
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.