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Goyan (Goya) Pathfinder Society

Updated: 9:53 AM 29 September, 2013 View: CHARACTER SHEET, text [stripped]

Goyan
Male Dwarf Monk (Zen Archer) 2
LN Medium Humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 17, touch 17, flat-footed 14 (+2 Dex, +1 dodge)
hp 17 (2d8+4)
Fort +4, Ref +5, Will +7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee Unarmed strike +3 (1d6+2/x2)
Ranged Masterwork Composite shortbow (Str +2) +5 (1d6+2/x3)
Special Attacks flurry of blows +0/+0, hatred
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Statistics
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Str 14, Dex 15, Con 13, Int 8, Wis 19, Cha 5
Base Atk +1; CMB +3; CMD 20 (20 vs. Bull Rush, 20 vs. Trip)
Feats Dodge, Improved Unarmed Strike, Perfect Strike (2d20) (2/day), Point Blank Shot, Precise Shot, Weapon Focus (Shortbow)
Traits Hunter's Eye (Shortbow), Reactionary
Skills Acrobatics +6 (+2 jump), Appraise -1 (+1 to determine the price of nonmagic items with precious metals or gemstones), Climb +6, Perception +9 (+11 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Sense Motive +8, Swim +6
Languages Common, Dwarven
SQ ac bonus +4, greed, hardy, slow and steady, stability, stonecunning +2, unarmed strike (1d6)
Combat Gear Wand of Cure Light Wounds, Wand of Infernal Healing, Caltrops; Other Gear Arrows (42), Masterwork Composite shortbow (Str +2), Backpack (17 @ 20 lbs), Belt pouch (1 @ 2 lbs), Belt pouch (empty), Flint and steel, HeroLab : Monk Outfit Weight Adjustment, Mess Kit (UE 68), Powdered Milk (UE 97), Scroll case (empty), Signal whistle, Silk rope, Torch (3), Trail rations (6), Waterproof Bag (UE 74), Waterskin, Whetstone, 2054 GP, 5 SP, 9 CP
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TRACKED RESOURCES
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Arrows - 0/42
Perfect Strike (2d20) (2/day) - 0/2
Torch - 0/3
Trail rations - 0/6
Wand of Cure Light Wounds - 3/50
Wand of Infernal Healing - 1/50
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Special Abilities
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full rd action.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hunter's Eye (Shortbow) You do not suffer a penalty for the second range increment when using a longbow or shortbow.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20) (2/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wand of Cure Light Wounds Add this item to create a wand of a chosen spell.
Wand of Infernal Healing Add this item to create a wand of a chosen spell.

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