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Fehzid (Demoyn) Pathfinder Society

Updated: 10:07 AM 10 July, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Fehzid Al-Rahsheen     Faction: Qadira    Alignment: N
Race:   Keleshite Wizard 12    Deity:   Irori     Class:     Wizard 12
Age:    35                     Height:  5'-5"     Weight:    155
Gender: Male                   Size:    Medium    Prestige:  10/54
Exp:    33/33                  PFS#:    4833-1

 Statistics                                                                
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Str:  7  -2                   HP:          110/
Dex: 18  +4                   Initiative:  11
Con: 16  +3                   Speed:       30
Int: 30  +10                   BAB:          6   (BAB) (STR) (SIZE) (DEX)
Wis:  7  -2                   CMB:         +4  =  6    -2      0                  
Cha:  7  -2                   CMD:         19  =  6    -2      0    +4 +1 deflection

Fortitude: 10 = 4 +3 (con) 3 (enhance) 
Reflex:    11 = 4 +4 (dex) 3 (enhance) 
Will:       9 = 8 -2 (wis) 3 (enhance) 
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +4    =   6    -2(str)   0   
Ranged         +10    =   6    +4(dex)   0   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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18 (standard)   =   10      2     0      4      0      
11 (vs touch)   =   10     --     0     --      0      
18 (flatfooted) =   10      2    --      4      0       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Acid Dart                 +10     1d6+6   x2      30'    -    Acid
  #12/day
Dagger                    +4/-1   1d4-2   19-20/x2 10'    -    P or S
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Mage Armor                       4   -    -    -     Force -
1  Small Shield                  2   -    -    -     Shield Mithral
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   4  = +4    0   0
#Appraise                     int  15  = +10    1   4
 Bluff                        cha  -2  = -2    0   0
 Climb                        str  -2  = -2    0   0
#Craft (Alchemy)              int  20  = +10   12   3 (4) reroll 1-10
 Diplomacy                    cha  10  = -2   12   0
 Disable Device               dex   4  = +4    -   -
 Disguise                     cha  -2  = -2    0   0
 Escape Artist                dex   4  = +4    0   0
#Fly                          dex  12  = +4    5   3
 Handle Animal                cha  -2  = -2    -   -
 Heal                         wis  -2  = -2    0   0
 Intimidate                   cha  -2  = -2    0   0
#Knowledge (arcana)           int  25  = +10   12   3
#Knowledge (dungoneering)     int  15  = +10    2   3
#Knowledge (engineering)      int  14  = +10    1   3
#Knowledge (geography)        int  14  = +10    1   3
#Knowledge (history)          int  14  = +10    1   3
#Knowledge (local)            int  25  = +10   12   3
#Knowledge (nature)           int  25  = +10   12   3
#Knowledge (nobility)         int  14  = +10    1   3
#Knowledge (planes)           int  25  = +10   12   3
#Knowledge (religion)         int  25  = +10   12   3
#Linguistics                  int  25  = +10   12   3
 Perception                   wis  12  = -2   12   2
 Perform                      cha  -2  = -2    0   0
 Ride                         dex   4  = +4    0   0
 Sense Motive                 wis   0  = -2    0   2
 Sleight of Hand              dex   4  = +4    -   -
#Spellcraft                   int  25  = +10   12   3
 Stealth                      dex   4  = +4    0   0
 Survival                     wis  -2  = -2    0   0
 Swim                         str  -2  = -2    0   0
 Use Magic Device             cha  10  = -2   12   0
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 Feats and Features                                                        
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Spell Focus: Conjuration
Improved Initiative
Toughness
Defensive Combat Training
Augment Summoning
Quicken Spell
Improved Familiar
Spell Penetration
Persistent Spell
Combat Casting
Favored Class: Wizard
Eastern Mysteries
Reactionary
Dimensional Steps - 360'
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | Headband of Intelligence +6
 Face      | 
 Throat    | Amulet of Natural Armor +1
 Shoulders | Cloak of Resistance +3
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | Ring of Protection +1
 Ring      | 
 Waist     | Belt of Physical Might +2 (dex and con)
 Feet      | 

( 1) Handy Haversack                               (    5)
( 1) Efficient Quiver                              
( 1) Bedroll                                       
( 1) Flint and Steel                               
( 5) Paper                                         
( 1) Ink                                           
( 1) Inkpen                                        
( 3) Rations, Trail                                
( 2) Waterskin                                     
( 2) Sunrod                                        
( 1) Spell Component Pouch                         (    3)
( 2) Spellbook                                     
( 1) Jewelry (50 gp)                               
( 2) Courtier's Outfit                             
( 2) Potion of Cure Light Wounds                   
( 1) Rod of Silent Spell, Lesser                   
( 1) Rod of Extend Spell, Lesser                   
( 1) Rod of Selective Spell, Lesser                
( 1) Rod of Dazing Spell, Lesser                   
( 1) Pearl of Power, 1st                           
( 1) Cracked Dusty Rose Prism Ioun Stone           
( 1) Dayfinder                                     

Carrying Capacity
 Light Load:  <=      23 
 Medium Load: <=      46 
 Heavy Load:  <=      70 
 Carrying                
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 Wealth                                                                    
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pp    
gp    
sp    
cp    
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 Languages                                                                 
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Common, Kelish, Hallit, Osiriani, Polyglot, Shadowtongue, Shoanti, Skald, Tien, Varisian, Vudrani, Celestial, Infernal, Abyssal, Auran, Aquan, Ignan, Terran, Draconic, Ancient Osiriani, Azlanti, Jistka, Tekritanin, Thassilonian
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 Companion or Familiar                                                     
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Rexmiliphus
Imp
Init 3; Senses Darkvision 60', See in Darkness;
_________________
DEFENSE
-----------------
AC          26
Touch       16
Flat-footed 22
hp 55 (12)
Fort 4, Ref 7, Will 9
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OFFENSE
-----------------
Spd 20', fly 50' perfect
Sting +11 1d4 plus poison
Space/Reach 2-1/2
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STATISTICS
-----------------
Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Base Atk 6; CMB 4; CMD 18
Feats: Dodge Weapon Finesse
Skills: Acrobatics 9, Appraise 2, Bluff 8, Alchemy 13 Diplomacy 14, Fly 23, Knowledges 16/3/2/13, Spellcraft 16, UMD 14
SQ: DR 5 silver or good, Fast healing 2, Immunity to fire and poison Resist acid and cold 10, detect good and magic, invisibility, augury, suggestion, commune, change shape, improved evasion, share spells, empathic link, deliver touch spells, spell resistance
Other Gear: Backpack, wand of cure light, wand of enlarge person Wand of protection from evil, wand of grease 
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SPECIAL ABILITIES
-----------------
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