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Epin (Tai) Pathfinder Society

Updated: 8:02 AM 17 November, 2014 View: CHARACTER SHEET, text [stripped]

Name:   (Sir) Epin Petalmoon    Faction: Sovereign Court    Alignment: Chaotic Good
Race:   Hafling                 Deity:   Gorum              Class:     Cavalier (Emissary; Honor Guard) 3
Age:    45                      Height:  3ft. 1in.          Weight:    35lbs.
Gender: Male                    Size:    Small              Prestige:  18 / 18
Exp:    8/9                     PFS#:    96585 - 1

 Statistics                                                                
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Str: 14  +2 -2 Halfling       HP:          25/25
Dex: 19  +4 +2 Halfling       Initiative:  4
Con: 10  +0                   Speed:       20
Int: 10  +0                   BAB:          3   (BAB) (STR) (SIZE) (DEX)
Wis: 10  +0                   CMB:         +4  =  3    +2     -1                  
Cha: 14  +2 +2 Halfling       CMD:         18  =  3    +2     -1    +4 

Fortitude:  5 = 3 +0 (con)  +1 from Cloak of Resistance, +1 from Halfling Luck
Reflex:     7 = 1 +4 (dex)  +1 from Cloak of Resistance, +1 from Halfling Luck
Will:       3 = 1 +0 (wis)  +1 from Cloak of Resistance, +1 from Halfling Luck
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +6    =   3    +2(str)   1   
Ranged         +8    =   3    +4(dex)   1   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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24 (standard)   =   10      3    +4      6      1      
15 (vs touch)   =   10     --    +4     --      1      
20 (flatfooted) =   10      3    --      6      1       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Combat Notes and Modifiers                                                
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.
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   4  = +4        
 Appraise                     int   0  = +0        
#Bluff                        cha   6  = +2    1   3
#Climb                        str   6  = +2    1   3
#Diplomacy                    cha   6  = +2    1   3
 Disable Device               dex   4  = +4        
 Disguise                     cha   2  = +2        
 Escape Artist                dex   4  = +4        
 Fly                          dex   4  = +4        
#Handle Animal                cha  10  = +2    3   3+2
 Heal                         wis   0  = +0        
#Intimidate                   cha   2  = +2        
 Knowledge (arcana)           int   0  = +0        
 Knowledge (dungoneering)     int   0  = +0        
 Knowledge (engineering)      int   0  = +0        
 Knowledge (geography)        int   0  = +0        
 Knowledge (history)          int   0  = +0        
#Knowledge (local)            int   4  = +0    1   3
 Knowledge (nature)           int   0  = +0        
#Knowledge (nobility)         int   6  = +0    1   3+2
 Knowledge (planes)           int   0  = +0        
 Knowledge (religion)         int   0  = +0        
 Linguistics                  int   0  = +0        
#Perception                   wis   9  = +0    1   3+2+1+2
 Perform                      cha   2  = +2        
#
#Ride                         dex  14  = +4    3   3+2+2
#Sense Motive                 wis   6  = +0    1   3+2
 Sleight of Hand              dex   4  = +4        
 Spellcraft                   int   0  = +0        
 Stealth                      dex   8  = +4        4
 Survival                     wis   0  = +0        
#Swim                         str   6  = +2    1   3
 Use Magic Device             cha   2  = +2        
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 Feats and Features                                                        
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R: Fearless
R: Halfling Luck
R: Outrider
R: Weapon Familiarity
R: Keen Senses
T: Helpful
T: Seeker
C: Challenge
C: Mount
C: Order of the Lion
C: Lion's Call
C: In or Out of the Saddle
C: Sworn Defense
C: Intercept
C: Cavalier Charge
1BF: Mounted Combat
1F: Shield Focus
3F: Combat Reflexes
3BF: Bodyguard
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

Breastplate, masterwork                       (   15)
Darkwood Shield (throwing)                    (  2.5)
Lance, masterwork                             (    5)
Halfling slingstaff                           (  1.5)
( 2) Wrist Sheath, spring loaded (Swift Action to use; Full-round Action to prepare) (    1)
Chain shirt, barding                          (   25)
(48) Wand of Cure Light Wounds                     
(14) Bullets, Sling                                (    7)
Cloak of Resistance +1                        (    1)
(Simple Suit)                                 
(Outfit, Soldier's)                           (    5)
(Tuxedo (mount))                              
(Outfit, Traveler's)                          (    5)
(Outfit, Cold-Weather (+5 Fortitude))         (    7)
( 5) (Animal feed)                                 (   50)
(25) (Trail Rations)                               (   25)
(10) Chalk (piece)                                 
( 9) Torch                                         
( 2) Charcoal (stick)                              
( 5) Parchment                                     
(10) Candle                                        
String                                        (  0.5)
(20) Rice paper                                    
( 2) Stationary                                    
( 1) Ink, glowing (vial)                           
Grappling hook                                (    4)
Earplugs (+2 hearing saves, -5 hearing perception) 
Signal Whistle                                
Silent Whistle                                
Fishhook, Sewing needle, Tindertwig, Weapon cord, Bell (  0.5)
Bags: Backpack (masterwork), Belt pouch, Saddlebags (   13)
Bedroll, Bit and birdle, Flint and steel, Iron pot, Mess kit (    5)
Rope, Soap, Waterskin, Saddle (military)      (   30)

Carrying Capacity
 Light Load:  <=       x 
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying         114.25 
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 Wealth                                                                    
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pp    
gp    5000
sp    
cp    
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 Languages                                                                 
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Common, Halfling
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 Companion or Familiar                                                     
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Adolph
Wolf
Init 3; Senses scent, low-light vision;
_________________
DEFENSE
-----------------
AC          27
Touch       13
Flat-footed 25
hp 24 (3d8)
Fort 9, Ref 6, Will 3
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OFFENSE
-----------------
Spd 40
Bite, +7 attack, 1d4+3
2 Claws, +7 attack, 1d3+3
Space/Reach 
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STATISTICS
-----------------
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk 4; CMB 6; CMD 18
Feats: Light Armor Proficiency,  Combat Reflexes, Bodyguard, Alertness
Skills: Acrobatics (+7), Climb (+7), Perception (+7),  Stealth (+7), Escape Artist (+7), Swim (+7)
SQ: Tricks: attack, come, defend, down, guard, heel, a Combat Trained
Other Gear: Chain Shirt (barding)  
_________________
SPECIAL ABILITIES
-----------------
Link, Devotion, Evasion,
Shared Vigilance, Tenacious Guardian
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