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Tai (Tai) Pathfinder Society

Updated: 9:09 PM 12 July, 2014 View: CHARACTER SHEET, text [stripped]

Name:   Taiyou Natsugi    Faction: Cheliax        Alignment: Lawful Neutral
Race:   Human             Deity:   Asmodeus       Class:     Samurai (Sword Saint) 3/Fighter (Lore Warden) 2/Hell Knight Commander 2
Age:    35                Height:  6 ft. 1 in.    Weight:    135 lbs.
Gender: Male              Size:    Medium         Prestige:  22 PP / 30 Fame
Exp:    18/21             PFS#:    96585-2

 Statistics                                                                
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Str: 20  +5 +2 Human Racial   HP:          63/63
Dex: 13  +1                   Initiative:  +1
Con: 14  +2                   Speed:       30
Int: 10  +0                   BAB:          7   (BAB) (STR) (SIZE) (DEX)
Wis: 10  +0                   CMB:         +12  =  7    +5                         
Cha: 14  +2                   CMD:         23  =  7    +5           +1 

Fortitude: 11 = 7 +2 (con)  +2 (Cloak of Resistance)
Reflex:     5 = 2 +1 (dex)  +2 (Cloak of Resistance)
Will:       6 = 2 +0 (wis)  +2 (Cloak of Resistance) +2 (Iron Will)
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +12    =   7    +5(str)       
Ranged         +8    =   7    +1(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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24 (standard)   =   10           +1     11             
12 (vs touch)   =   10     --    +1     --             
22 (flatfooted) =   10           --     11              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Katana, cold iron, mw.    +11 /+6 2d6+9   x2 [18-20]        L    S
  #deadly, 2h
Katana, alchemical silver    +12 /+7 1d8+8   x2 [18-20]        M    S
  #deadly, 1h/2h
+1 Katana, adamantine     +11 /+6 2d6+10  x2 [18-20]        L    S
  #deadly, 2h
Composite, Longbow +5, mw.    +9      1d8+5   x3                  P
Naginata                  +11 /+6 1d8+7   x4             M    S
  #reach
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 Armour                         AC   Dex  ASF  ACP  Type                   
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+2 Hellknight Plate             10   2         -4        
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 Combat Notes and Modifiers                                                
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Deathtouched: +2 will saves vs. mind-affecting effects.

Order of the Cockatrice: + CHA mod vs. Intimidate.

Challenge (once per day): Against a single enemy, +3 damage, +1 damage as long as only he is threatening the target, -2 AC vs. others.

Resolve (twice per day; recharged when target of his challenge is defeated):
Determined: standard action to remove fatigued, shaken, or sickened condition. If longer than 1hr, removes for 1hr, at which time it returns.
Resolute: Immediate action to roll Fort or Will save twice and take the better result.
Unstoppable: When reduced to below 0 HP but not slain, immediate action to instantly stabilise and remain conscious. Staggered, but doesn't fall unconscious and begin dying if he takes a standard action. Falls unconscious if takes damage.

Iaijutsu strike(once per day, once on the same foe): After challenge, but before attacking: full-round action, make attack roll as normal. Sword must be sheathed at the start of his turn. If hits, +2d6 extra damage (not multiplied by critical). Takes -4AC till his next turn. +1 on critical confirmation rolls.

Braggart: Dazzling Display: Standard Action to Intimidate all foes within 30 feet whom see the display. +2 morale bonus to attack vs. demoralized targets.

Weapon Expertise (Katana): Can draw the selected weapon as a swift action. +2 on critical confirmation rolls with the selected weapon. Samurai level stacks with Fighter level for weapon feats.

Armiger: +3 Diplomacy vs. Hellknights of any order or rank.

Combat Expertise: You can choose to take a -2 penalty on melee attack rolls and combat maneuver checks to gain a +2 dodge bonus to your Armor Class

Sleeves of Many Garments: The wearer of these sleeves can, when she slips them on, choose to transform her current garments into any other non-magical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. When she removes the sleeves, her clothes revert to their original form.

Conrugan Smash: When you damage an enemy with a Power Attack, you can make an Intimidate check as a free action to demoralize them.
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   1  = +1        
#Appraise                     int   0  = +0        
#Bluff                        cha   6  = +2    1   3
#Climb                        str   9  = +5    1   3
#Diplomacy                    cha   6  = +2    1   3
 Disable Device               dex   1  = +1        
 Disguise                     cha   2  = +2        
 Escape Artist                dex   1  = +1        
 Fly                          dex   1  = +1        
#Handle Animal                cha   2  = +2        
 Heal                         wis   0  = +0        
#Intimidate                   cha  21  = +2    7   3+4+5
#Knowledge (arcana)           int   0  = +0        
#Knowledge (dungoneering)     int   4  = +0    1   3
#Knowledge (engineering)      int   4  = +0    1   3
#Knowledge (geography)        int   4  = +0    1   3
#Knowledge (history)          int   4  = +0    1   3
#Knowledge (local)            int   4  = +0    1   3
#Knowledge (nature)           int   0  = +0        
#Knowledge (nobility)         int   4  = +0    1   3
#Knowledge (planes)           int   5  = +0    2   3
#Knowledge (religion)         int   4  = +0    1   3
#Linguistics                  int   4  = +0    1   3
#Perception                   wis   5  = +0    2   3
#Perform                      cha   2  = +2        
#
#Ride                         dex   1  = +1        
#Sense Motive                 wis   4  = +0    1   3
 Sleight of Hand              dex   1  = +1        
#Spellcraft                   int   0  = +0        
 Stealth                      dex   1  = +1        
#Survival                     wis   0  = +0        
#Swim                         str   9  = +5    1   3
#Use Magic Device             cha  12  = +2    7   3
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 Feats and Features                                                        
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T: Deathtouched (Race) [Pathfinder Roleplaying Game: Ultimate Campaign]
T: Dangerously Curious (Magic) [Pathfinder Roleplaying Game: Ultimate Campaign]
F: Power Attack: (attack -2) and +6 damage [Pathfinder RPG Core Rulebook][1st-level Feat]
F: Intimidating Prowess (+STR mod. to Intimidate) [Pathfinder RPG Core Rulebook][Bonus Feat, Human]
R: Ability Score Racial Traits
R: Bonus Feat
R: Skills: +1 skill rank per level
C: Challenge
C: Resolve
C: Iaijutsu Strike
C: Order of the Cockatrice (+ Cha mod. vs Intimidate)
F: Dazzling Display [Bonus Feat, Order of Cockatrice]
C: Weapon Expertise: Katana
F: Furious Focus (No Power Attack penalty w/ 2h on first attack each round) [Pathfinder Advanced Players Guide][3rd-level Feat]
F: Weapon Specialization: Katana (+2 damage) [Pathfinder RPG Core Rulebook][Bonus Feat, 1st-level Fighter]
F: Iron Will [Advanced Player's Guide][5th-level Feat]
F: Weapon Focus: Katana [Pathfinder RPG Core Rulebook][Bonus Feat, 2nd-level Fighter]
F: Combat Expertise [Bonus Feat, Lore Warden]
C: Aura of Law
C: Detect Chaos
C: Smite Chaos
C: Order the God Claw
C: Discern Lies
C: Hellknight Armor I
F: Conrugan Smash [7th-level Feat]
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | Mask of Fear (+5 bonus on Intimidate checks)
 Throat    | Amulet of Natural Armor +1
 Shoulders | Cloak of Resistance +2
 Body      | 
 Torso     | 
 Arms      | Sleeves of Many Garments
 Hands     | 
 Ring      | Ring of Protection +1
 Ring      | 
 Waist     | Belt of Giant Strenght +2
 Feet      | 

Fighter's Kit: bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, soap, waterskin (   22)
Katana, cold iron, mw.                        (    6)
Katana, alchemical silver                     (    6)
Katana, adamantine                            (    6)
Naginata                                      (    9)
Hellknight Plate + Armor Spikes               (   60)
Backpack, masterwork                          (    4)
Composite, Longbow +5                         (    3)
( 2) Spring-Loaded Wrist Sheaths                   (    2)
(43) Wand of Cure Light Wounds                     
( 9) Torches                                       
( 5) Trail Rations                                 (    5)
( 1) Oil of Cure Serious Wounds                    
Outfit, Hot Weather                           (    4)
( 3) Alchemist's Fire                              (    3)
Cloak of Resistance +2                        (    1)
Mask of Fear                                  
Smoked Goggles                                
Sleeves of Many Garments                      (    1)
Ioun Torch                                    
Earplugs                                      
(50) Wand of Longstrider                           
(50) Wand of Shield                                
Jewelry                                       
Signet Ring                                   
Alchemical Grease                             
( 1) Potion of Fly                                 
Belt of Giant Strenght                        (    1)

Carrying Capacity
 Light Load:  <=       x 
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying            130 
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 Wealth                                                                    
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pp    
gp    805
sp    3
cp    7
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 Languages                                                                 
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Common, Infernal
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