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Purora_Pegason (philderbeast) Pathfinder Society

Updated: 9:53 AM 30 September, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Pruora             Faction: Silver Crusade    Alignment: NG
Race:   Human Kelishite    Deity:   Sarenrae          Class:     cleric 3
Age:    18                 Height:  5- 9"             Weight:    175
Gender: F                  Size:    Med               Prestige:  13/19
Exp:    7/9                PFS#:    95490-3
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 Statistics                                                                
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Str: 14  +2                   HP:          /24
Dex: 10  +0                   Initiative:  +0
Con: 12  +1                   Speed:       30
Int: 11  +0                   BAB:          2   (BAB) (STR) (SIZE) (DEX)
Wis: 17  +3                   CMB:         +4  =  2    +2                         
Cha: 14  +2                   CMD:         14  =  2    +2           +0 

Fortitude:  5 = 3 +1 (con) 1 (enhance) 
Reflex:     3 = 1 +0 (dex) 1 (enhance) 1 (deft dodger)
Will:       7 = 3 +3 (wis) 1 (enhance) 
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +5    =   2    +2(str)       1 Cloak
Ranged         +3    =   2    +0(dex)       1 Cloak
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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16 (standard)   =   10      2    +0      4             
10 (vs touch)   =   10     --    +0     --             
16 (flatfooted) =   10      2    --      4              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Cold Iron Scimitar        +4      1d6+2   18-20x2 Melee  Med  S
Sling                     +2      1d4+2   x2      50'    NMed B
  #Sling Bullets (9/10)
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Chain Shirt                     +4   +4   20%  -2        
 Heavy Wooden Shield             +2        15%  -2        
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   0  = +0        
#Appraise                     int   0  = +0        
 Bluff                        cha   2  = +2        
 Climb                        str   2  = +2        
#Diplomacy                    cha   7  = +2    2   3
 Disable Device               dex   0  = +0        
 Disguise                     cha   2  = +2        
 Escape Artist                dex   0  = +0        
 Fly                          dex   0  = +0        
 Handle Animal                cha   2  = +2        
#Heal                         wis   7  = +3    1   3
 Intimidate                   cha   2  = +2        
#Knowledge (arcana)           int   4  = +0    1   3
 Knowledge (dungoneering)     int   0  = +0        
 Knowledge (engineering)      int   0  = +0        
 Knowledge (geography)        int   0  = +0        
#Knowledge (history)          int   4  = +0    1   3
 Knowledge (local)            int   0  = +0        
 Knowledge (nature)           int   0  = +0        
#Knowledge (nobility)         int   5  = +0    2   3
#Knowledge (planes)           int   5  = +0    2   3
#Knowledge (religion)         int   5  = +0    2   3
 Linguistics                  int   0  = +0        
 Perception                   wis   3  = +3        
 Perform                      cha   2  = +2        
 Ride                         dex   0  = +0        
#Sense Motive                 wis   3  = +3        
 Sleight of Hand              dex   0  = +0        
#Spellcraft                   int   4  = +0    1   3
 Stealth                      dex   0  = +0        
 Survival                     wis   3  = +3        
 Swim                         str   2  = +2        
 Use Magic Device             cha   2  = +2        
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 Feats and Features                                                        
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Alignment Channel - evil
Selecting Channeling
Toughness
Deft Dodger
Force for Good
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 



Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying                
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 Wealth                                                                    
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pp    
gp    
sp    
cp    
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 Spells                                                                    
Healing, Sun
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0-Level DC -- 4/day
      Detect Magic
      Guidence
      Light
      Stabilize
      
1-Level DC -- 3+1/day
      Magic Weapon
      Protection From Evil
      Shield of Faith
      Cure Light Wounds (domain)
      
2-Level DC -- 2+1/day
      Align Weapon
      Inflict Moderate Wounds
      Cure Moderate Wounds
      ___________________________________________________________________________

 Languages                                                                 
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Common Kelish
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