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RyuEbonfire (ReaperSage) Pathfinder Society

Updated: 6:14 PM 19 September, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Sage Kaiser Hellstorm    Faction: Grand Lodge    Alignment: Nuetral Good
Race:   Human                    Deity:                  Class:     Sorcerer 1
Age:    17                       Height:  5'11"          Weight:    165
Gender: Male                     Size:    Medium         Prestige:  Dragon Disciple
Exp:    2/3                      PFS#:    106095
Facial scars, Scalely back.

 Statistics                                                                
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Str: 13  +1                   HP:          12/12
Dex: 14  +2                   Initiative:  8
Con: 14  +2                   Speed:       30
Int: 10  +0                   BAB:          0   (BAB) (STR) (SIZE) (DEX)
Wis: 10  +0                   CMB:         +1  =  0    +1                         
Cha: 17  +3 +2 Human Trait    CMD:         13  =  0    +1           +2 

Fortitude:  2 = 0 +2 (con)  
Reflex:     2 = 0 +2 (dex)  
Will:       2 = 2 +0 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +1    =   0    +1(str)       
Ranged         +2    =   0    +2(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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13 (standard)   =   10           +2     +1             
12 (vs touch)   =   10     --    +2     --             
11 (flatfooted) =   10           --     +1              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Silken Ceremonial Robe          +1   0    0    0         Silk
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   2  = +2        
#Appraise                     int   0  = +0        
#Bluff                        cha   3  = +3        
 Climb                        str   1  = +1        
 Diplomacy                    cha   3  = +3        
 Disable Device               dex   2  = +2        
 Disguise                     cha   3  = +3        
 Escape Artist                dex   2  = +2        
#Fly                          dex   2  = +2        
 Handle Animal                cha   3  = +3        
 Heal                         wis   0  = +0        
#Intimidate                   cha   7  = +3    1   +3
#Knowledge (arcana)           int   4  = +0    1   +3
 Knowledge (dungoneering)     int   0  = +0        
 Knowledge (engineering)      int   0  = +0        
 Knowledge (geography)        int   0  = +0        
 Knowledge (history)          int   0  = +0        
 Knowledge (local)            int   0  = +0        
 Knowledge (nature)           int   0  = +0        
 Knowledge (nobility)         int   0  = +0        
 Knowledge (planes)           int   0  = +0        
 Knowledge (religion)         int   0  = +0        
 Linguistics                  int   0  = +0        
#Perception                   wis   4  = +0    1   +3
 Perform                      cha   3  = +3        
 Ride                         dex   2  = +2        
#Sense Motive                 wis   1  = +0        +1
 Sleight of Hand              dex   2  = +2        
#Spellcraft                   int   0  = +0        
 Stealth                      dex   2  = +2        
 Survival                     wis   0  = +0        
 Swim                         str   1  = +1        
#Use Magic Device             cha   3  = +3        
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 Feats and Features                                                        
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+++Human Racial Traits+++
-Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
-Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
-Normal Speed: Humans have a base speed of 30 feet.
-Bonus Feat: Humans select one extra feat at 1st level.
-Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

-Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.

- Eschew Materials -
Cast spells without material components

- Cantrips -
Sorcerers learn a number of cantrip. These spells are cast like any other spell, but they do not consume any slots and may be used again.

- Spirits in the Stone - Human Trait
+2 to initiative and +1 on saves vs traps and natural hazards

- Observant- Grand Lodge Trait
Sometimes it helps to pay attention to your
surroundings and the people you meet. Choose either
Perception or Sense Motive. You gain a +1 trait bonus
on all checks for the chosen skill, and the chosen skill
becomes a class skill for you.
- Improved Initiative - Feat
+4 bonus on initiative checks

- Toughness - Feat
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Backpack, masterwork 50gp                     ( 4lbs)
( 1) Silken Ceremonial Robe 30gp                   ( 4lbs)

( 1) Blanket 5sp                                   ( 3lbs)
( 1) Hot weather outfit 8gp                        ( 4lbs)
( 1) Bedroll 1sp                                   ( 5lbs)
( 1) Flint and steel 1gp                           
( 1) Silk Rope 10gp                                ( 5lbs)
( 5) Rations, trail (per day) 5sp each             ( 5lbs)
( 2) Sack (empty) 1sp each                         (  1lb)
( 1) Monk's outfit 5gp                             ( 5lbs)

Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying          36lbs 
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 Wealth                                                                    
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pp    
gp    1476
sp    27
cp    
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 Spells                                                                    
Draconic Bloodline - Blue Dragon
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0-Level DC 13 Inf/day
necro Disrupt Undead
conj  Acid Splash
div   Detect Magic
evoc  Light
      Claws: Claws
      
1-Level DC 14 4/day
evoc  Magic Missle
evoc  Shocking Grasp
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 Languages                                                                 
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Common
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