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PFS (SunsetDuck) Pathfinder Society

Updated: 11:12 AM 11 October, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Malchior    Faction: Qadira    Alignment: Chaotic Neutral
Race:   Half-Orc    Deity:   Gorum     Class:     Inquisitor 1
Age:    37          Height:  5'4"      Weight:    265 lbs.
Gender: Male        Size:    Medium    Prestige:  4/6
Exp:    3/          PFS#:    832

 Statistics                                                                
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Str: 18  +4 +2 (Racial)       HP:          15/15
Dex: 10  +0                   Initiative:  +4
Con: 12  +1                   Speed:       20
Int:  8  -1                   BAB:          1   (BAB) (STR) (SIZE) (DEX)
Wis: 16  +3                   CMB:         +5  =  1    +4     +0                  
Cha: 10  +0                   CMD:         15  =  1    +4     +0    +0 

Fortitude:  4 = 3 +1 (con) - (enhance) 
Reflex:     0 = 0 +0 (dex) - (enhance) 
Will:       7 = 3 +4 (wis) - (enhance) 
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +5    =   1    +4(str)  +0   
Ranged         +1    =   1    +0(dex)  +0   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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15 (standard)   =   10     +0    +0     +5     +0      
10 (vs touch)   =   10     --    +0     --     +0      
15 (flatfooted) =   10     +0    --     +5     +0       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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-  Greatsword (masterwork) +1      2d6     19-20x2 -      Med  -
-  Dagger (masterwork)    +1      1d4     19-20x2 10 ft. Med  -
-  Composite Longbow (masterwork) (+0 str bonus) +1      1d8     x3      110 ft Med  -
  #(100)
-  Gauntlet (spiked) (locked) +0      1d4     x2      -      Med  -
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 Armour                         AC   Dex  ASF  ACP  Type                   
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-  Scale mail                   +5   +3   25%  -4    -   Metal
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 Combat Notes and Modifiers                                                
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An inquisitor is proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of his deity. He is also proficient with light armor, medium armor, and shields (except tower shields).
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   0  = +0        
 Appraise                     int  -1  = -1        
#Bluff                        cha   0  = +0        
#Climb                        str   4  = +4        
#Diplomacy                    cha   4  = +0    1   
 Disable Device               dex   0  = +0        
#Disguise                     cha   0  = +0        
 Escape Artist                dex   0  = +0        
 Fly                          dex   0  = +0        
 Handle Animal                cha   0  = +0        
#Heal                         wis   3  = +3        
#Intimidate                   cha  13  = +0    2   
#Knowledge (arcana)           int   3  = -1    1   
#Knowledge (dungoneering)     int  -1  = -1        
 Knowledge (engineering)      int  -1  = -1        
 Knowledge (geography)        int  -1  = -1        
 Knowledge (history)          int  -1  = -1        
 Knowledge (local)            int  -1  = -1        
#Knowledge (nature)           int   3  = -1    1   
 Knowledge (nobility)         int  -1  = -1        
#Knowledge (planes)           int   3  = -1    1   
#Knowledge (religion)         int  -1  = -1        
 Linguistics                  int  -1  = -1        
#Perception                   wis   8  = +3    2   
#Perform                      cha   0  = +0        
#Ride                         dex   0  = +0        
#Sense Motive                 wis   8  = +3    2   
 Sleight of Hand              dex   0  = +0        
#Spellcraft                   int  -1  = -1        
#Stealth                      dex   0  = +0        
#Survival                     wis   4  = +3        
#Swim                         str   4  = +4        
 Use Magic Device             cha   0  = +0        
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 Feats and Features                                                        
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CLASS FEATURES

Spells:
An inquisitor casts divine spells drawn from the inquisitor spell list. She can cast any spell she knows at any time without preparing it ahead of time, assuming she has not yet used up her allotment of spells per day for the spell's level. To learn or cast a spell, an inquisitor must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an inquisitor's spell is 10 + the spell level + the inquisitor's Wisdom modifier.

Judgment (Su):
Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.

Monster Lore (Ex):
The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Stern Gaze (Ex):
Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Detect Alignment (Sp):
At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.

DOMAIN (Destruction)

Destructive Smite (Su):
You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

RACIAL FEATURES

Intimidating:
Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Weapon Familiarity:
Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc"Â in its name as a martial weapon.

Orc Ferocity:
Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Darkvision:
Half-orcs can see in the dark up to 60 feet.

FEATS

Intimidating Prowess (Combat)
Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.

TRAITS

Legacy of Sand
You gain a +1 trait bonus on all Will saving throws.

Veteran of Battle
+1 bonus on Initiative, and if you are able to act during a surprise round, you may a draw a weapon as a free action during that round.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Greatsword (masterwork)                       (    8)
( 1) Scale Mail                                    (   30)
( 1) Dagger (masterwork)                           (    1)
( 1) Backpack                                      (    2)
( 1) Waterskin                                     (    4)
( 1) Rope (50 ft.)                                 (   10)
( 1) Lantern, hooded                               (    2)
( 1) Pole, 10-foot                                 (    8)
( 1) Composite Longbow (masterwork) (+0 str bonus) (    3)
(100) Arrows                                        (   15)
( 1) Gauntlet (spiked) (locked)                    (    -)

Carrying Capacity
 Light Load:  <=    <100 
 Medium Load: <=  101-200 
 Heavy Load:  <=    200< 
 Carrying             83 
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 Wealth                                                                    
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pp    1366
gp    6
sp    9
cp    5
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 Spells                                                                    
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0-Level DC 13 -/day
      Read Magic
      Brand
      Sift
      Detect Magic
      Detect Poisen
      
1-Level DC 14 3++1/day
      Cure Light Wounds
      Persuasive Goad
      Vocal Alteration
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 Languages                                                                 
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Common, Orc
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