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Selene (Verloren) Pathfinder Society

Updated: 7:02 PM 25 November, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Silent Selene    Faction: Grand Lodge    Alignment: Neutral
Race:   Human            Deity:   None           Class:     Witch (Winter Witch) 1
Age:    19               Height:  5'5"           Weight:    103lbs
Gender: Female           Size:    Medium         Prestige:  0
Exp:    /                PFS#:    # 115135-1
Blue, teardrop-like markings underneath eyes.

 Statistics                                                                
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Str:  8  -1                   HP:          7/7
Dex: 14  +2                   Initiative:  +8
Con: 12  +1                   Speed:       30ft
Int: 20  +5                   BAB:          0   (BAB) (STR) (SIZE) (DEX)
Wis: 12  +1                   CMB:         -1  =  0    -1      0                  
Cha:  7  -2                   CMD:         11  =  0    -1      0    +2 

Fortitude:  1 = 0 +1 (con) 0 
Reflex:     2 = 0 +2 (dex) 0 
Will:       3 = 2 +1 (wis) 0 
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          -1    =   0    -1(str)   0   
Ranged         +2    =   0    +2(dex)   0   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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12 (standard)   =   10      0    +2      0      0      
12 (vs touch)   =   10     --    +2     --      0      
10 (flatfooted) =   10      0    --      0      0       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Quarterstaff              -1      1d6-1   x2      20     Medium B
  #Double Weapon
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   2  = +2        
 Appraise                     int   5  = +5        
 Bluff                        cha  -2  = -2        
 Climb                        str  -1  = -1        
 Diplomacy                    cha  -2  = -2        
 Disable Device               dex   2  = +2        
 Disguise                     cha  -2  = -2        
 Escape Artist                dex   2  = +2        
#Fly                          dex   9  = +2    1   +3 Bat Familiar, +3 CS
 Handle Animal                cha  -2  = -2        
#Heal                         wis   5  = +1    1   +3 CS
 Intimidate                   cha  -2  = -2        
#Knowledge (arcana)           int   9  = +5    1   +3 CS
 Knowledge (dungoneering)     int   5  = +5        
 Knowledge (engineering)      int   5  = +5        
 Knowledge (geography)        int   5  = +5        
 Knowledge (history)          int   5  = +5        
 Knowledge (local)            int   5  = +5        
#Knowledge (nature)           int   9  = +5    1   +3 CS
 Knowledge (nobility)         int   5  = +5        
#Knowledge (planes)           int   9  = +5    1   +3 CS
 Knowledge (religion)         int   5  = +5        
 Linguistics                  int   5  = +5        
 Perception                   wis   1  = +1        
 Perform                      cha  -2  = -2        
 Ride                         dex   2  = +2        
 Sense Motive                 wis   5  = +1        +2 EfT, +2 Familiar
 Sleight of Hand              dex   2  = +2        
#Spellcraft                   int   9  = +5    1   +3 CS
 Stealth                      dex   2  = +2        
#Survival                     wis   8  = +1    1   +1/2 char level (0) +3 CS
 Swim                         str  -1  = -1        
#Use Magic Device             cha  -2  = -2        
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 Feats and Features                                                        
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Traits:
Reactionary - +2 Init
Poverty-Stricken - +1 Survival, Survival as Class Skill
Favored Class Bonus
1st (Human) - +1 spell Known [Ray of Frost]
Racial Traits:
Eye for Talent - +2 racial bonus on Sense Motive checks. In addition, an animal companion, bonded mount, cohort, or familiar, gains a +2 bonus to one ability score of the character's choice.
Heart of the Wilderness - Racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them.
Feats:
Improved Initiative +4 Init
Alertness (With familiar) +2 perception, +2 sense motive
Class Features:
Sleep Hex DC 15
Witch's Familiar (Bat)
Winter Patron
Ice Magic - When a winter witch casts a spell with the cold descriptor, the save DC of the spell increases by +1. A winter witch cannot learn or cast spells with the fire descriptor at all.
Cold Flesh - At 1st level, a winter witch gains endure elements as a constant spell-like ability, but only against cold temperatures.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Quarterstaff                                  ( 6lbs)
( 1) Hot-Weather Outfit                            ( 4lbs)
( 1) Spell Component Pouch                         ( 2lbs)
( 1) Canteen                                       (  1lb)
( 1) Backpack                                      ( 2lbs)
( 1) Belt Pouch                                    (1/2lb)
( 1) Sack                                          (1/2lb)
( 1) Silk Rope, 50ft                               ( 5lbs)
( 1) Small Steel Mirror                            (1/2lb)
( 1) Compass                                       (1/2lb)
( 1) Signal Whistle                                ( 0lbs)
( 1) Bell                                          ( 0lbs)
( 2) Trail rations                                 (  1lb)
( 1) Bottle                                        (  1lb)
( 1) Potion of CLW                                 ( 0lbs)

Carrying Capacity
 Light Load:  <=      26 
 Medium Load: <=      53 
 Heavy Load:  <=      80 
 Carrying          24lbs 
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 Wealth                                                                    
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pp    
gp    55gp
sp    1sp
cp    
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 Spells                                                                    
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0-Level DC 15 3/day
      Arcane Mark
      Dancing Lights
      Detect Magic
      Guidance
      Mending
      Putrefy Food and Drink
      Read Magic
      Spark
      Touch of Fatigue
      
      Bleed
      Daze
      Detect Poison
      Light
      Message
      Ray of Frost
      Resistance
      Stabilize
      
1-Level DC 16 1+2/day
      Cure Light Wounds
      Mage Armor
      
      Ear Piercing Scream
      ___________________________________________________________________________

 Languages                                                                 
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Common, Elvish, Abyssal, Infernal, Dwarven, Sylvan
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 Companion or Familiar                                                     
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Rem
Bat
Init +3; Senses Blindsight 20ft, LLV;
_________________
DEFENSE
-----------------
AC          19
Touch       17 Touch
Flat-footed 16 Flat-Footed
hp 3 (1)
Fort +1, Ref +5, Will +4
_________________
OFFENSE
-----------------
Spd 5ft Land, 40ft Fly
Bite +7 (1d3â4)
Space/Reach 1ft / 1ft
_________________
STATISTICS
-----------------
Str 1, Dex 17, Con 6, Int 6, Wis 14, Cha 5
Base Atk 0; CMB -3; CMD 
Feats: Weapon Finesse 
Skills: Fly +17, Perception +6, Master's Skills 
SQ:  
Other Gear:   
_________________
SPECIAL ABILITIES
-----------------
Empathic Link, Improved Evasion
Share Spells, Store Spells
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