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Hirmatsu (Damalon01) Pathfinder Society

Updated: 12:24 AM 3 February, 2014 View: CHARACTER SHEET, text [stripped]

Name:   Hiromatsu    Faction: Grand Lodge    Alignment: Neutral
Race:   Tengu        Deity:   Irori          Class:     Ninja 3
Age:    17           Height:  4' 10"         Weight:    95 lbs
Gender: Male         Size:    Medium         Prestige:  1/9
Exp:    6/9          PFS#:    65718-04
Caws loudly and randomly

 Statistics                                                                
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Str: 14  +2                   HP:          24/24
Dex: 16  +3                   Initiative:  +3
Con: 12  +1                   Speed:       30'
Int: 12  +1                   BAB:          2   (BAB) (STR) (SIZE) (DEX)
Wis: 12  +1                   CMB:         +4  =  2    +2                         
Cha: 13  +1                   CMD:         18  =  2    +2           +3 +1 dodge

Fortitude:  3 = 1 +1 (con)  +1 trait
Reflex:     6 = 3 +3 (dex)  
Will:       2 = 1 +1 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +4    =   2    +2(str)       
Ranged         +5    =   2    +3(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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18 (standard)   =   10           +3      4             
14 (vs touch)   =   10     --    +3     --             
14 (flatfooted) =   10           --      4              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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MW Katana                 +6      D8 +3   18-20               Slash
Nunchaku                  +4      D6 +2   x2                  Bludgeon
Shuriken                  +5      D2 +2   x2      10'         Piercing
  #17
Bite                      -1      D3 +1   x2                  B, P and S
  #Secondary attack
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Mithril Chainshirt              +4   +6   n/a  0     light 
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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#Acrobatics                   dex   9  = +3    3   +3 class
#Appraise                     int   1  = +1        
#Bluff                        cha   1  = +1        
#Climb                        str   6  = +2    1   +3 class
#Craft (Alchemy)              int   7  = +1    3   +3 class
#Diplomacy                    cha   7  = +1    3   +3 class
#Disable Device               dex  11  = +3    3   +3 class, +2 circ
#Disguise                     cha   1  = +1        
#Escape Artist                dex   3  = +3        
 Fly                          dex   3  = +3        
 Handle Animal                cha   1  = +1        
 Heal                         wis   1  = +1        
#Intimidate                   cha   7  = +1    3   +3 class
 Knowledge (arcana)           int   1  = +1        
 Knowledge (dungoneering)     int   1  = +1        
 Knowledge (engineering)      int   1  = +1        
 Knowledge (geography)        int   1  = +1        
 Knowledge (history)          int   1  = +1        
#Knowledge (local)            int   5  = +1    1   +3 class
 Knowledge (nature)           int   1  = +1        
#Knowledge (nobility)         int   1  = +1        
 Knowledge (planes)           int   1  = +1        
 Knowledge (religion)         int   1  = +1        
#Linguistics                  int   9  = +1    1   +3 class, +4 race
#Perception                   wis   9  = +1    3   +2 racial, +3 class
 Perform                      cha   1  = +1        
 Ride                         dex   3  = +3        
#Sense Motive                 wis   1  = +1        
#Sleight of Hand              dex   3  = +3        
 Spellcraft                   int   1  = +1        
#Stealth                      dex  11  = +3    3   +2 racial, +3 class
 Survival                     wis   1  = +1        
#Swim                         str   2  = +2        
#Use Magic Device             cha   8  = +1    3   +1 trait, +3 class
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 Feats and Features                                                        
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Dodge
Weapon Focus (Katana)
Improved Unarmed Strike

Low-light vision, Sneaky, Gifted linguist, Sword trained, Natural weapon, Poison use, Sneak attack +2d6, Ki pool (2), Ninja trick (Weapon training), No trace +1.

Traits:
Resilient (+1 trait/ Fort saves)
Dangerously curious (+1 trait/ UMD)
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) MW Backpack                                   (    4)
( 1) Traveller's outfit                            (    5)
( 1) Bedroll                                       (    5)
( 1) Flint and steel                               
( 1) Water skin                                    (    4)
( 5) days Trail rations                            (    5)
( 1) 50 ft Silk rope                               (    5)
( 1) Grappling hook                                (    4)
( 2) Alchemist's fire                              (    2)
( 1) MW Thieves' tools                             (    2)
( 1) Wand/ Infernal Healing (Cl: 1/ Charges: 46)   
( 2) Oil/ Bless Weapon                             
( 1) Everburning Torch                             (    1)
( 1) Wand/ Shield (Cl: 1/ Charges: 48)             
( 1) Antitoxin                                     
( 1) Antiplague                                    
( 2) Bandolier                                     
( 1) Wayfinder                                     (    1)
( 1) Wand/ Endure Elements (Cl: 1/ Charges: 50)    
( 1) Potion/ Fly                                   
( 2) Smoke Pellet                                  
( 2) Weapon blanch, Cold iron                      (    1)
( 2) Weapon blanch, Silver                         (    1)

Carrying Capacity
 Light Load:  <=      66 
 Medium Load: <=     133 
 Heavy Load:  <=     200 
 Carrying         61.5  lbs 
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 Wealth                                                                    
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pp    86
gp    6
sp    9
cp    
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 Languages                                                                 
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Common, Tien, Tengu, Sylvan, Kelish
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