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Theordun (jward91) Pathfinder Society

Updated: 3:40 PM 15 January, 2014 View: CHARACTER SHEET, text [stripped]

Theordun Stoneforged
Male Dwarf Cleric (Scroll Scholar) 1
LN Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +4
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 10 (1d8+2)
Fort +4, Ref +0, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Speed 20 ft.
Melee  heavy shield bash -3 (1d4+1/Ã2) and
. . battleaxe +1 (1d8+1/Ã3) and
. . gauntlet (from armor) +1 (1d3+1/Ã2) and
. . unarmed strike +1 (1d3+1/Ã2)
Special Attacks blast rune, Channel Energy 1d6, hatred
Spell-Like Abilities
. . 7/dayâblast rune
Cleric (Scroll Scholar) Spells Prepared (CL 1st; concentration +5):
1st (2/day)âmagic weapon, comprehend languages, cure light wounds
0 (at will)âstabilize, read magic, light
Str 12, Dex 10, Con 14, Int 14, Wis 18, Cha 9
Base Atk +0; CMB +1; CMD 11
Feats Improved Unarmed Strike, Scholar, Spell Focus (divination)
Traits scholar of the great beyond, wisdom in the flesh
Skills Heal +8, Knowledge (history) +12 (+14 on checks that pertain to dwarves or their enemies), Knowledge (religion) +8, Linguistics +6, Spellcraft +6; Racial Modifiers lorekeeper
Languages Celestial, Common, Dwarven, Goblin, Orc
SQ aura, domains (knowledge, language), hardy, slow and steady, spontaneous casting, stability, stonecunning
Combat Gear Oil (5); Other Gear Scale mail, Heavy steel shield, Battleaxe, Candle (2), Chalk, Chronicler's kit, Hammer, Hooded lantern, Piton (4), Rope, Sack (empty), Sack (empty), Tindertwig (5), Torch (2), 15 GP
Special Abilities
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Blast Rune (7/day) (Sp) Blast Rune trap deals 1d6+0 energy damage.
Cleric (Scroll Scholar) Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Cleric (Scroll Scholar) Domain (Language) Associated Domain: Rune
Cleric Channel Positive Energy 1d6 (2/day) (DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Scholar (Knowledge [history], Knowledge [religion]) +2 bonus on two Knowledge skills
Slow and Steady Your base speed is never modified by encumbrance.
Spell Focus (Divination) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Wisdom in the Flesh (Knowledge [history]) Knowledge (history) becomes a Wisdom-based, class skill.

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