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NEKOLLA_WILLOW (fued) Pathfinder Society

Updated: 5:11 PM 17 January, 2014 View: CHARACTER SHEET, text [stripped]

Name:   Nekolla Willow    Faction:           Alignment: Lawful Nuetral
Race:   Catfolk           Deity:             Class:     Paladin 1
Age:    18                Height:  5' 7"     Weight:    65kg
Gender: Female            Size:    Medium    Prestige:  0
Exp:    /                 PFS#:    
Long tail, Whiskers, Catlike ears, Bllack

 Statistics                                                                
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Str: 12  +1                   HP:          /11
Dex: 15  +2                   Initiative:  2
Con:  9  -1                   Speed:       
Int: 11  +0                   BAB:          1   (BAB) (STR) (SIZE) (DEX)
Wis: 14  +2                   CMB:         +2  =  1    +1                         
Cha: 18  +4                   CMD:         14  =  1    +1           +2 

Fortitude:  1 = 2 -1 (con)  
Reflex:     2 = 0 +2 (dex)  
Will:       4 = 2 +2 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +2    =   1    +1(str)       
Ranged         +3    =   1    +2(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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14 (standard)   =   10           +2      2             
12 (vs touch)   =   10     --    +2     --             
10 (flatfooted) =   10           --                     
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Leather Armour                   2   6    0    0     0   
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   2  = +2        
 Appraise                     int   0  = +0        
 Bluff                        cha   4  = +4        
 Climb                        str   1  = +1        
 Diplomacy                    cha   4  = +4        
 Disable Device               dex   2  = +2        
 Disguise                     cha   4  = +4        
 Escape Artist                dex   2  = +2        
 Fly                          dex   2  = +2        
 Handle Animal                cha   4  = +4        
#Heal                         wis   3  = +2    1   
 Intimidate                   cha   4  = +4        
 Knowledge (arcana)           int   0  = +0        
 Knowledge (dungoneering)     int   0  = +0        
 Knowledge (engineering)      int   0  = +0        
 Knowledge (geography)        int   0  = +0        
 Knowledge (history)          int   0  = +0        
 Knowledge (local)            int   0  = +0        
 Knowledge (nature)           int   0  = +0        
 Knowledge (nobility)         int   0  = +0        
 Knowledge (planes)           int   0  = +0        
 Knowledge (religion)         int   0  = +0        
 Linguistics                  int   0  = +0        
 Perception                   wis   2  = +2        
 Perform                      cha   4  = +4        
#Ride                         dex   3  = +2    1   
 Sense Motive                 wis   2  = +2        
 Sleight of Hand              dex   2  = +2        
 Spellcraft                   int   0  = +0        
 Stealth                      dex   2  = +2        
 Survival                     wis   2  = +2        
 Swim                         str   1  = +1        
 Use Magic Device             cha   4  = +4        
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 Feats and Features                                                        
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Cat's Luck (Ex) Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.

Cat's Claws Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces natural hunter.

Sprinter: Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.

Low-Light Vision: catfolk have low-light vision allowing them to see twice as far as humans in dim light.

FEATS
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Black Cat: Once per day as an immediate action, when you are hit by a melee attack, you can force the opponent who made the attack to reroll it with a â4 penalty. The opponent must take the result of the second attack roll. This is a supernatural ability.
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 



Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying                
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 Wealth                                                                    
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pp    
gp    180
sp    
cp    
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 Languages                                                                 
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Common
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