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Unaipon (Mekkis) Pathfinder Society

Updated: 6:34 PM 6 February, 2014 View: CHARACTER SHEET, text [stripped]

Name:Unaipon                                                                                    ECL 1
Human Inquisitor of Achaekek 3
XP : 0
LN Medium Humanoid (Human), Age 25
Height: 6â2â, Weight: 130lb
Hair: Black, Eyes: Red
HP 27 / 27
 STR   13  (+1)
 DEX   17  (+3)
 CON   14  (+2)
 INT   11  (+0)
 WIS   15  (+2)
 CHA   7   (+-2)
INITIATIVE 5 = 3(Dex) +2(Misc)
AC 17 = 10 + 4(Armour) +0(Shield) + 3(Dex)+0(Size)+0(Nat) + 0(Def)
Touch 13, Flat-Footed 14
Saving Throws TOTAL  Base Ability   Magic Misc Temp
Fortitude     5      = 3  + 2      + 0    + 0  + 0
Reflex        4      = 1  + 3       + 0   + 0  + 0
Will          5      = 3  + 2       + 0   + 0  + 0
BASE ATTACK BONUS +2
SPELL RESISTANCE 0
CMB 3 = 2(BAB) + 1(STR) + 0(SIZE)+ 0(MISC)
CMD 16 = 2(BAB) + 1(STR) + 3 (DEX) + 0(SIZE) + 0(MISC) + 10
                                                  Attacks
..........................    ..................    .................... ...................
  Mwk Sawtooth Sabre          Save                  Type                 Damage
Slashing                      +8                    19-20/x2             1d8+1
 Mwk Sawtooth Sabre 2H PA     Save                  Type                 Damage
Slashing                      +7                    19-20/x2             1d8+4
 TWF Sawtooth Sabre           Save                  Type                 Damage
Slashing                      +6/+6                 19-20/x2             1d8+1/1d8+1
 TWF Sawtooth Sabre PA       Save                   Type                 Damage
Slashing                      +5/+5                 19-20/x2             1d8+3/1d8+2
                                                   FEATS
Exotic Weapon Proficiency (Sawtooth Sabre), Weapon Finesse, Two-weapon fighting, Power Attack,
Lookout (teamwork; changable)
                                                   TRAITS
Armor expert
Magical Lineage (Dispel Magic?)
                                             SPECIAL ABILITIES
Conversion Inquisition, Judgement 1/day, Monster Lore +2, Stern Gaze +1, Detect Alignment, Solo
Tactics
SPEED 30â
                                                SKILLS
SKILL NAMES..................BONUS ......ABILITY .RANKS .MISC .CLASS
Acrobatics                   3     = Dex 3        +0    +0    +0
Appraise                     0     = Int 0        +0    +0    +0
Bluff                        2     = Wis 2        +0    +0    +0
Climb                        1     = Str 1        +0    +0    +0
Craft                        0     = Int 0        +0    +0    +0
Diplomacy                    8     = Wis 2        +3    +0    +3
Disguise                     2     = Cha -2       +1    +0    +3
Escape Artist                3     = Dex 3        +0    +0    +0
Fly                          3     = Dex 3        +0    +0    +0
Heal                         2     = Wis 2        +0    +0    +0
Intimidate                   8     = Wis 2        +3    +0    +3
Know(Arcana)                 4     = Int 0        +1    +0    +3
Know(Dungeoneering)          4     = Int 0        +1    +0    +3
Know(Nature)                 4     = Int 0        +1    +0    +3
Know(Planes)                 4     = Int 0        +1    +0    +3
Know(Religion)               4     = Int 0        +1    +0    +3
Perception                   8     = Wis 2        +3    +0    +3
Profession (Gardener)        2     = Wis 2        +0    +0    +0
Ride                         3     = Dex 3        +0    +0    +0
Sense Motive                 8     = Wis 2        +3    +0    +3
Sleight of Hand              3     = Dex 3        +0    +0    +0
Spellcraft                   6     = Int 0        +3    +0    +3
Stealth                      3     = Dex 3        +0    +0    +0
Survival                     2     = Wis 2        +0    +0    +0
Swim                         1     = Str 1        +0    +0    +0
CONDITIONAL MODIFIERS
+2 Vs Enchantment
LANGUAGES
Common, Kelish, Gnome, Varision
CARRYING CAPACITY
 Light Load Medium Load Heavy Load
 <16          <33          <49
Money
0 GP
SPELLS
 KNOWN SAVE DC LEVEL SPELLS PER DAY       BONUS SPELLS
     6     13       0           â              â
    4      14       1           3               1
CONDITIONAL MODIFIERS
Domains / Specialty School
None
Spells Known/Slots (CL 1):
 1st True Strike, Litany of Weakness, Divine Favour, Bless
   0 Guidance, Detect Magic, Detect Poison, Brand, Acid Splash, Sift