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Pathfinder Online - Gloin - View Character
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Pathfinder Online

Gloin (T_Young) Pathfinder Society

Updated: 1:29 AM 20 March, 2014 View: CHARACTER SHEET, text [stripped]

Gloin the Gnome
Male Gnome Rogue 1
Chaotic Neutral
Representing Tristan
Strength
9
(-1)
Dexterity
16
(+3)
Constitution
15
(+2)
Intelligence
15
(+2)
Wisdom
14
(+2)
Charisma
15
(+2)

Size:
Small
Height:
3' 5"
Weight:
43 lb
Eyes:
Red
Hair:
Red Curly; Thick Beard
Skin:
Pale

Total Hit Points: 11
Speed: 20 feet
Armor Class: 18 = 10 + 4 [chain shirt] + 3 [dexterity] + 1 [small]
Touch AC: 14
Flat-footed: 15
Initiative modifier:
+ 3
= + 3 [dexterity]
Fortitude save:
+ 2
= 0 [base] + 2 [constitution]
Reflex save:
+ 5
= 2 [base] + 3 [dexterity]
Will save:
+ 2
= 0 [base] + 2 [wisdom]
Attack (handheld):
+ 0
= 0 [base] -1 [strength] + 1 [small]
Attack (missile):
+ 4
= 0 [base] + 3 [dexterity] + 1 [small]
Combat Maneuver Bonus:
-2
= 0 [base] -1 [strength] -1 [small]
Combat Maneuver Defense:
+ 11
= 10 + 0 [base] -1 [strength] + 3 [dexterity] -1 [small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
23 or less
23-45 lb.
46-68 lb.
68 lb.
135 lb.
338 lb.
Languages:
Common Gnome (? 2 more)
Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 12.5 lb.]
Feats:
Stealthy
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics
Dex*
5 =
+3
+ 1
+ 3 [class skill] -2 [armor]
Appraise
Int
6 =
+2
+ 1
+ 3 [class skill]
Bluff
Cha
2 =
+2


Climb
Str*
1 =
-1
+ 1
+ 3 [class skill] -2 [armor]
Craft_1
Int
2 =
+2


Craft_2
Int
2 =
+2


Craft_3
Int
2 =
+2


Diplomacy
Cha
6 =
+2
+ 1
+ 3 [class skill]
Disable Device
Dex
7 =
+3
+ 1
+ 3 [class skill]
Disguise
Cha
6 =
+2
+ 1
+ 3 [class skill]
Escape Artist
Dex*
5 =
+3
+ 1
+ 3 [class skill] -2 [armor]
Fly
Dex*
1 =
+3

-2 [armor]
Heal
Wis
2 =
+2


Intimidate
Cha
2 =
+2


Perception
Wis
4 =
+2

+ 2 [gnome]
Perform_1
Cha
2 =
+2


Perform_2
Cha
2 =
+2


Perform_3
Cha
2 =
+2


Perform_4
Cha
2 =
+2


Perform_5
Cha
2 =
+2


Ride
Dex*
5 =
+3
+ 1
+ 3 [class skill] -2 [armor]
Sense Motive
Wis
2 =
+2


Sleight of Hand
Dex*
7 =
+3
+ 1
+ 3 [class skill]
Stealth
Dex*
11 =
+3
+ 1
+ 3 [class skill] + 4 [small] -2 [armor] + 2 [stealthy]
Survival
Wis
2 =
+2


Swim
Str**
-3 =
-1

-2 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Gnome
* + 2 constitution, +2 charisma, -2 strength (already included)

* Small (combat bonuses, + 4 to stealth already included)

* Low-light vision

* + 2 racial bonus on saves vs. illusions

* + 1 on DC of opponent's save vs. gnomish illusions

* + 1 racial bonus to hit reptilians and goblinoids

* + 4 dodge bonus on AC against giants

* + 2 bonus on perception checks (already included)

* 1/day dancing lights, ghost sound, prestidigitation, speak with animals

Rogue
* Sneak Attack +1d6

* Trapfinding -- add half of rogue level to find traps, minimum +1

* Evasion (level 2) -- no damage on a successful reflex save

* Rogue talents -- gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand.

* Trap sense (level 3) -- armor class and reflex bonuses against traps

* Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible

* Improved Uncanny Dodge (level 8) -- cannot be flanked

* Master strike (level 20) -- each sneak attack either kills, paralyzes, or puts into coma.

Class
HP rolled

Level 1:
Rogue
8
Gloin's Equipment:
13 lb
5 lb
2 lb
1 lb

1 lb
5 lb

4 lb
2 lb
1 lb
2 lb
1 lb
50 lb

1 lb
5 lb
5 lb
1 lb
_____
99 lb
Weapons / Armor / Shield (from above)
Throwing daggers x10
Backpack
Bedroll
Bottle
Case (for map or scroll)
Crowbar
Flint and steel
Grappling hook
Lantern (hooded)
Locks x1
Manacles x1
Rations (1 day) x3
Rope (50', hempen) x5
Signal whistle
Spyglass
Tent
Torches x5
Thieves' tools

Total