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Pathfinder Online - Ell - View Character
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Pathfinder Online

Ell (T_Young) Pathfinder Society

Updated: 4:15 AM 20 March, 2014 View: CHARACTER SHEET, text [stripped]

Ell the Archer
Male Elf Ranger 7
Chaotic Good
Representing t_young

Strength	11	(+0)
Dexterity	21	(+5)
Constitution	11	(+0)
Intelligence	19	(+4)
Wisdom	16	(+3)
Charisma	15	(+2)
Size:	Medium
Height:	5' 6"
Weight:	115 lb
Eyes:	Silver
Hair:	Silver Straight; Beardless
Skin:	Light
Total Hit Points: 44

Speed: 35 feet [fleet]

Armor Class: 15 = 10 + 5 [dexterity]

Touch AC: 15
Flat-footed: 10
Initiative modifier:	 + 5	 = + 5 [dexterity]
Fortitude save:	 + 5	 = 5 [base]
Reflex save:	 + 10	 = 5 [base] + 5 [dexterity]
Will save:	 + 5	 = 2 [base] + 3 [wisdom]
Attack (handheld):	 + 7/ + 2	 = 7 [base]
Attack (missile):	 + 12/ + 7	 = 7 [base] + 5 [dexterity]
Combat Maneuver Bonus:	 + 7	 = 7 [base]
Combat Maneuver Defense:	 + 22	 = 10 + 7 [base] + 5 [dexterity]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.

Languages:	Common Elven (? 4 more)

Feats:

Acrobatic	+2 on acrobatics and fly checks
Animal Affinity	+2 on handle animal and ride
Endurance	+4 on saves vs. nonlethal damage [free to rangers]
Far Shot	Decreased penalties for ranged attacks by half
Precise Shot	Fire into melee without penalty
Deadly Aim	Reduce ranged attack roll to increase damage
Fleet	Add 5 feet to base speed
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics	Dex*	17 =	
+5
+ 7	 + 3 [class skill] + 2 [acrobatic]
Appraise	Int	4 =	
+4
Bluff	Cha	2 =	
+2
Climb	Str*	10 =	
+0
+ 7	 + 3 [class skill]
Craft_1	Int	4 =	
+4
Craft_2	Int	4 =	
+4
Craft_3	Int	4 =	
+4
Diplomacy	Cha	2 =	
+2
Disguise	Cha	2 =	
+2
Escape Artist	Dex*	15 =	
+5
+ 7	 + 3 [class skill]
Fly	Dex*	7 =	
+5
+ 2 [acrobatic]
Handle Animal	Cha	14 =	
+2
+ 7	 + 3 [class skill] + 2 [animal affinity]
Heal	Wis	10 =	
+3
+ 4	 + 3 [class skill]
Intimidate	Cha	2 =	
+2
Knowledge (nature)	Int	14 =	
+4
+ 7	 + 3 [class skill]
Perception	Wis	15 =	
+3
+ 7	 + 3 [class skill] + 2 [elf]
Perform_1	Cha	2 =	
+2
Perform_2	Cha	2 =	
+2
Perform_3	Cha	2 =	
+2
Perform_4	Cha	2 =	
+2
Perform_5	Cha	2 =	
+2
Ride	Dex*	15 =	
+5
+ 3	 + 3 [class skill] + 2 [handle animal] + 2 [animal affinity]
Sense Motive	Wis	3 =	
+3
Stealth	Dex*	15 =	
+5
+ 7	 + 3 [class skill]
Survival	Wis	13 =	
+3
+ 7	 + 3 [class skill]
Swim	Str**	10 =	
+0
+ 7	 + 3 [class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

First-level Ranger spells: 2 (1 + 1) per day



Second-level Ranger spells: 1 (0 + 1) per day



Favored class points: Hit points +7; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Elf

+ 2 dexterity, +2 intelligence, -2 constitution (already included)

Immune to magical sleep

+ 2 racial bonus to saves vs. enchantments

Low-light vision -- see twice as far as humans in dim light

Proficient with longswords, rapiers, longbows, composite longbows, & shortbow

+ 2 racial bonus on perception checks

+ 2 racial bonus to overcome spell restance

+ 2 racial bonus on spellcraft to identify properties of magic items

Ranger
Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.

Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.

Bonus to tracking

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)

Woodland Stride (level 7)

Swift Tracker (level 8)

Evasion (level 9)

Quarry (level 11)

Camouflage (level 12)

Improved Evasion (level 16)

Hide in Plain Sight (level 17) -- any favored terrain

Improved quarry (level 19) -- any favored terrain

Master Hunter (level 20) -- lethal attacks, superior tracking

High wisdom gains bonus spells daily

Concentration check: d20 + rangre level + wisdom modifier vs. DC

Favored Enemies:

Humanoids (human) + 4

Magical Beasts + 2

Favored Terrains:

Gorest + 2

This ranger chose the archery track.
Class	HP rolled	
Level 1:	Ranger	10	
Level 2:	Ranger	1	
Level 3:	Ranger	7	
Level 4:	Ranger	1	 + 1 to dexterity
Level 5:	Ranger	1	
Level 6:	Ranger	8	
Level 7:	Ranger	9	
	
Ell's Equipment:

0 lb
2 lb
_____
2 lb	Weapons / Armor / Shield (from above)
Spell component pouch

Total

Animal companion: Bird (eagle / hawk / owl)
Strength 14
Constitution 14
Dexterity 18
Intelligence 2
Wisdom 14
Charisma 6
Total Hit Points: 50
Size: Small
Speed: 10, fly 80
Natural Armor Class: +9 = 4 [base] + 5 [natural armor] -- add size, dexterity and armor modifiers as applicable)
Initiative modifier: 4 = 4 [dexterity]
Fortitude save: 7 = 5 [base] +2 [constitution]
Reflex save: 9 = 5 [base] +4 [dexterity]
Will save: 4 = 2 [base] +2 [wisdom]
Attack: +6 = +4 [base] + 2 [strength]; bite (1d4) 2 talons (1d4)
Combat Maneuver Bonus: + 5 = 4 [base] + 2 [strength] -1 [small] 
Combat Maneuver Defense: + 29 = 20 +4 [base] + 2 [strength] + 4 [dexterity] -1 [small] 
Special: low-light vision
Skill: Acrobatics 4 [4 dexterity + 0 ranks]
Skill: Climb 2 [2 strength + 0 ranks]
Skill: Escape Artist 6 [4 dexterity + 0 ranks + 2 stealthy]
Skill: Fly 14 [4 dexterity + 4 ranks + 3 class skill + 3 skill focus ]
Skill: Intimidate -2 [-2 charisma + 0 ranks]
Skill: Perception 2 [2 wisdom + 0 ranks]
Skill: Stealth 11 [4 dexterity + 2 ranks + 3 class skill + 2 stealthy]
Skill: Survival 2 [2 wisdom + 0 ranks]
Skill: Swim 2 [2 strength + 0 ranks]
Feat: Improved Natural Attack -- choose and hand-edit
Feat: Skill Focus -- Fly
Feat: Stealthy
Link, share spells (level 1)
Evasion (level 3)
Devotion (level 6)
Multiattack (level 9)
Improved evasion (level 15)