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Ell (T_Young) Pathfinder Society
Updated: 4:15 AM 20 March, 2014 View: CHARACTER SHEET, text [stripped]
Ell the Archer Male Elf Ranger 7 Chaotic Good Representing t_young Strength 11 (+0) Dexterity 21 (+5) Constitution 11 (+0) Intelligence 19 (+4) Wisdom 16 (+3) Charisma 15 (+2) Size: Medium Height: 5' 6" Weight: 115 lb Eyes: Silver Hair: Silver Straight; Beardless Skin: Light Total Hit Points: 44 Speed: 35 feet [fleet] Armor Class: 15 = 10 + 5 [dexterity] Touch AC: 15 Flat-footed: 10 Initiative modifier: + 5 = + 5 [dexterity] Fortitude save: + 5 = 5 [base] Reflex save: + 10 = 5 [base] + 5 [dexterity] Will save: + 5 = 2 [base] + 3 [wisdom] Attack (handheld): + 7/ + 2 = 7 [base] Attack (missile): + 12/ + 7 = 7 [base] + 5 [dexterity] Combat Maneuver Bonus: + 7 = 7 [base] Combat Maneuver Defense: + 22 = 10 + 7 [base] + 5 [dexterity] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 38 lb. or less 39-76 lb. 77-115 lb. 115 lb. 230 lb. 575 lb. Languages: Common Elven (? 4 more) Feats: Acrobatic +2 on acrobatics and fly checks Animal Affinity +2 on handle animal and ride Endurance +4 on saves vs. nonlethal damage [free to rangers] Far Shot Decreased penalties for ranged attacks by half Precise Shot Fire into melee without penalty Deadly Aim Reduce ranged attack roll to increase damage Fleet Add 5 feet to base speed Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Acrobatics Dex* 17 = +5 + 7 + 3 [class skill] + 2 [acrobatic] Appraise Int 4 = +4 Bluff Cha 2 = +2 Climb Str* 10 = +0 + 7 + 3 [class skill] Craft_1 Int 4 = +4 Craft_2 Int 4 = +4 Craft_3 Int 4 = +4 Diplomacy Cha 2 = +2 Disguise Cha 2 = +2 Escape Artist Dex* 15 = +5 + 7 + 3 [class skill] Fly Dex* 7 = +5 + 2 [acrobatic] Handle Animal Cha 14 = +2 + 7 + 3 [class skill] + 2 [animal affinity] Heal Wis 10 = +3 + 4 + 3 [class skill] Intimidate Cha 2 = +2 Knowledge (nature) Int 14 = +4 + 7 + 3 [class skill] Perception Wis 15 = +3 + 7 + 3 [class skill] + 2 [elf] Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Ride Dex* 15 = +5 + 3 + 3 [class skill] + 2 [handle animal] + 2 [animal affinity] Sense Motive Wis 3 = +3 Stealth Dex* 15 = +5 + 7 + 3 [class skill] Survival Wis 13 = +3 + 7 + 3 [class skill] Swim Str** 10 = +0 + 7 + 3 [class skill] * = check penalty for armor/shield ** = some groups double armor/shield penalties for swimmers First-level Ranger spells: 2 (1 + 1) per day Second-level Ranger spells: 1 (0 + 1) per day Favored class points: Hit points +7; Skill points +0 Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment. Elf + 2 dexterity, +2 intelligence, -2 constitution (already included) Immune to magical sleep + 2 racial bonus to saves vs. enchantments Low-light vision -- see twice as far as humans in dim light Proficient with longswords, rapiers, longbows, composite longbows, & shortbow + 2 racial bonus on perception checks + 2 racial bonus to overcome spell restance + 2 racial bonus on spellcraft to identify properties of magic items Ranger Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival. Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks. Bonus to tracking Combat Style Endurance Wild empathy (roll level + charisma bonus) Endurance (level 3) Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4) Woodland Stride (level 7) Swift Tracker (level 8) Evasion (level 9) Quarry (level 11) Camouflage (level 12) Improved Evasion (level 16) Hide in Plain Sight (level 17) -- any favored terrain Improved quarry (level 19) -- any favored terrain Master Hunter (level 20) -- lethal attacks, superior tracking High wisdom gains bonus spells daily Concentration check: d20 + rangre level + wisdom modifier vs. DC Favored Enemies: Humanoids (human) + 4 Magical Beasts + 2 Favored Terrains: Gorest + 2 This ranger chose the archery track. Class HP rolled Level 1: Ranger 10 Level 2: Ranger 1 Level 3: Ranger 7 Level 4: Ranger 1 + 1 to dexterity Level 5: Ranger 1 Level 6: Ranger 8 Level 7: Ranger 9 Ell's Equipment: 0 lb 2 lb _____ 2 lb Weapons / Armor / Shield (from above) Spell component pouch Total Animal companion: Bird (eagle / hawk / owl) Strength 14 Constitution 14 Dexterity 18 Intelligence 2 Wisdom 14 Charisma 6 Total Hit Points: 50 Size: Small Speed: 10, fly 80 Natural Armor Class: +9 = 4 [base] + 5 [natural armor] -- add size, dexterity and armor modifiers as applicable) Initiative modifier: 4 = 4 [dexterity] Fortitude save: 7 = 5 [base] +2 [constitution] Reflex save: 9 = 5 [base] +4 [dexterity] Will save: 4 = 2 [base] +2 [wisdom] Attack: +6 = +4 [base] + 2 [strength]; bite (1d4) 2 talons (1d4) Combat Maneuver Bonus: + 5 = 4 [base] + 2 [strength] -1 [small] Combat Maneuver Defense: + 29 = 20 +4 [base] + 2 [strength] + 4 [dexterity] -1 [small] Special: low-light vision Skill: Acrobatics 4 [4 dexterity + 0 ranks] Skill: Climb 2 [2 strength + 0 ranks] Skill: Escape Artist 6 [4 dexterity + 0 ranks + 2 stealthy] Skill: Fly 14 [4 dexterity + 4 ranks + 3 class skill + 3 skill focus ] Skill: Intimidate -2 [-2 charisma + 0 ranks] Skill: Perception 2 [2 wisdom + 0 ranks] Skill: Stealth 11 [4 dexterity + 2 ranks + 3 class skill + 2 stealthy] Skill: Survival 2 [2 wisdom + 0 ranks] Skill: Swim 2 [2 strength + 0 ranks] Feat: Improved Natural Attack -- choose and hand-edit Feat: Skill Focus -- Fly Feat: Stealthy Link, share spells (level 1) Evasion (level 3) Devotion (level 6) Multiattack (level 9) Improved evasion (level 15)
