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Blair_le_Bleu (Willzard) Pathfinder Society

Updated: 2:44 PM 14 May, 2016 View: CHARACTER SHEET, text [stripped]

Name:   Elyon Stranglethorn    Faction:                     Alignment: Chaotic Good
Race:   Elf                    Deity:   Desna, Calistria    Class:     Wizard 1/Alchemist(Grenadier) 6
Age:    167                    Height:  6"2                 Weight:    110
Gender: Female                 Size:    Medium              Prestige:  
Exp:    /                      PFS#:    

 Statistics                                                                
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Str: 14  +2                   HP:          37/37
Dex: 18  +4                   Initiative:  15
Con: 10  +0                   Speed:       30
Int: 20  +5 +2 from Headband of Int BAB:          4   (BAB) (STR) (SIZE) (DEX)
Wis: 10  +0                   CMB:         +6  =  4    +2                         
Cha:  7  -2                   CMD:         20  =  4    +2           +4 

Fortitude:  6 = 5 +0 (con) 1 (enhance) 
Reflex:    10 = 5 +4 (dex) 1 (enhance) 
Will:       5 = 4 +0 (wis) 1 (enhance) 
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +6    =   4    +2(str)       
Ranged         +8    =   4    +4(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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18 (standard)   =   10           +4      4             
14 (vs touch)   =   10     --    +4     --             
14 (flatfooted) =   10           --      4              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Masterwork Composite Longbow(+2 str)    +9      1d8+2   19-20 x3 110    M    P
Longsword                 +5      1d8+2   19-20   -      M    S
+1 Silverfang             +6      1d6+3   18-20   -      M    P
MWK Greatsword            +6      2d6+3   19-20   -      M    S
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Mithral Chainshirt               4   6    10   0     L   Mithral
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 Combat Notes and Modifiers                                                
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Spells prepared:
Wizard
lv0 light, detect magic. mesage
lv1 true stike x2, gravity bow, magic weapon
Alchemist
lv1 Cure Light Wounds, Reduce Person, Blend, Expeditious Retreat, Shield x2
lv2 invisibility, Cat's Grace x2, Barkskin
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   7  = +4    3   
#Appraise                     int   5  = +5        
 Bluff                        cha  -2  = -2        
 Climb                        str   2  = +2        
#Craft (Alchemy)              int  23  = +5    7   8+3
 Diplomacy                    cha  -2  = -2        
#Disable Device               dex   4  = +4        
 Disguise                     cha  -2  = -2        
 Escape Artist                dex   4  = +4        
#Fly                          dex   4  = +4        
 Handle Animal                cha  -2  = -2        
 Heal                         wis   0  = +0        
 Intimidate                   cha  -2  = -2        
#Knowledge (arcana)           int  15  = +5    7   +3
#Knowledge (dungoneering)     int   9  = +5    1   +3
#Knowledge (engineering)      int   5  = +5        
#Knowledge (geography)        int   9  = +5    1   +3
#Knowledge (history)          int   9  = +5    1   +3
#Knowledge (local)            int  15  = +5    7   +3
#Knowledge (nature)           int   9  = +5    1   +3
#Knowledge (nobility)         int   5  = +5        
#Knowledge (planes)           int   5  = +5        
#Knowledge (religion)         int   9  = +5    1   +3
#Linguistics                  int  15  = +5    7   +3
#Perception                   wis  17  = +0    7   +3+7
 Perform                      cha  -2  = -2        
 Ride                         dex   4  = +4        
 Sense Motive                 wis   0  = +0        
#Sleight of Hand              dex   4  = +4        
#Spellcraft                   int  15  = +5    7   +3
 Stealth                      dex   4  = +4        
#Survival                     wis   5  = +0    2   +3
 Swim                         str   2  = +2        
#Use Magic Device             cha  15  = -2    7   +10
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 Feats and Features                                                        
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CLASS ABILITIES
Wizard: Familiar, Arcane shool, Cantrips, Scribe scroll

Familiar: Compsognathus, +4 to initiative, alertness, improved evasion, share spells, empathic link (figment familiar archetype)

Arcane school Specialization: Divination, Foresight focused school:

Forewarned: can always act in surprise round even if failed to notice foe, 1/2 wizard level on initiative (minimum 1)
Prescience: free action to roll d20 and it can be used as a result of any d20 roll required to make usable 8/day,

Opposion schools: enchantment, Necromancy
Create scrolls

Alchemist: Bomb, Mutagen. Throw anything. Discovery, Alchemical Weapon, Martial weapon proficiency, Precise bombs, Swift alchemy

Bombs 3d6+int fire 10/day DC 17
Mutagen +4 alchemical bonus to str, dex or con, +2 natural armor -2 to str. wis or cha for 10mins/level (40)

Throw anything as feat, add int to splash weapons (5)

Swift alchemy: create alchemical items in half the time normally required

Martial weapon Proficiency: Greatsword

Alchemical weapon: move action to infuse weapon or piece of ammo with alchemical liquid or powder, does not splash, lasts for 1 minute

Discoveries:
Precise bombs: Can choose squares not affected by splash damage equal to INT modifier (5)

Explosive Missile: Standard action to infuse arrow, with bomb, load and shoot. Deals normal arrow + bomb damage, doesn't explode if misses. When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target.

Explosive Bomb: splash radius 10 feet, direct hits take 1d6 fire and keep doing so until extinguished as reflex save DC 17 rolling on ground +2 save

Wings 6 minutes a day
Racial Traits
Elven Immunities, Keen Senses, Elven Magic, Weapon Familiarity, Lowlight Vision

Traits
Pragmatic Activator, Warrior of the Old

FEATS
Point Blank Shot
Precise Shot
Improved Initiative
Throw Anything

Elyon Stranglethorn is elf who has been trought alot:
She has been stationed in Mierani forest to fight off the drows in the forbidden city most of her life.
Her training in the early years was to be a drow hunter by his father, and trained in the arcane magic of seeing the next move of the enemy: divination magic, which her grandfather taught her about.
She was requested to join Pathfinder Society after helping Pathfinder agents out of trouble in Calphiak mountains. When the fights with drows had calmed down, she decided to join the society, and traveled to Absalom and joined the Grand Lodge. On her missions she heard about alchemy and how it was faster way to become closer to the arcane archers. She learned alchemy from the group members between missions, and found the way to combine expertise with elven weapons and alchemical substances to create makeshift arcane archery.

Elyon's long life and missions from the society has introduced her to alot of different cultures and languages such as gnolls of Osirion, hellknights of Cheliax, Kyonin the capital of elves, the mechanical creatures of Numeria, undeads of Geb, the demons of Worldwound, icequeens of Irrisen and false priests of Razmiran. Elyon has always learned languages rather quickly due to her great advantage in intelligence.

She has received a request from the Grand Lodge to aid Heidmarch manor's lodge in what ever they need help with.

Personality:
Calm, but quick to act in emergency attacks due to magical expertise.
As strong in mind and body as any male would be, plans everything ahead.
Values life more than anything, but knows when one has to make sacrifices or kill enemies.
Sounds and looks cold on the ouside. but has a warm and kind side hidden inside.

Family: Mother Shalheira is cleric of Calistria, currently in Mierani forest.
Father Arathiel is Ranger / Lantern Bearer. Currently lives in Mierani forest.

Mother's side grandparents, currently living in Mierani.
Grandfather Taharion is a Divination Wizard.
Grandmother Fiendrala is a Druid.

Father's side grandparents, currently living in Mierani.
Grandfather Zarathius is an Arcane Archer
Grandmother Tessandra is a Green Faith Acolyte
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | Headband of intelligence +2 (local, Uncercommon)
 Face      | 
 Throat    | 
 Shoulders | Cloak of resistance +1
 Body      | 
 Torso     | 
 Arms      | Bracers of falcons aim
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

Masterwork Composite Longbow(+2 str)          
Mithral Chainshirt                            
109 Arrows                                    
2x Spring loaded Wristh Sheat                 
Bracers of falcons aim                        
Headband of intelligence +2 (local, Uncercommon) 
MWK greatsword                                
Longsword                                     
Backpack MWK                                  
Silk Rope                                     
15 Acid Flasks                                
Alchemists lab                                
Spellbook                                     
20 Trail Rations                              
Spell Component Pouch                         
Extract book                                  
Alchemical Repellant                          
Silverfang (+1 Undead Bane Mithral Rapier)    
Cloak of resistance +1                        

Carrying Capacity
 Light Load:  <=      66 
 Medium Load: <=     133 
 Heavy Load:  <=     200 
 Carrying                
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 Wealth                                                                    
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pp    
gp    4
sp    
cp    
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 Spells                                                                    
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0-Level DC 15 -/day
      All wizard lv0 Spells
      Wizard lv1 spells
      Abundant ammunition
      Magic weapon
      True strike
      Gravity Bow
      Vanish
      Infernal Healing
      Obscuring  mist
      Burning Hands
      Magic Missile
      Shocking Grasp
      
1-Level DC 16 4+2/day
      Alchemist
      Reduce Person
      Cure Light wounds
      Shield
      True stike
      Disguise Self
      Ant haul
      Blend
      Expeditious retreat
      
2-Level DC 17 3+1/day
      Alchemist:
      Invisibility
      Cat's Grace
      Bears Endurance
      Bulls Strength
      Barkskin
      
3-Level DC -- -/day
      Alchemist:
      Displacement
      
7-Level DC -- -/day
      Wizard Spells same DC
      lv1 spells/day: 1
      
      lv0 spells/day: 3
      Bonus spells: 3
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 Languages                                                                 
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Elven, Common, Dragonic, Sylvan, Celestial, Gnome, Undercommon, Gnoll, Infernal, Necril, Aklo, Aboleth, Thassalonian
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